Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
Riria 14 (+1)
Raptorchan 14 (+6)
void_nothing 13 (+3)
netn10 11 (+2)
bravelion83 10 (+3)
Rithaniel 8 (+1)
Raptorchan 14 (+6)
void_nothing 13 (+3)
netn10 11 (+2)
bravelion83 10 (+3)
Rithaniel 8 (+1)
Rithaniel's probation: 16 days left.
Raptorchan wrote: ↑11 months agoVotes: bravelion83, void_nothing
Avalanche Elementals
Creature — Elemental (R)
Trample
Landfall — Whenever a land enters the battlefield under your control, Avalanche Elementals gets +X/+X until end of turn, where X is the number of lands you control.
2/2
netn10 wrote: ↑11 months agoVotes: Raptorchan, bravelion83
Curse of Intrusive ThoughtsCreditShowHideSubject16, second round
Enchantment - Aura Curse (Rare)
Enchant player
At the beginning of enchanted player's upkeep, if that player has exactly 13 cards in their library, their lose the game. Otherwise, curse them. (Create an Aura Curse enchantment named Curse attached to that player. It has enchant player and "At the beginning of your upkeep, enchanted player succumbs. A player who succumbs must exile a card from their hand or from the top of their library.)
bravelion83 wrote: ↑11 months agoVotes: Raptorchan, Riria
Tainted Sigil of Death
Enchantment — Aura Sigil (U)
Enchant creature you control
When Tainted Sigil of Death enters the battlefield, choose target creature card with mana value X or less in your graveyard, where X is the number of Sigils attached to enchanted creature. Return the chosen creature card to the battlefield.
Enchanted creature has deathtouch.
After the Conflux, some necromancers from Grixis found a new use for deceased Bant knights.
Riria wrote: ↑11 months agoVotes: bravelion83, void_nothing (most thematic mountaincycling ever)
Retreat Protocol
Instant (U)
This spell costs to cast if a creature you control died this turn.
Return target creature you control to its owner's hand.
Draw a card.
On the bright side, now they know it's not a drill.
Rithaniel wrote: ↑11 months agoVotes: netn10, Raptorchan
Weapons Check
Instant C
Counter target spell with first strike, double strike, deathtouch, haste, or trample.
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
"Regardless of how you feel about us, Kakano is a peaceful city, and we will enforce that peace."
—Kakano Docknaster
void_nothing wrote: ↑11 months agoVotes: netn10, Raptorchan
Dust of Silence
Enchantment - Aura (U)
Enchant artifact, enchantment, or creature
Enchanted permanent's activated abilities can't be activated.
At the beginning of your upkeep, you may attach Dust of Silence to target permanent it could enchant.
When Dust of Silence leaves the battlefield, draw a card.
marioguy3 wrote: ↑11 months agoVotes: void_nothing, Rithaniel
Obsessed Spell-Gambler
Creature - Wizard (Rare)
Whenever a card named Obsessed Spell-Gambler enters the battlefield for the first time this turn, search your library for a card, then reveal a card at random from your hand. Discard the revealed card unless it's an arcane card.
3/2