.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Rithaniel 74 (+2)
void_nothing 63 (+2)
netn10 52 (+2)
haywire 49 (+1)
JovialJovian 39 (+1)
kwanyeegor-ii 9
Apellosine 3
MonoRedMage 1
.::Note of the Day::.void_nothing 63 (+2)
netn10 52 (+2)
haywire 49 (+1)
JovialJovian 39 (+1)
kwanyeegor-ii 9
Apellosine 3
MonoRedMage 1
netn10 was the tied winner with the lowest overall score, but had no IIW - since I was the player with the next-lowest, the challenge fell to me.
.::Yesterday's Submissions::.
Shadow (the keyword)
Rithaniel wrote: ↑1 year agoVotes: void_nothing, netn10
Walker in the Void
Creature - Incarnation M
If Walker in the Void is in your opening hand, you may begin with it on the battlefield.
Shadow, ward
Walker in the Void can't attack during your first, second, or third turn of the game.
"There shouldn't be anything in this darkness . . ."
—Last words of a Sayta explorer
4/2
IIW: Obligate colorless mana on a non-Eldrazi-flavored card
haywire wrote: ↑1 year agoVotes: jovialjovian, void_nothing
Death's Door Pendant
Artifact {U}
,: Target creature you control gains shadow until end of turn. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
, , Sacrifice Death's Door Pendant: Put target creature card from your graveyard onto the battlefield. It gains haste and shadow. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Traveling through death's realm gets you to your destination, but there is a price that must be paid.
IIW: Flicker
void_nothing wrote: ↑1 year agoVotes: netn10, Rithaniel
Soltari Rangers
Creature - Soltari Archer Ranger (U)
Reach, shadow
: Soltari Rangers loses shadow until end of turn.
: Soltari Rangers gains indestructible until end of turn.
3/3
IIW: A new card for an existing God creature