Ah, to be easily amused by replacing the commander's name with random G words
The question of what makes a commander click with someone is an interesting one. I had no reaction to Ruxa, Patient Professor, but was committed to building Saryth, the Viper's Fang the moment I finished reading the card. Similar designs, with one of them tapping into my ancient love of Argothian Wurms. I had no reaction to Urza, Chief Artificer, yet a rhyming, wildly inferior Temur option caught my eye. Gimbal, Gremlin Prodigy reminds me of Perrie, the Pulverizer, a fun-looking "anti-tribal" commander that got tanked by the voltron win condition. This time around the "anti-tribal" reward was an incrementally growing board state, something that's historically been more up my alley.
A quick couple of games with the precon revealed that Gimbal is even weaker than he appears. It took a nontrivial amount of hoop jumping to get a payoff vaguely in line with what Ghired can do virtually unassisted on the Rhino plan. As much as I was looking forward to a Precon Improvement Quest, where I gradually shape the precon into what I want the list to be, the gap between the deck and my group was just too big. Gimbal required an immediate shot of adrenalin.
Without further ado, the list!
Gibus Time!
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That's a lot of stuff. However, it all comes together into a cohesive strategy revolving around Gimbal token production:
- The Pokedex sets up a variety of artifact tokens on the cheap to try to grant the tokens some initial girth. There's a little redundancy in terms of tokens produced, but most are unique.
- Gimbal feels consciously designed around being doubled. A single token a turn is not that relevant, but bust out some Spark Doubles and Parallel Lives and you become more relevant. Good thing I traded for a Doubling Season that was previously in Ghired!
- The size of the tokens is locked in at the time of their creation, which is more downside than upside. However, as this is done via +1/+1 counters, it's possible to multiply counters to grow the board to increase impact as the game progresses.
Not sure the proportions of stuff are on point. I often find myself empty-handed. The deck has barely any interaction, stashed away as multimodal applications of certain strategy-relevant cards. Some evasion would be nice, the tokens having trample does not guarantee they'll be able to crash in as it's quite easy to make a more impressive board than what this deck can do. But the way in which the various cogs talk to each other is entertaining. Throne of Geth cashes in useless tokens to grow the board. Tireless Tracker provides a Clue entry into the Pokedex, but it's fine to use extras to draw cards as needed. Gyre Sage is grown by the tokens, but can also be proliferated. Good clean janky fun.
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Gibus Time!
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12.04.2023 Changes
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12.04.2023 Changes
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23.05.2023 Change
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