The Signpost Uncommon Game
Tabernacle of the Lobotomist
Land - Tabernacle
~ enters the battlefield tapped.
: Add or .
, , Sacrifice a Tabernacle or a creature with defender: Target opponent exiles their graveyard and the top card of their library.
Next: Instant for Vehicles and Pilots
Land - Tabernacle
~ enters the battlefield tapped.
: Add or .
, , Sacrifice a Tabernacle or a creature with defender: Target opponent exiles their graveyard and the top card of their library.
Next: Instant for Vehicles and Pilots
Goldwing Daredevil
Creature - Azra Pilot (U)
Flying
When Goldwing Daredevil enters the battlefield or crews a Vehicle, Vehicles you control get +1/+1 until end of turn and that Vehicle gains flying until end of turn.
"We'll reach the Sun one way or another."
2/2
Next: Heroic
Creature - Azra Pilot (U)
Flying
When Goldwing Daredevil enters the battlefield or crews a Vehicle, Vehicles you control get +1/+1 until end of turn and that Vehicle gains flying until end of turn.
"We'll reach the Sun one way or another."
2/2
Next: Heroic
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JovialJovian Captain, I object!
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Servant of Kampe
Creature - Troll
Heroic - Whenever you cast a spell that targets ~, ~ gains indestructible until end of turn.
Sacrifice an enchantment creature: Return target enchantment or creature from your graveyard to your hand.
3/3
Next:
Werewolves that is not a wolf or werewolf itself.
Creature - Troll
Heroic - Whenever you cast a spell that targets ~, ~ gains indestructible until end of turn.
Sacrifice an enchantment creature: Return target enchantment or creature from your graveyard to your hand.
3/3
Next:
Werewolves that is not a wolf or werewolf itself.
Full Moon Pulse
Enchantment (U)
Whenever a Werewolf enters the battlefield, you may pay . If you do, transform it.
Wolves and Werewolves you control can't be blocked by more than one creature.
Sacrifice Full Moon Pulse: Permanents you control can't transform this turn.
The glyph that sealed Emrakul in the moon acted as a conduit, channeling her power into wolfkind.
Next: Creature for Energy
Enchantment (U)
Whenever a Werewolf enters the battlefield, you may pay . If you do, transform it.
Wolves and Werewolves you control can't be blocked by more than one creature.
Sacrifice Full Moon Pulse: Permanents you control can't transform this turn.
The glyph that sealed Emrakul in the moon acted as a conduit, channeling her power into wolfkind.
Next: Creature for Energy
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Refinery Celebrant
Creature - Aetherborn Vampire
Refinery Celebrant's power is equal to the number of Energy counters you have.
Whenever a creature dealt damage by Refinery Celebrant this turn dies, you get .
*/3
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The only Uncommon to be printed with variable power AND toughness is Yavimaya Kavu from Invasion. There's far more recent cards that vary power or Toughness at uncommon, and a decent number of them overall.
Next - Enchantment for Vehicles
Creature - Aetherborn Vampire
Refinery Celebrant's power is equal to the number of Energy counters you have.
Whenever a creature dealt damage by Refinery Celebrant this turn dies, you get .
*/3
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The only Uncommon to be printed with variable power AND toughness is Yavimaya Kavu from Invasion. There's far more recent cards that vary power or Toughness at uncommon, and a decent number of them overall.
Next - Enchantment for Vehicles
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JovialJovian Captain, I object!
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Polished And Ready
Enchantment
Vehicles you control have hexproof.
: Put a +1/+1 counter on target vehicle you control. Until end of turn, that vehicle is an Artifact Creature.
Next:
Zombies
Enchantment
Vehicles you control have hexproof.
: Put a +1/+1 counter on target vehicle you control. Until end of turn, that vehicle is an Artifact Creature.
Next:
Zombies
Eternal Protector
Creature - Zombie
Each other Zombie you control enters the battlefield with an additional +1/+1 counter on it.
, remove two +1/+1 counters from among creatures you control: target creature you control gains indestructible until end of turn. Tap that creature.
2/3
Next: artifact for ramp
Creature - Zombie
Each other Zombie you control enters the battlefield with an additional +1/+1 counter on it.
, remove two +1/+1 counters from among creatures you control: target creature you control gains indestructible until end of turn. Tap that creature.
2/3
Next: artifact for ramp
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Sorcerer's Signet
Artifact (U)
: Add . Spend this mana only in Sorcery spells, and only during your main phase.
Next:
Uncommon for both Oko, Thief of Crowns and Kiora, Behemoth Beckoner.
Artifact (U)
: Add . Spend this mana only in Sorcery spells, and only during your main phase.
Next:
Uncommon for both Oko, Thief of Crowns and Kiora, Behemoth Beckoner.
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So, Oko is Simic "All Your Stuff Is Trash Or Mine" control, while Kiora is Simic "I Will Not Run Out Of Giant Threats" stompy-ramp. The summary of the two would be "Stompy Control". Given that:
Sporulative Wurm
Creature - Fungus Serpent
Trample
, : Target nonland permanent loses all abilities and becomes your choice of a 4/4 Green Fungus Creature with Trample, or a 3/3 Blue Fungus creature with Flying.
5/7
Next: Sorcery for Equipment
Sporulative Wurm
Creature - Fungus Serpent
Trample
, : Target nonland permanent loses all abilities and becomes your choice of a 4/4 Green Fungus Creature with Trample, or a 3/3 Blue Fungus creature with Flying.
5/7
Next: Sorcery for Equipment
One With the Blade
Sorcery (Uncommon)
Create a Weapon token, then attach any number of equipment to target creature you control. It gets +1/+1 until end of turn for each permanent attached this way. (Weapon tokens are Equipment artifacts with "Equipped creature gets +1/+1." and equip .)
Next: Sorcery for card draw matters
Sorcery (Uncommon)
Create a Weapon token, then attach any number of equipment to target creature you control. It gets +1/+1 until end of turn for each permanent attached this way. (Weapon tokens are Equipment artifacts with "Equipped creature gets +1/+1." and equip .)
Next: Sorcery for card draw matters
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JovialJovian Captain, I object!
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Consider the Past
Sorcery
Return target card from your graveyard to your hand. Exile ~.
Brainstorm (When you cast this spell, copy it for each card you've drawn this turn.)
Next:
a land for faeries
Sorcery
Return target card from your graveyard to your hand. Exile ~.
Brainstorm (When you cast this spell, copy it for each card you've drawn this turn.)
Next:
a land for faeries
Fae Ring
Land
: Add .
, : Add or .
, Sacrifice ~: Faeries you control gain lifelink and mindlink until end of turn. (Damage each of those creatures deals causes its controller to gain that much life and draw one card.)
Next: instant for life as a resource
Land
: Add .
, : Add or .
, Sacrifice ~: Faeries you control gain lifelink and mindlink until end of turn. (Damage each of those creatures deals causes its controller to gain that much life and draw one card.)
Next: instant for life as a resource
Spiteful Prayer
Instant (Uncommon)
Drain 4 (You may pay 4 life as an additional cost to cast this spell.)
Target creature gets -3/-3 until end of turn. If you drained this spell, that creature gets - 7/-7 until end of turn instead.
"Grant me the strength to purge my lord's enemy."
Iiw: Aura for Flashback
Instant (Uncommon)
Drain 4 (You may pay 4 life as an additional cost to cast this spell.)
Target creature gets -3/-3 until end of turn. If you drained this spell, that creature gets - 7/-7 until end of turn instead.
"Grant me the strength to purge my lord's enemy."
Iiw: Aura for Flashback
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Forsaken Wisdom
Enchantment - Aura
Flash, Enchant Creature
Enchanted creature has Prowess and "When this creature attacks, you may exile a spell that can be cast from your graveyard. If you do, you may cast another spell that can be cast from your graveyard from exile"
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Next: Artifact for tribal control. Which is to say a tribal archetype, can be any creature type you feel like, or shenanigans like Eldrain's non-Humans or MH's Changeling tie-together stuff, focused on control mechanics in Simic colors, represented with an Artifact, not control-against-tribal.
Enchantment - Aura
Flash, Enchant Creature
Enchanted creature has Prowess and "When this creature attacks, you may exile a spell that can be cast from your graveyard. If you do, you may cast another spell that can be cast from your graveyard from exile"
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Next: Artifact for tribal control. Which is to say a tribal archetype, can be any creature type you feel like, or shenanigans like Eldrain's non-Humans or MH's Changeling tie-together stuff, focused on control mechanics in Simic colors, represented with an Artifact, not control-against-tribal.
Jade Monument
Artifact (U)
: Add or . Spend this mana only to cast Merfolk spells or to activate abilities of Merfolk.
, Tap two untapped Merfolk you control: Return target creature to its owner's hand.
"The Source is protected. I advise you turn back."
-Tishana
Next: creature for go-tall/bogles
Artifact (U)
: Add or . Spend this mana only to cast Merfolk spells or to activate abilities of Merfolk.
, Tap two untapped Merfolk you control: Return target creature to its owner's hand.
"The Source is protected. I advise you turn back."
-Tishana
Next: creature for go-tall/bogles
Inner Strength
Enchantment - Aura (U)
Enchant creature
When Inner Strength enters the battlefield, draw two cards.
Echanted creature can't be blocked by more than one creature and has "Whenever you draw a card, put a +1/+1 counter on this creature."
"My body is a temple, I have intricately crafted it to maximum efficiency."
Next: Sorcery for Burn/Life Loss
Enchantment - Aura (U)
Enchant creature
When Inner Strength enters the battlefield, draw two cards.
Echanted creature can't be blocked by more than one creature and has "Whenever you draw a card, put a +1/+1 counter on this creature."
"My body is a temple, I have intricately crafted it to maximum efficiency."
Next: Sorcery for Burn/Life Loss
Spellfire (Uncommon)
Sorcery
Destroy target artifact or enchantment an opponent controls. Spellfire deals 2 damage to that permanent's controller.
NEXT: enchantment for walkers
Sorcery
Destroy target artifact or enchantment an opponent controls. Spellfire deals 2 damage to that permanent's controller.
NEXT: enchantment for walkers
“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
Tamiyo's Mantle
Enchantment - Aura (U)
Enchant creature or planeswalker you control
Enchanter permanent has hexproof.
Whenever enchanted permanent dies, return it to your hand.
"Out of sight, out of world."
Next: Enchantment for Monstrosity
Enchantment - Aura (U)
Enchant creature or planeswalker you control
Enchanter permanent has hexproof.
Whenever enchanted permanent dies, return it to your hand.
"Out of sight, out of world."
Next: Enchantment for Monstrosity
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Trials of the Wilds
Enchantment
: Put 2 +1/+1 counters on target non-Monstrous, non-Human creature and it becomes Monstrous.
: Target Monstrous creature gains First Strike and Hexproof until end of turn.
Next:
Creature for Counter Matters (as in the action of countering spells)
Artifact for Self-Mill/Discard
Enchantment for Tribe-merging
Enchantment
: Put 2 +1/+1 counters on target non-Monstrous, non-Human creature and it becomes Monstrous.
: Target Monstrous creature gains First Strike and Hexproof until end of turn.
Next:
Creature for Counter Matters (as in the action of countering spells)
Artifact for Self-Mill/Discard
Enchantment for Tribe-merging
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void_nothing Look On My Sash...
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- Location: Tal Terig, Zendikar
Spellbright Librarian
Creature - Vedalken Wizard
Spells you cast that target spells cost less to cast.
Whenever you cast an instant spell, you gain 2 life.
1/2
Next: suicide aggro
Creature - Vedalken Wizard
Spells you cast that target spells cost less to cast.
Whenever you cast an instant spell, you gain 2 life.
1/2
Next: suicide aggro
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.
The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type
The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type
Merfolk Infiltrator (Uncommon)
Creature - Merfolk Rogue
2/2
When Merfolk Infiltrator enters the battlefield, tap up to two target creatures without flying. They don't untap during their controller's next untap step.
Pay 1 life: Prevent the next 1 damage that would be dealt to and dealt by Merfolk Infiltrator this turn.
NEXT: Land Destruction
Creature - Merfolk Rogue
2/2
When Merfolk Infiltrator enters the battlefield, tap up to two target creatures without flying. They don't untap during their controller's next untap step.
Pay 1 life: Prevent the next 1 damage that would be dealt to and dealt by Merfolk Infiltrator this turn.
NEXT: Land Destruction
“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
Grim Reclamation
Sorcery (Uncommon)
Each player sacrifices a land. Search your library for a basic land card and put it onto the battlefield tapped.
"Vine by vine, we take back what was stolen from us."
-Ghave, Guru of Spores
Next Creature for Mill
Sorcery (Uncommon)
Each player sacrifices a land. Search your library for a basic land card and put it onto the battlefield tapped.
"Vine by vine, we take back what was stolen from us."
-Ghave, Guru of Spores
Next Creature for Mill
Homonkulus
Creature - Homunculus Monk
When ~ enters the battlefield, target opponent puts the top two cards of their library into their graveyard, then you gain life equal to the number of cards put in your opponents' graveyards this turn.
: Exile ~. Return it to the battlefield at the beginning of the next end step.
1/3
Next: creature or artifact for artifact destruction/sacrifice
Creature - Homunculus Monk
When ~ enters the battlefield, target opponent puts the top two cards of their library into their graveyard, then you gain life equal to the number of cards put in your opponents' graveyards this turn.
: Exile ~. Return it to the battlefield at the beginning of the next end step.
1/3
Next: creature or artifact for artifact destruction/sacrifice
Smelter of the Bloodforge
Artifact
Whenever an artifact is put into your graveyard from the battlefield, ~ deals 1 damage to any target.
, sacrifice a non-equipment artifact: create a Bonesplitter token (It's an artifact - equipment with "Equipped creature gets +2/+0" and Equip 1).
Next: an enchantment for five-color
Artifact
Whenever an artifact is put into your graveyard from the battlefield, ~ deals 1 damage to any target.
, sacrifice a non-equipment artifact: create a Bonesplitter token (It's an artifact - equipment with "Equipped creature gets +2/+0" and Equip 1).
Next: an enchantment for five-color