Custom Acronym Card Game

Komandon
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Post by Komandon » 9 months ago

Basically you make a card using a name that fits an acronym by the previous player. Try to make them four or less letters. Two is ideal. Split cards are fine as long as both cards together make the full acronym.



For example. Say I had the acronym WotC aka Wizards of the Coast. (The acronym you choose for the next player doesn't have to be an existing common acronym.)

Weathering Onwards Through Calamity 3WWW
Enchantment
Hexproof
As long as you control at least one other enchantment, an artifact, a creature, and a land you can not lose the game and your opponents can't win the game.


Ok Next:

SMH

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AnotherAlias
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Post by AnotherAlias » 9 months ago

Simic Meadow Hen
Creature - Elemental Bird - Rare
Flying
Evolve
When Simic Meadow Hen dies, you may move any number of +1/+1 counters from it onto other creatures you control.
1/3

Next:

JPEG
FYI
NASA

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lookingupanddown
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Post by lookingupanddown » 9 months ago

Farku, Yixlid Informant WB
Legendary Creature - Human Rogue
: Exile target creature card from a graveyard.
Whenever an enchantment leaves the battlefield, untap Farku, Yixlid Informant.
"The guy in cell 42C has what you're looking for. The one in 52A was just framed. You should consider letting him go."
2/1

Next:
LOL
WTF

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Mergatroid_Jones
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Post by Mergatroid_Jones » 9 months ago

Lord of Lorwyn WURBG
Creature- Elemental
Elemental, Giant, Kithkin, Merfolk, Faerie, Treefolk, Elf, and Goblin creatures you control get +1/+1 and have protection from Elemental, Giant, Kithkin, Merfolk, Faerie, Treefolk, Elf, and Goblin creatures you don't control.
5/5

next:
GTFO
MtG
YOLO

Komandon
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Post by Komandon » 9 months ago

Getting Through Final Obstacles
Instant
Choose one -
  • Spells you cast this turn can't be countered.
  • Prevent all combat damage that would be dealt to attaching creatures you control this turn.
  • Target creature you control with trample may deal damage to the defending player as though it wasn't blocked.
Exile Getting Through Final Obstacles.

Mystical Training Guide
Artifact
When Mystical Training Guide enters the battlefield you draw a card at the beginning of your next upkeep.
Whenever you draw your third card a turn, you get an experience counter.
, : Scry X where X is the number of experience counters you have. This ability cost less for each experience counter you have.

Yukora Omnipotent Loose Oni
Legendary Creature - Demon Spirit
First strike
As long as you have or are tied for the highest life total Yukora Omnipotent Loose Oni is indestructible, has hexproof and can't be sacrificed other than his own ability.
Whenever another player draws or discards a card they lose 1 life.
If you control no other demons, ogres, or spirit creatures, sacrifice Yukora Omnipotent Loose Oni and lose life equal to the total number of cards in all players hands.
5/5

Next:
ANH
ESB
ROTJ

(anyone notice the theme of the 3 I posted for next.)

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AnotherAlias
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Post by AnotherAlias » 6 months ago

Askeri, Nefarious Heritor
Legendary Creature - Elf Warlock
When Askeri, Nefarious Heritor enters the battlefield, gain control of target land an opponent controls. That land's owner may search their library for a basic land card, put it onto the battlefield tappped, then shuffle. You create a Treasure token.
"My father's land and wealth should have been mine, yet all I was given was well-wishes! How dare he squander MY money by giving it to the poor!"
3/3

Enraged Solar Bushcharger
Creature - Dinosaur
Haste, trample
Whenever Enraged Solar Bushcharger attacks, it gains +X/+0, where X is the number of attacking creatures.
1/3

Religieux of the Jungle
Creature - Human Monk Cleric
Whenever an opponent gains life, you draw a card.
: Target opponent gains 2 life.
2/2

Next:
UNO
DOS
TRES

Komandon
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Post by Komandon » 6 months ago

UNO
DOS
TRES

Unless Noted Otherwise 3UU
Instant (rare)
Split-Second
Target nonland permanent loses all its abilities until end of turn unless it's control pays XX where X is its mana value.

Day of Sorrows 2BB
Sorcery (rare)
End of turn all creatures get -2/-2
Flashback - 3BB, Exile all other cards in your graveyard.


True Range1G
Instant (uncommon)
Target creature +1/+1 and reach until end of turn.
//(Fuse)//
Extra Strength 2GG
Instant
Double the power and/or toughness of target creature if it's power and/or toughness is larger than is base power and toughness until end of turn. Otherwise it gets +5/+5 until end of turn.

Next:
MOO
CAW
BAH

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lookingupanddown
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Post by lookingupanddown » 6 months ago

Collapse All Walls 3RR
Sorcery
Permanents lose indestructible until end of turn. Collapse All Walls deals 3 damage to each creature and planeswalker, then it deals an additional 4 damage to each Wall.

Next:
PPI
BLI
FNCB

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AnotherAlias
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Post by AnotherAlias » 3 months ago

Part-Person Iguana
Creature — Lizard Human
When Part-Person Iguana enters the battlefield, if you control more basic lands than nonbasic lands, it gains "Whenever a land enters the battlefield under your control, Part-Person Iguana gains +1/+1 until end of turn." Otherwise, it gains "Whenever Part-Person Iguana attacks, surveil 1."
3/3

Bone Lair Imperial
Creature — Skeleton Noble
At the beginning of your end step, if you descended this turn, you lose 1 life and draw a card.
If Bone Lair Imperial would die, you may sacrifice another creature instead. If you do, remove all damage counters from Bone Lair Imperial, then put a -0/-2 counter on it.
1/4

Next:
BYOS
SSD
ERT

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