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void_nothing
Undersea Emperor
- Posts: 15440
- Joined: 5 years ago
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Answers: 127
- Pronoun: he / him
- Location: Lodrux, Arakanta
Post
by void_nothing » 11 months ago
Today's Challenge: Weird red enchantment
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.
.::Scoring::.
Raptorchan 24 (+4)
Ink-Treader 21 (+3)
void_nothing 19 (+0)
Rithaniel 19 (+3)
haywire 14
netn10 13 (+4)
Komandon 1 (+1)
AnotherAlias 1 (+1)
.::Note of the Day::.
.::Yesterday's Submissions::.
forecast
AnotherAlias wrote: ↑11 months ago
Votes: Raptorchan, Rithaniel
Predictable Poisoner
Creature - Human Ninja - Rare
Whenever Predictable Poisoner deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Ninjutsu
Forecast —
, Reveal Predictable Poisoner from your hand: Target creature gains unblockable until end of turn.
3/2
IIW: Pack filler cards
Raptorchan wrote: ↑11 months ago
Votes: Rithaniel, neth10
Weather Forecast 3u
instant (U)
Scry 2, then draw two cards.
Forecast —
u, Reveal Weather Forecast from your hand: Look at the top card of any planar deck.
(Activate only during your upkeep and only once each turn.)
Rabiah: sunny as always. Gobakhan: diamond rains. Tarkir: sand storms, occasional dragon tempests.
IIW: Zombies
netn10 wrote: ↑11 months ago
Votes: Ink-Treader, Raptorchan
It Was Written 2W
Sorcery (Rare)
Each player draws three cards. If this spell was cast from exile, you draw three cards instead.
Foretell
4U.
Forecast —
G, Reveal It Was Written from your hand: Until end of turn, foretelling cards from your hand and casting fortold cards from your exile costs
1 less.
IIW: Forecast + Foretell
Rithaniel wrote: ↑11 months ago
Votes: netn10, Ink-Treader
Bleeding Sky
Sorcery
R
Target player with less life than you loses life equal to the difference.
Forecast—
, Reveal Bleeding Sky from your hand: Target player loses 1 life and you gain 1 life.
(Activate this ability only during your upkeep and only once each turn.)
"Our world has ended. The ground is barren and we must eternally flee the red rain."
—Oqass, Nomad
IIW: A new keyword mechanic that is meant to imply power
Komandon wrote: ↑11 months ago
Votes: Netn10 , Raptorchan
Preparing for Winter 4G
Sorcery (Rare)
Create a Food token for each land you control.
Forecast —
G, Reveal Preparing for Winter from you hand: You may play an additional land this turn. (Activate only during your upkeep and only once each turn.)
Ink-Treader wrote: ↑11 months ago
Vote: netn10, Rithaniel
Flaying Sands 2RR
Sorcery (R)
Flaying Sands deals damage to each creature equal to the number of Deserts you control. This damage can't be prevented.
Forecast —
1G, Sacrifice a land, Reveal Flaying Sands from your hand: Search your library for a Desert card and put it onto the battlefield, then shuffle.
(Activate only during your upkeep and only once each turn.)
IIW: Underground ecosystems
void_nothing wrote: ↑11 months ago
Votes: Raptorchan, Ink-Treader
Proclaimer of the Meek 4W
Creature - Spirit
(R)
Indestructible
Whenever Proclaimer of the Meek deals combat damage to a player, return up to one target creature card with mana value 1 or less from your graveyard to the battlefield with an indestructible counter on it.
Forecast -
U, Reveal Proclaimer of the Meek from your hand: Reveal the top three cards of your library. Put each creature card with mana value 1 or less revealed this way into your graveyard and the rest on the bottom of your library in any order.
(Activate only during your upkeep and only once each turn.)
2/2
IIW:
"Backbone"
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AnotherAlias
- Posts: 1528
- Joined: 1 year ago
- Pronoun: Unlisted
Post
by AnotherAlias » 11 months ago
Votes: void_nothing, Rithaniel
Paradoxical Perfection
Tribal Enchantment - Weird - Rare
Paradoxical Perfection enters the battlefield with three charge counters on it.
Whenever you cast an instant or sorcery spell, you may remove a charge counter from Paradoxical Perfection. If you do, return target other instant or sorcery card from your graveyard to your hand. Then, if Paradoxical Perfection has no charge counters on it, transform Paradoxical Perfection. This ability can only be triggered once per turn.
//
Perfected Weird (Red)
Creature - Weird - Rare
Hexproof
You may cast instant or sorcery spells from your graveyard.
Instant or sorcery spells cast from your graveyard cost less to cast.
Whenever you cast a spell from your graveyard, exile it after it resolves.
2/5
IIW: Aftermath Cards
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Raptorchan
Vidauna's Hand
- Posts: 786
- Joined: 5 years ago
- Pronoun: Unlisted
- Location: Althoughburg, Hogobundt
Post
by Raptorchan » 11 months ago
Votes: AnotherAlias, Komandon
Mobilize the Horde 2rr
Enchantment (R)
If you would draw a card, manifest the top card of your library instead.
Sacrifice Mobilize the Horde: Face-down creatures you control get +1/+0 and gain haste and trample until end of turn.
IIW: Monstrosity
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void_nothing
Undersea Emperor
- Posts: 15440
- Joined: 5 years ago
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Answers: 127
- Pronoun: he / him
- Location: Lodrux, Arakanta
Post
by void_nothing » 11 months ago
Votes: Raptorchan, netn10
Blatant Plagiarism 2R
Enchantment (R)
Flash
When Blatant Plagiarism enters the battlefield, it deals 3 damage to up to one target creature token.
If one or more tokens would be created under an opponent's control, you and that opponent create that many of those tokens instead.
IIW: Citizens
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Rithaniel
- Posts: 2814
- Joined: 5 years ago
- Pronoun: he / him
Post
by Rithaniel » 11 months ago
Votes: Ink-Treader, void_nothing
HM: Komandon - I'm split on the forecast ability.
Lakiminad Bazaar
Enchantment R
Add X : Target opponent gains control of target nonenchantment permanent you control with mana value X. Activate only as a sorcery and only once each turn.
: Counter target activated ability from an enchantment source. Activate only once each turn. (Mana abilities can't be targeted.)
"Trading with efreets."
—Nomad expression meaning "being treated unfairly."
IIW: Mix two or more kinds of hybrid mana
"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős
“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould
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Komandon
- Posts: 1537
- Joined: 1 year ago
- Pronoun: Unlisted
Post
by Komandon » 11 months ago
Votes: AnotherAlias , Ink-Treader
Scorched Earth Policy 2RR
Enchantment
At the end of each players combat step, if they dealt combat damage to a player, player that deal the damage chooses an artifact or land that defended controls. That player sacrifices it.
IIW: Legendary creatures made into planeswalkers that haven't been a planeswalker yet.
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Ink-Treader
- Posts: 1595
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by Ink-Treader » 11 months ago
Vote: Raptorchan, void_nothing
Brilliant Soul 2RR
Enchantment (R)
If you would gain life, add that much R instead.
Whenever you loses unspent mana, you lose that much life.
IIW: Colorless enchantments/instants/sorceries
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netn10
- Posts: 4116
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by netn10 » 11 months ago
Votes: Raptorchan, AnotherAlias
Mirage of Clones 4RR
Enchantment - Aura (Mythic)
Enchant creature you control
Whenever enchanted creature attacks, create four tokens that are copies of it except they have "This creature can't deal damage" and "Whenever this creature is dealt damage or becomes a target of a spell or an ability, sacrifice it."
Whenever a creature you control is dealt damage or targeted by a spell or an ability, instead a creature with the same name as that creature is chosen at random for the damage or the targeting.
IIW: "Whenever you discard an equipment card"