The Great Creature Type Challenge, Day 111 - Homarid

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void_nothing
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Post by void_nothing » 11 months ago

Type of the Day: Homarid

Over 280 creature types exist in Magic. Some of them have been more prominent than others. All of them deserve some time in the sun. That's where this daily contest thread comes in. The rules are detailed below:

To Enter:
  • Note the type for the day, which will be the creature type directly after the previous day's in alphabetical order.
  • Design a creature (or tribal) card that has the day's specified creature type. This is the only restriction - as long as you have the right typeline, you can design any card you want. You can include any other types you like, as long as you have the specified one for the day.
  • Vote for two of the other entrants from the previous day. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
Scoring:

A running score tally will be kept for all players' totals throughout the length of this contest. In addition, an honor roll of the winners of each day (the champions of that day's creature type) will also be maintained in spoilered form in each day's thread. Once all the creature types have been cycled through, and voting for the final alphabetical type (presently Zubera) is done, there will be a highly prestigious overall winner as well!

Other Rules:

Just like any other daily contests, anyone is free to enter as many or as few days as they like and begin entering at any time.

The list of creature types that will be used in this contest is the Comprehensive Rules list, which includes "canon" creature types, those which are only used on tokens at this time, ones only used in Universes Beyond or D&D crossover products, and ones only used in Unfinity, the most recent acorn set. If new types are added to the Comprehensive Rules list during the run of this contest, they will be included in a thread if and only if they are alphabetically later than the current day's type.

The penalty for entering without exactly two votes for the previous day's cards will be 7 days probation, during which there will be no restrictions on continuing to enter the contest or score points. However, if a player fails to vote properly again during probation, their card will not be eligible for voting the next day.

Threads will be archived by letter: Once the first day with a type starting with B is posted, for example, all threads for types starting with A will be sent to the Contest Archives.

Scores:

Subject16 267 (+3)
Ink-Treader 267 (+4)
ApocalypseChive 264 (+4)
void_nothing 231 (+3)
Henlock 214
slimytrout 203
netn10 173 (+3)
lookingupanddown 152
JovialJovian 53
OneAndOnly 41
kwanyeegor-ii 23
MonoRedMage 19
Komandon 15 (+3)
Wren 8
Feyd_Ruin 2
AnotherAlias 1 (+0)

Past Champions
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Advisor: slimytrout, Ink-Treader, ApocalypseChive, Henlock
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Army: OneAndOnly
Artificer: slimytrout, Subject16
Assassin: Henlock, Subject16
Assembly-Worker: slimytrout
Astartes: ApocalypseChive
Atog: void_nothing
Aurochs: netn10, void_nothing, Ink-Treader
Avatar: Subject16
Azra: MonoRedMage
Badger: Subject16, OneAndOnly
Balloon: Subject16
Barbarian: Henlock
Bard: Ink-Treader
Basilisk: netn10, OneAndOnly
Bat: ApocalypseChive, Subject16
Bear: Ink-Treader, ApocalypseChive
Beast: slimytrout, Subject16
Beeble: Subject16
Beholder: void_nothing
Berserker: ApocalypseChive
Bird: kwanyeegor-ii
Blinkmoth: Subject16
Boar: void_nothing
Bringer: slimytrout
Brushwagg: JovialJovian
Camarid: JovialJovian
Camel: slimytrout, void_nothing
Caribou: Ink-Treader
Carrier: ApocalypseChive
Cat: Henlock
Centaur: void_nothing
Cephalid: ApocalypseChive, Ink-Treader, Subject16, Henlock
Child: Subject16
Chimera: Ink-Treader
Citizen: Ink-Treader
Cleric: JovialJovian
Clown: Subject16
Cockatrice: JovialJovian
Construct: Ink-Treader, Henlock
Coward: Henlock
Crab: ApocalypseChive, lookingupanddown
Crocodile: Ink-Treader
C'tan: void_nothing
Custodes: slimytrout, Henlock, netn10
Cyclops: slimytrout
Dauthi: Subject16
Demigod: ApocalypseChive
Demon: slimytrout
Deserter: ApocalypseChive
Devil: lookingupanddown
Dinosaur: void_nothing
Djinn: lookingupanddown
Dog: Subject16, lookingupanddown
Dragon: Ink-Treader
Drake: slimytrout
Dreadnought: void_nothing, Ink-Treader
Drone: Subject16
Druid: void_nothing
Dryad: ApocalypseChive, void_nothing
Dwarf: Subject16, void_nothing
Efreet: Ink-Treader
Egg: slimytrout
Elder: slimytrout
Eldrazi: JovialJovian
Elemental: slimytrout
Elephant: void_nothing
Elf: Ink-Treader
Elk: Henlock
Employee: Subject16
Eye: void_nothing
Faerie: Ink-Treader, void_nothing
Ferret: Ink-Treader, slimytrout
Fish: Ink-Treader
Flagbearer: Subject16
Fox: slimytrout
Fractal: Ink-Treader, Subject16, netn10
Frog: Subject16, Henlock, lookingupanddown
Fungus: Ink-Treader, void_nothing
Gamer: Ink-Treader, ApocalypseChive
Gargoyle: Subject16, Henlock
Germ: void_nothing
Giant: Subject16, ApocalypseChive, void_nothing
Gith: Henlock
Gnoll: ApocalypseChive, void_nothing
Gnome: Henlock
Goat: Ink-Treader
Goblin: Ink-Treader
God: lookingupanddown
Golem: ApocalypseChive
Gorgon: Henlock
Graveborn: Ink-Treader
Gremlin: Henlock, netn10, void_nothing
Griffin: Subject16
Guest: Subject16, Henlock
Hag: Ink-Treader
Halfling: ApocalypseChive, Henlock
Hamster: Komandon
Harpy: Subject16
Hellion: Komandon, Subject16
Hippo: Ink-Treader, ApocalypseChive
Note of the Day:

Yesterday's Submissions:

(Yesterday's Type: Hippogriff)
ApocalypseChive wrote:
11 months ago
Hippo votes: Ink-Treader, void_nothing

Skeletal Hippogriff {W/B}{W/B}
Creature - Hippogriff Skeleton (U)
Flying
Whenever you attack with a creature with flying, you may pay {W/B}{W/B}. If you do, return Skeletal Hippogriff from your graveyard to the battlefield tapped and attacking.
Bones that knew the sky's embrace do not rest long in the earth.
2/1
AnotherAlias wrote:
11 months ago
Votes: ApocalypseChive, netn10

Blightwing Gryff
Creature - Phyrexian Hippogriff - Common
Flying, toxic
When Blightwing Gryff dies, you may exile another creature card from your graveyard. When you do, draw a card.
2/2
Subject16 wrote:
11 months ago
Komandon, netn10

Fateful Gryff 4WW
Creature — Hippogriff (R)
Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Flying
When Fateful Gryff enters the battlefield, other creatures you control gain indestructible until end of turn.
In the darkest of hours, faith shines the brightest.
3/2
lookingupanddown wrote:
11 months ago
Votes: ApocalypseChive, Subject16

Dawn Gryff 2WW
Creature - Hippogriff
Flying
Whenever a nontoken creature enters the battlefield under your control for the first time each turn, create a 1/1 white Human creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
In the day, it celebrates life and the growth of humanity across the land.
3/3
//
Dusk Gryff
Creature - Hippogryff
Flying, vigilance
Cards in graveyards can't be the targets of spells or abilities.
Players can't cast spells from graveyards or libraries.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
At night, it guards the resting places of the dead, preventing its spread across the land.
5/5
void_nothing wrote:
11 months ago
Votes: ApocalypseChive, Komandon

Steelrise Hippogriff 3WW
Creature - Hippogriff (R)
Flying, lifelink
Metalcraft - Whenever Steelrise Hippogriff attacks, if you control three or more artifacts, return up to one target noncreature artifact card from your graveyard to the battlefield tapped.
3/3
Komandon wrote:
11 months ago
Votes: Subject16 , void_nothing

Sanctum Gryff 3W
Creature - Hippogriff
Flash
Flying
You have hexproof
2/2
Ink-Treader wrote:
11 months ago
Vote: ApocalypseChive, void_nothing

Homeguide Gryff 3UW
Creature - Hippogriff (R)
Flash
Flying
If another nontoken creature you control would die or become exiled, you may return it to its owner's hand instead.
2/4
netn10 wrote:
11 months ago
Votes: Subject16, Ink-Treader

Silverstreak, Humanity's Steed 2WW
Legendary Creature - Hippogriff (Rare)
Flash
Flying
When Silverstreak enters the battlefield, draw a card and put a +1/+1 counter on Silverstreak for each Human that died this turn,
3WURG: Exile Silverstreak from your hand, graveyard, command zone or the battlefield, then put it onto the battlefield.
2/2
MonoRedMage wrote:
11 months ago
Votes - netn10, Ink-Treader
Henlock wrote:
11 months ago
InkTreader, Ko.ondon

Stellae Gryff 1ww
Creature - Hippogryf (u)
Flying
When Stellae Gryph dies, if it was dealt excess damage, create an amount of white 1/1 Hyppogryf tokens with flying equal to the excess damage.
3/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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AnotherAlias
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Post by AnotherAlias » 11 months ago

Votes: ApocalypseChive, lookingupanddown

Elfcrusher Homarid
Creature - Homarid Warrior - Common
Trample
When Elfcrusher Homarid enters the battlefield, destroy target green creature. If you do, put two +1/+1 counters on Elfcrusher Homarid.
1/2

ApocalypseChive
Posts: 336
Joined: 5 years ago
Answers: 1
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Post by ApocalypseChive » 11 months ago

Hippogriff votes: lookingupanddown, void_nothing

Viscerid Vanguard 2U
Creature - Homarid Warrior (C)
Landfall - Whenever a land enters the battlefield under your control, tap target creature. If that land is a snow land, put a stun counter on that creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
After years of hardship, Penregon offered almost no resistance to the migrating homarid forces.
2/3

netn10
Posts: 4116
Joined: 4 years ago
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Post by netn10 » 11 months ago

Votes: AnotherAlias, Henlock

Defender of the Seas 1UU
Creature - Homarid (Rare)
When Defender of the Seas enters the battlefield, Rise the Tide (At the beginning of each player's upkeep, if the tide is low, rise it. Otherwise, lower it.)
Islandwalk, vigilance
Ward - Rise the Tide
As long as the tide is high, creatures without flying or islandwalk can't attack.
2/3

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Subject16
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Post by Subject16 » 11 months ago

LookingupandDown, Henlock

Benthic Bruiser 6UU
Creature — Homarid Warrior (U)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Ward 1
Whenever Benthic Bruiser attacks, each player mills three cards.
He will not rest until all Dominaria has fallen beneath the waves.
4/4

Henlock
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Post by Henlock » 11 months ago

ApocalypseChive, Subject16

Carapaxid 2u
Creature - Homarid (c)
Flash
5u: Set Carapaxid's base power to its toughness. (This effect doesn't end at end of turn.)
0/6

Ink-Treader
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Joined: 4 years ago
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Post by Ink-Treader » 11 months ago

Vote: ApocalypseChive, void_nothing

Homarid Ambusher 3UU
Creature - Homarid Rogue (U)
Flash
When Homarid Ambusher enters the battlefield, choose target creature. If you have begun an odd number of turns, put that creature on the bottom of its owner's library. Otherwise, put that creature on top of its owner's library.
3/3

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lookingupanddown
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Post by lookingupanddown » 11 months ago

Votes: Subject16, void_nothing

Homarid Tidecaller 2UU
Creature - Homarid Shaman (R)
At the beginning of your upkeep, distribute up to three tide counters among permanents you control.
Whenever Homarid Tidecaller attacks, you may pay 1U and remove any number of tide counters from among permanents you control. When you do, return target nonland permanent defending player controls with mana value less than or equal to the number of tide counters removed this way.
The homarids moved forward, and the ocean obeyed.
2/3

Komandon
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Post by Komandon » 11 months ago

Votes: lookingupanddown , Henlock

Sea Trench Elder 3UU
Creature - Homarid Shaman
Creatures you opponents control get -2/0 as long as Sea Trench Elder is tapped. You may choose to not untap Sea Trench Elder during your untap step.
U,T: Sea Trench Elder gains hexproof until your next upkeep.
3/4

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void_nothing
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Post by void_nothing » 11 months ago

Votes: AnotherAlias, netn10

Inland Ambassador 2U
Creature - Homarid Warrior (U)
Forestwalk
If you would put one or more spore and/or tide counters on a permanent you control, you may put twice that many counters of those types on that permanent instead.
Unusual as it was, the homarids indeed made diplomatic contact with the thallids.
3/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

kwanyeegor-ii
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Post by kwanyeegor-ii » 11 months ago

apocalypsechive komandon
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I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

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