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- CommanderMaster999
- Posts: 784
- Joined: 4 years ago
- Pronoun: Unlisted
I say this is how the hybrid spells in throne of eldraine were suppose to be made nice and strong for formats outside limited
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Krishnath Mechanical Dragon
- Posts: 3565
- Joined: 4 years ago
- Pronoun: he / him
- Location: A cave somewhere in Scandinavia
Wait... A turtle hydra? Wut?
As for the card itself, could be a fun card draw engine for high CC commander decks.
As for the card itself, could be a fun card draw engine for high CC commander decks.
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
The Commander Legacy Project, Come say hello and give your thoughts.
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Pascite draconem, evolvite aut morimini.
The Commander Legacy Project, Come say hello and give your thoughts.
Like to read? Love books and want to recommend one to your fellow forum users? Go here.
Second turtle hydra, behind the brawl deck's Steelbane Hydra
That shadowy wisp at the edge of your vision, there and gone before you notice.
Formerly Dusk707 on MtGSalvation
Formerly Dusk707 on MtGSalvation
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- Posts: 1063
- Joined: 4 years ago
- Pronoun: he / him
Is the turle hydra an arthurian trope?
Doesn't seem as hydra-ish as most hydras, since it isn't capable of growing / scaling by itself. On the other hand, ignoring supplemental sets (Conspiracy, Battlebond, etc), it's only the third non-rare hydra, following Clockwork Hydra and Ancient Hydra.
As for the card itself... a 4/4 vanilla for four mana is a fine rate, but not exciting. The main draw is thus in its ability - if you draw one card off it, it's pretty solid. If you draw multiple, it becomes quite good. Seems difficult for it to see constructed play - you're not going to get value until the turn after you cast it, at least, and there is a limit to how many 5+ drops a deck can play. (does work well with Hydroid Krasis though). Seems solid in limited though - it and Maraleaf Pixie points to Simic being a ramp-focused archetype, as it often is. Ramp, draw cards, and cast fatties, and the hydra fits into that perfectly.
As for the card itself... a 4/4 vanilla for four mana is a fine rate, but not exciting. The main draw is thus in its ability - if you draw one card off it, it's pretty solid. If you draw multiple, it becomes quite good. Seems difficult for it to see constructed play - you're not going to get value until the turn after you cast it, at least, and there is a limit to how many 5+ drops a deck can play. (does work well with Hydroid Krasis though). Seems solid in limited though - it and Maraleaf Pixie points to Simic being a ramp-focused archetype, as it often is. Ramp, draw cards, and cast fatties, and the hydra fits into that perfectly.