![Image](https://i.imgur.com/R9iNjxi.png)
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
I'm currently in the process of judging the MCC for May Round 3, just taking a break from them to post this thread.
DCC Scoreboard
bravelion83 7 (+3)
Rithaniel 7 (+3)
netn10 5 (+3)
Riria 3 (+1)
void_nothing 3 (+1)
Rithaniel 7 (+3)
netn10 5 (+3)
Riria 3 (+1)
void_nothing 3 (+1)
bravelion83 wrote: ↑1 year agoVotes: Rithaniel, void_nothing
Accomplice Geist
Creature — Spirit (R)
Flying
Haunt (When this creature dies, exile it haunting target creature.)
At the beginning of the upkeep of the controller of the creature Accomplice Geist haunts, that creature's controller may have that creature become a copy of Accomplice Geist until end of turn.
4/4
Rithaniel wrote: ↑1 year agoVotes: netn10 (though I think "Against" could be implemented more clearly. Does it exile again when the opponent casts it?), void_nothing (that could even be a mythic)
Dance of the Qyalanaan
Sorcery U
Choose one—Entwine (Choose all if you pay the entwine cost. can be paid with either or .)
- Search your library for an Aura card, reveal it, and put it into your hand. Then shuffle.
- Creatures you control gain prowess until end of turn.
- You may cast an Aura card from your hand without paying its mana cost.
netn10 wrote: ↑1 year agoVotes: bravelion83, Riria
Interplanetary MarketRithanielShowHideI agree, "Against" should probably work only once and not getting exiled and cast over and over.
Land (Mythic)
No one controls Interplanetary Market.
At the beginning of each player's upkeep, that player exiles the top card of their library, then creates a treasure token.
During each player's turn, they may cast spells exiled with Interplanetary Market by spending mana from treasures.
void_nothing wrote: ↑1 year agoVotes: bravelion83, netn10
Redcap Tactician
Creature - Goblin Knight (R)
When Redcap Tactician enters the battlefield, it deals damage equal to the number of non-Human creatures you control divided as you choose among up to three targets.
3/3
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Real Irregulars
Sorcery - Adventure (R)
Create a 1/1 red Goblin creature token for each card type among cards in your graveyard and that you own in exile. (Not including this one.)