The Great Creature Type Challenge, Day 75 - Elephant

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void_nothing
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Post by void_nothing » 11 months ago

Type of the Day: Elephant

Over 280 creature types exist in Magic. Some of them have been more prominent than others. All of them deserve some time in the sun. That's where this daily contest thread comes in. The rules are detailed below:

To Enter:
  • Note the type for the day, which will be the creature type directly after the previous day's in alphabetical order.
  • Design a creature (or tribal) card that has the day's specified creature type. This is the only restriction - as long as you have the right typeline, you can design any card you want. You can include any other types you like, as long as you have the specified one for the day.
  • Vote for two of the other entrants from the previous day. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
Scoring:

A running score tally will be kept for all players' totals throughout the length of this contest. In addition, an honor roll of the winners of each day (the champions of that day's creature type) will also be maintained in spoilered form in each day's thread. Once all the creature types have been cycled through, and voting for the final alphabetical type (presently Zubera) is done, there will be a highly prestigious overall winner as well!

Other Rules:

Just like any other daily contests, anyone is free to enter as many or as few days as they like and begin entering at any time.

The list of creature types that will be used in this contest is the Comprehensive Rules list, which includes "canon" creature types, those which are only used on tokens at this time, ones only used in Universes Beyond or D&D crossover products, and ones only used in Unfinity, the most recent acorn set. If new types are added to the Comprehensive Rules list during the run of this contest, they will be included in a thread if and only if they are alphabetically later than the current day's type.

The penalty for entering without exactly two votes for the previous day's cards will be 7 days probation, during which there will be no restrictions on continuing to enter the contest or score points. However, if a player fails to vote properly again during probation, their card will not be eligible for voting the next day.

Threads will be archived by letter: Once the first day with a type starting with B is posted, for example, all threads for types starting with A will be sent to the Contest Archives.

Scores:

Subject16 180 (+1)
ApocalypseChive 179 (+1)
Ink-Treader 178 (+1)
slimytrout 175 (+3)
void_nothing 157 (+2)
Henlock 150 (+2)
netn10 115 (+1)
lookingupanddown 111 (+3)
OneAndOnly 41
JovialJovian 41 (+4)
kwanyeegor-ii 23
MonoRedMage 19
Wren 8
Feyd_Ruin 2

Past Champions
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Advisor: slimytrout, Ink-Treader, ApocalypseChive, Henlock
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Army: OneAndOnly
Artificer: slimytrout, Subject16
Assassin: Henlock, Subject16
Assembly-Worker: slimytrout
Astartes: ApocalypseChive
Atog: void_nothing
Aurochs: netn10, void_nothing, Ink-Treader
Avatar: Subject16
Azra: MonoRedMage
Badger: Subject16, OneAndOnly
Balloon: Subject16
Barbarian: Henlock
Bard: Ink-Treader
Basilisk: netn10, OneAndOnly
Bat: ApocalypseChive, Subject16
Bear: Ink-Treader, ApocalypseChive
Beast: slimytrout, Subject16
Beeble: Subject16
Beholder: void_nothing
Berserker: ApocalypseChive
Bird: kwanyeegor-ii
Blinkmoth: Subject16
Boar: void_nothing
Bringer: slimytrout
Brushwagg: JovialJovian
Camarid: JovialJovian
Camel: slimytrout, void_nothing
Caribou: Ink-Treader
Carrier: ApocalypseChive
Cat: Henlock
Centaur: void_nothing
Cephalid: ApocalypseChive, Ink-Treader, Subject16, Henlock
Child: Subject16
Chimera: Ink-Treader
Citizen: Ink-Treader
Cleric: JovialJovian
Clown: Subject16
Cockatrice: JovialJovian
Construct: Ink-Treader, Henlock
Coward: Henlock
Crab: ApocalypseChive, lookingupanddown
Crocodile: Ink-Treader
C'tan: void_nothing
Custodes: slimytrout, Henlock, netn10
Cyclops: slimytrout
Dauthi: Subject16
Demigod: ApocalypseChive
Demon: slimytrout
Deserter: ApocalypseChive
Devil: lookingupanddown
Dinosaur: void_nothing
Djinn: lookingupanddown
Dog: Subject16, lookingupanddown
Dragon: Ink-Treader
Drake: slimytrout
Dreadnought: void_nothing, Ink-Treader
Drone: Subject16
Druid: void_nothing
Dryad: ApocalypseChive, void_nothing
Dwarf: Subject16, void_nothing
Efreet: Ink-Treader
Egg: slimytrout
Elder: slimytrout
Eldrazi: JovialJovian
Note of the Day:

Yesterday's Submissions:

(Yesterday's Type: Elemental)
ApocalypseChive wrote:
11 months ago
Eldrazi votes: JovialJovian, Henlock

Bolt from Beyond 2R
Creature - Elemental (M)
Elemental spells you cast have cascade. (When you cast an Elemental spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Whenever you cast a spell from exile, create a copy of Lightning Bolt. You may cast the copy. (It's an instant that costs R and deals 3 damage to any target.)
3/1
netn10 wrote:
11 months ago
Votes: Ink-Treader, void_nothing

Temur Earth-Roamer 1GUR
Creature - Elemental (Mythic)
Flying, trample, haste
Empower - Whenever Temur Earth-Roamer attacks, choose one. If a creature's power you control was increased this turn, choose all -
* Draw a card.
* Exile the top two cards of your library. Until end of turn, you may play them.
* You may play an additional land this turn.
3/3
Wren wrote:
11 months ago
Votes: Henlock, JovialJovian

Kiristali Protector 2G
Creature - Elemental (C)
Devoid
Kiristali Protector cannot be destroyed by deathtouch.
When Kiristali Protector enters the battlefield, put a +1/+1 counter on target creature.
A race of crystalline humanoids, the Kiristali are a hardy bunch of elementals.
3/3
Ink-Treader wrote:
11 months ago
Vote: JovialJovian, void_nothing

Chillkin Bandit 2U
Creature - Elemental Rogue (C)
When Chillkin Bandit enters the battlefield or dies, tap target creature or artifact. If an artifact was tapped this way, put a stun counter on it.
2/3
lookingupanddown wrote:
11 months ago
Votes: ApocalypseChive, slimytrout

Floodwater Elemental 2UU
Creature - Elemental
Floodwater Elemental's power is equal to the number of Islands on the battlefield. That land is an Island for as long as it has a flood counter on it.
At the beginning of your upkeep, put a flood counter on target land.

*/5
slimytrout wrote:
11 months ago
JovialJovian, lookingupanddown (fyi the templating is just "transform all creatures you control" a la Moonmist, and then only TDFCs are capable of transforming)

Tidepool Shellemental 2UU
Creature - Crab Elemental (U)
You may cast creature spells with greater toughness than power as though they had flash.
Whenever Tidepool Shellemental or another creature enters the battlefield under your control, you may switch target creature's power and toughness until end of turn.
2/5
Henlock wrote:
11 months ago
Slimytrout, lookingupanddown

Breeze Elemental u
Creature - Elemental (u)
flying
When you control no other creatures with flying, sacrifice Breeze Elemental.
2/2
kwanyeegor-ii wrote:
11 months ago
subject16 slimytrout
void_nothing wrote:
11 months ago
Votes: netn10 (although it might not even be possible to program), lookingupanddown

Motion Elemental 1RW
Creature - Elemental (U)
Flash
Haste
Other creatures with flash and/or haste you control get +1/+1.
Motion Elemental gets +1/+1 for each other creature with flash and/or haste you control.
1/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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ApocalypseChive
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Post by ApocalypseChive » 11 months ago

Elemental votes: netn10, void_nothing

Windriddle Trumpeter 3W
Creature - Elephant Spellshaper (C)
Vigilance
2R, T, Discard a card: Attacking creatures get +2/+0 until end of turn.
The approach of the Royal Knights of Belenon can be heard hours before they arrive.
3/3

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Subject16
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Post by Subject16 » 11 months ago

Henlock, slimytrout

Icehide Loxodon 4G
Snow Creature — Elephant Warrior (R)
When Icehide Loxodon enters the battlefield, put a +1/+1 counter on each other snow creature you control. Those creatures gain indestructible until end of turn.
1S: Put a +1/+1 counter on Icehide Loxodon. It gains trample and indestructible until end of turn.
"Embrace the cold, make it your own, and wield it against the enemy."
4/4

netn10
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Post by netn10 » 11 months ago

Votes: slimytrout, Henlock

Abzan War-Colossus 4GG
Creature - Elephant (Rare)
Trample
Whenever this creature attacks, put four +1/+1 counters on it and each creature under it.
Ridable (T: Put this creature under target creature you own. They're considered a single creature with the power and toughness of the creature on top plus all abilities from under it. At the end of turn, you may separate the creatures.)
8/8

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void_nothing
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Post by void_nothing » 11 months ago

Votes: ApocalypseChive, netn10

Towerback Mûmak 5RG
Creature - Elephant (R)
Ward 6
Whenever Towerback Mûmak attacks, put a reach counter on up to three target creatures you control. Untap those creatures.
Creatures with reach you control have "T: This creature deals 2 damage to any target."
Riding their mûmakil, Sauron's Haradrim hosts in the War of the Ring thought themselves unbeatable.
6/5
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

Ink-Treader
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Post by Ink-Treader » 11 months ago

Vote: slimytrout, void_nothing

Testament Keeper 3G
Creature - Elephant Shaman (U)
Trample
When Testament Keeper enters the battlefield, choose a card name.
At the beginning of your upkeep, you may return target card with the chosen name in your graveyard to your hand.
3/4

Henlock
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Post by Henlock » 11 months ago

Slimytrout, voidnothing

Waning Matriarch wbg
Creature - Elephant (r)
Protection from lands
Waning Matriarch gets -2/-2 for each Elephant card in a graveyard. If Waning Matriarch is a Zombie, it gets +2/+2 for each elephant card in a graveyard instead.
6/5

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JovialJovian
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Post by JovialJovian » 11 months ago

Ancient Armodon 2GG
Creature - Elephant (U)
Ward - Mill two cards.
When Ancient Armodon dies, shuffle any number of other cards from your graveyard into your library, then exile all graveyards.
These are its last days. With its passing, it's kind will be forgotten, but those it leaves behind will flourish.
5/5

vote: ApocalypseChive, SlimyTrout

kwanyeegor-ii
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Post by kwanyeegor-ii » 11 months ago

lookingupanddown henlock
畫龍點睛

I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

slimytrout
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Post by slimytrout » 11 months ago

ApocalypseChive, Ink-Treader

Ashhide Mastodon 1RG
Creature - Elephant (U)
Reach, trample
Whenever Ashhide Mastodon becomes blocked by a creature with flying, it gets +3/+0 until end of turn.
Whenever Ashhide Mastodon blocks a creature with flying, it gets +0/+3 until end of turn.
To survive Atarka's reign, a mastodon needs both sharp tusks and a thick skin.
3/3

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