![Image](https://i.imgur.com/R9iNjxi.png)
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
I put together a numerical integrator to analyze random 4-body problems. It is really slow.
DCC Scoreboard
Rithaniel 69 (+2)
bravelion83 60 (+6)
void_nothing 59 (+1)
RattingRots 53 (+3)
netn10 51
Riria 32 (+2)
wren 6
bravelion83 60 (+6)
void_nothing 59 (+1)
RattingRots 53 (+3)
netn10 51
Riria 32 (+2)
wren 6
bravelion83 wrote: ↑1 year agoVotes: RattingRots, Riria
Flock Migration
Sorcery (U)
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Domain — Create X 1/1 blue Bird creature tokens with flying, where X is the number of basic land types among lands you control.
Riria wrote: ↑1 year agoVotes: void_nothing, Rithaniel
Promised Land
Sorcery (R)
As an additional cost to cast this spell, exile a creature you control.
The exiled creature gains "At the beginning of your upkeep, if this is exiled, exile the top card of your library. If it's a land card, put it onto the battlefield, return this to the battlefield, and put a lifelink and a double strike counter on it."
The journey is long and arduous, but at its end lies apotheosis.
Wren wrote: ↑1 year agoVotes: Riria (all my favourite things in one place), bravelion83
Hellemental
Creature - Elemental Demon (C)
When Hellemental enters the battlefield, destroy target creature, then deal 2 damage to its controller.
Sometimes being surrounded by hell worshippers isn't good as a nation.
4/4
netn10 wrote: ↑1 year agoVotes: RattingRots, bravelion83
Luluth Colony-Trooper or
Creature - Insect Soldier (Common)
Flying
Ward and the controller of Luluth Colony-Trooper draws a card.
"A colony that safeguards knowledge, not a queen. Their wings bear the weight of discovery, soaring through the boundless skies in search of hidden truths. Their synchronized movements form an intricate dance, a testament to their collective intellect. In their tireless pursuit of wisdom, the Luluth have become living conduits of the Iqutana's will."
- "My Journey to Iquatana", Author Unknown
2/2
void_nothing wrote: ↑1 year agoVotes: bravelion83 (that flavor is everything), Rithaniel
Primal Amalgam
Creature - Phyrexian (U)
Primal Amalgam enters the battlefield with four oil counters on it.
: Target Phyrexian you control gains haste until end of turn. Until end of turn, Primal Amalgam has base power equal to the number of oil counters on it, gains trample, and becomes a Goat in addition to its other types.
: Untap target Phyrexian you control. Until end of turn, Primal Amalgam has base power equal to the number of oil counters on it, gains reach, and becomes a Spider in addition to its other types.
0/4
Rithaniel wrote: ↑1 year agoVotes: bravelion83 (I like the idea of "could produce this kind of mana" as an identifier), RattingRots
Curious Wanderer
Creature - Illusion Spirit R
Flying
Curious Wanderer can't block.
Sacrifice Curious Wanderer: It deals 2 damage to any target.
At the beginning of your upkeep, exile Curious Wanderer unless you pay . Return it to the battlefield at the beginning of your next upkeep.
"Damn ball of light! Just lingering around, never doing anything unless someone forces you to!"
—Hendin, Provincial Lightbinder
2/1