Today's Challenge:
Draft signpost uncommons
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Votes you receive each day go to your points for the duration of the month. The top overall scorer(s) at the end of the month will be the winner(s).
Subject16: 19 (3)
netn10: 16 (2)
void_nothing: 14 (4)
Ink-Treader: 13 (1)
Henlock: 12 (0)
Krishnath: 10 (1)
starjake: 9 (3)
kwanyeegor-ii: 1 (0)
Legend: 1 (0)
.::Note of the Day::.netn10: 16 (2)
void_nothing: 14 (4)
Ink-Treader: 13 (1)
Henlock: 12 (0)
Krishnath: 10 (1)
starjake: 9 (3)
kwanyeegor-ii: 1 (0)
Legend: 1 (0)
.::Yesterday's Submissions::.
A new mechanic for Selesnya
Krishnath wrote: ↑4 years agoVotes: Subject16, netn10
New mechanic for Selesnya, eh? New new? Or can existing mechanics be used? Damn this is tough. Needs to be creature focused, and reward you for going wide, or help you to go wide. Should preferably play nice with both convoke and populate as well.NotesShowHidenetn10: This effectively disables the discard step of the end phase, giving each player no maximum hand size. It was probably not an intended effect, but I like it. It is also very effective in stopping discard and mill strategies.
starjake: This card can be extremely oppressive in the right deck, or against the right deck. I don't really know what to feel about the card, but it is a very elegant and simple design, which I like.
void_nothing: I am not sure that ability is red, but I like the card.
Oh, I know!
Introducing Cultivate. Cultivate is an ability word that, much like landfall, triggers when a certain type of permanent hits the battlefield under your control, in this case nontoken creatures. It should usually produce a token in response, but not necessarily. It is generally only found on permanents.
Cultivate reads: Whenever a nontoken creature enters the battlefield under your control, (effect)
The effect can be pretty much anything short of putting a nontoken creature onto the battlefield, as long as it is in color.
Dryad Cultivator
Creature - Dryad (Rare)
Cultivate - Whenever a nontoken creature enters the battlefield under your control, create a 0/1 green Plant creature token and gain 1 life.
2/1
IIW: New Original Planeswalkers.
Subject16 wrote: ↑4 years agoKrishnath, void_nothing
Selesnya accepts all creatures, so time for some good old diversity.
Worldsoul Warden
Creature - Human Cleric (Common)
Diversity - Whenever a creature token enters the battlefield under your control, you gain life equal to the number of different creature types among creature tokens you control.
1/1
Conclave Enforcer
Creature - Centaur Knight (Uncommon)
Trample
Diversity - Conclave Enforcer enters the battlefield with a +1/+1 counter on it for each different creature type among creature tokens you control.
"Time for you to commune with the dirt."
3/3
Charge of Vitu-Ghazi
Sorcery (Rare)
Diversity - Creatures you control get +X/+X and gain trample until end of turn, where X is the number of different creature types among creature tokens you control.
netn10 wrote: ↑4 years agoVotes: Subject16, void_nothing
Selfless (Whenever another creature you control dies, you may sacrifice this creature instead.)
Conclave Preacher
Creature - Human Cleric (Rare)
, : Create a 1/1 white Human creature token with Selfless.
"All are welcome to Selesnya, but first they should shed their old families."
1/1
IIW: Mono Blue creature with Riot.
void_nothing wrote: ↑4 years agoVotes: Ink-Treader, starjake
Starseeking Luminant
Creature - Dryad Shaman (U)
, : Starseeking Luminant scintillates. (Create a green and white Avatar creature token with power and toughness each equal to this creature's power.) Then Avatars you control gain flying until end of turn.
2/1
IIW: Return to Kamigawa
Henlock wrote: ↑4 years agoGrazing Haven
Enchantment (r)
Nontoken creatures you control have ": Add or ."
Corporize (: This enchantment becomes an Avatar creature with base power and toughness each equal to its converted mana cost. It's still an enchantment.)
Votes starjake, voidnothing
IIW: A card for a permanent-based storm deck.
starjake wrote: ↑4 years agoVotes: Subject16, netn10
Elven Peacekeeper
Creature - Elf Druid (C)
Trample
When Elven Peacekeeper enters the battlefield, it communes with another target creature you control.
Whenever Elven Peacekeeper and another creature commune with each other, that other creature gains trample until end of turn.
3/2
Might of Unity
Enchantment (R)
Whenever creatures commune, you gain 1 life for each of those creatures.
: Target creature you control communes with another target creature you control.
Dryad of the Heavens
Creature - Dryad Spirit (U)
Indestructible
At the beginning of your upkeep, Dryad of the Heavens communes with another target creature you control.
Whenever Dryad of the Heavens and another creature commune with each other, that other creature gains indestructible until end of turn.
1/1