Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Body still recuperating from changing time zones. Also want to congratulate [mention]Krishnath[/mention] for that incredible one-day score.
slimytrout 68 (+3)
emily 64 (+1)
Sagharri 60 (+0)
RattingRots 59 (+2)
netn10 55 (+1)
shukkets 46 (+1)
void_nothing 46 (+2)
Rithaniel 46 (+4)
Krishnath 33 (+10)
Henlock 13
marioguy3 13 (+0)
Ink-Treader 12
Legend 6
kwanyeegor-ii 2
bravelion83 wrote: ↑4 years agoVotes: Krishnath, Rithaniel
Syr Lenrid, Knight CaptainHonorable mentionsShowHideslimytrout, RattingRots
Legendary Creature — Human Knight (M)
Syr Lenrid, Knight Captain's power and toughness are each equal to the number of Knights you control.
Vigilance, trample
, : Look at the top X cards of your library. You may reveal a Knight card with converted mana cost X or less from among those and put it into your hand. Put the rest on the bottom of your library in a random order.
*/*
Krishnath wrote: ↑4 years agoVotes: void_nothing, Rithaniel
notesShowHidePsst, void_nothing, you may want to recheck the votes yesterday, because your list says I got 0 votes, but your quoted posts says I got one.
Situational Adaptability
Enchantment (Rare)
Split cards you cast have fuse. (You may cast one or both halves of them when you cast them from your hand.)
Notes 2: Electric BoogalooShowHideNot sure about the wording on this one.
RattingRots wrote: ↑4 years agobravelion83, Slimytrout
True Believer
Creature - Human Wizard (R)
When ~ dies, exile it and choose one:
-Return target creature card from your graveyard to your hand.
-Draw two cards, then discard a card.
3/2
--
Ask Questions
Instant - Adventure (R)
You may cast Ask Questions only from your graveyard.
Surveil 4.
slimytrout wrote: ↑4 years agokrishnath, void_nothing
Manifest DestinynotesShowHideKinda thought the Princess and the Pea would do better... Oh well.
Enchantment (R)
Morph
Whenever a permanent you control is turned face up, manifest the top card of your library.
Face-down cards you control have hexproof.
shukkets wrote: ↑4 years agovotes: bravelion83, krishnath
Divine Fortress Tauqalea
Legendary Artifact - Fortification (R)
Creatures you control get -1/+1 for each creature you control and have vigilance.
Fortified land is 0/5 Wall creature with hexproof, reach, and "Whenever this creature attacks, you may have creatures you control assign combat damage equal to their toughness this turn." It is still a land.
Fortify
Rithaniel wrote: ↑4 years agoVotes: Krishnath, RattingRots
Sekhetis, the CovetousHMShowHideI would have voted for Sagharri, because I really like the idea and the execution, but turning life into however much mana you need is a bit much for a one-drop.
Legendary Creature - Manticore M
Flying, haste
Whenever Sekhetis, the Covetous attacks, choose an opponent at random. That player chooses a nonland permanent he or she controls. Gain control of that permanent.
All that exists, he desires.
3/4
void_nothing wrote: ↑4 years agoVotes: shukkets, emily
Landcage
Enchantment - Aura (C)
Enchant land
Landcage can only be attached to an untapped land.
Enchanted land doesn't untap during its controller's untap step.
Swampcycling
kwanyeegor-ii wrote: ↑4 years agokrishnath rattingrots
Avatar of Ignorance
Creature--Avatar (Rare)
You can't cast noncreature spells
Whenever Avatar of Ignorance deals combat damage to a player, that player can't cast noncreature spells until the end of their next turn
5/5