.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
void_nothing 40 (+2)
Rithaniel 34 (+2)
netn10 33 (+1)
haywire 28 (+2)
JovialJovian 22
Wren 9 (+3)
Avacyn Believer 8
kwanyeegor-ii 1
.::Note of the Day::.Rithaniel 34 (+2)
netn10 33 (+1)
haywire 28 (+2)
JovialJovian 22
Wren 9 (+3)
Avacyn Believer 8
kwanyeegor-ii 1
.::Yesterday's Submissions::.
A usually positive mechanic used as a drawback
Wren wrote: ↑1 year agoVotes: haywire, void_nothing
Targeted Sickness
Enchantment (M)
When Targeted Sickness enters the battlefield, choose a creature type. Creatures of the chosen type gain deathtouch and get -1/-1 for each creature on the battlefield that share a creature type with it.
IIW: Tricolour commanders
Rithaniel wrote: ↑1 year agoVotes: haywire, Wren
Embodiment of Curses
Creature - Incarnation R
Convoke
Multikicker
When Embodiment of Curses enters the battlefield, tap or untap up to one target creature for each time it was kicked, and then destroy all tapped creatures.
"I've seen what waits on the far side of the wall, and I dread the day that it crosses over. No one will be happy that day."
—Gelad, the Tavern Prophet
5/9
IIW: Make a new creature type that is technically already covered (like "Crane," instead of "Bird")
haywire wrote: ↑1 year agovotes: netn10, void_nothing
Forced Evolution
Enchantment {R}
Creatures your opponents control have evolve.
Creatures your opponents control can't attack or block unless their controller pays for each +1/+1 counter on them.
, : Each player creates a 0/0 blue and green Hydra Mutant creature token with X +1/+1 counters on it.
The Simic had a unique way of extracting information from uncooperative guests. Growing a third limb or becoming covered in scales was enough to break most people.
IIW: a new type of counter
void_nothing wrote: ↑1 year agoVotes: Wren, Rithaniel
Nailfang Vermin
Creature - Rat Mutant (U)
First strike, haste
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is placed on Nailfang Vermin, you lose 1 life.
1/1
IIW: An opponent takes an extra step, phase, or turn