Over 280 creature types exist in Magic. Some of them have been more prominent than others. All of them deserve some time in the sun. That's where this daily contest thread comes in. The rules are detailed below:
To Enter:
- Note the type for the day, which will be the creature type directly after the previous day's in alphabetical order.
- Design a creature (or tribal) card that has the day's specified creature type. This is the only restriction - as long as you have the right typeline, you can design any card you want. You can include any other types you like, as long as you have the specified one for the day.
- Vote for two of the other entrants from the previous day. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
A running score tally will be kept for all players' totals throughout the length of this contest. In addition, an honor roll of the winners of each day (the champions of that day's creature type) will also be maintained in spoilered form in each day's thread. Once all the creature types have been cycled through, and voting for the final alphabetical type (presently Zubera) is done, there will be a highly prestigious overall winner as well!
Other Rules:
Just like any other daily contests, anyone is free to enter as many or as few days as they like and begin entering at any time.
The list of creature types that will be used in this contest is the Comprehensive Rules list, which includes "canon" creature types, those which are only used on tokens at this time, ones only used in Universes Beyond or D&D crossover products, and ones only used in Unfinity, the most recent acorn set. If new types are added to the Comprehensive Rules list during the run of this contest, they will be included in a thread if and only if they are alphabetically later than the current day's type.
The penalty for entering without exactly two votes for the previous day's cards will be 7 days probation, during which there will be no restrictions on continuing to enter the contest or score points. However, if a player fails to vote properly again during probation, their card will not be eligible for voting the next day.
Threads will be archived by letter: Once the first day with a type starting with B is posted, for example, all threads for types starting with A will be sent to the Contest Archives.
Scores:
slimytrout 65 (+0)
ApocalypseChive 64 (+1)
Subject16 60 (+4)
Henlock 55 (+1)
netn10 46 (+0)
void_nothing 46 (+3)
OneAndOnly 40 (+2)
lookingupanddown 33 (+2)
kwanyeegor-ii 14
MonoRedMage 12
JovialJovian 5 (+3)
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Army: OneAndOnly
Artificer: slimytrout, Subject16
Assassin: Henlock, Subject16
Assembly-Worker: slimytrout
Astartes: ApocalypseChive
Atog: void_nothing
Aurochs: netn10, void_nothing, Ink-Treader
Avatar: Subject16
Azra: MonoRedMage
Badger: Subject16, OneAndOnly
Balloon: Subject16
Barbarian: Henlock
Bard: Ink-Treader
Basilisk: netn10, OneAndOnly
Bat: ApocalypseChive, Subject16
Bear: Ink-Treader, ApocalypseChive
Beast: slimytrout, Subject16
Beeble: Subject16
OneAndOnly is on probation (7 days left) for failing to vote. They may still enter during their probation and their cards can still earn points.
slimytrout is on probation (7 days left) for failing to vote. They may still enter during their probation and their cards can still earn points.
Yesterday's Submissions:
(Yesterday's Type: Beholder)
ApocalypseChive wrote: ↑1 year agovotes: Subject16 , JovialJovian
Scheming Eye Tyrant
Creature - Beholder (R)
Flying, vigilance
When Scheming Eye Tyrant enters the battlefield, create three 1/1 blue, black and red Eye creature tokens with flying.
Whenever Scheming Eye Tyrant attacks, exile the top three cards of your library. Until end of turn, you may play cards exiled this way. Each instant or sorcery spell cast this way has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
3/4
lookingupanddown wrote: ↑1 year agoVotes: Subject16, void_nothing
Doomsphere
Creature - Beholder Spirit
Flying, wither
Ward—Discard a card at random.
Antimagic Field — When Doomsphere enters the battlefield, destroy target enchantment.
: Return Doomsphere from your graveyard to the battlefield. It gains menace until the end of your next turn. Activate only if Doomsphere wasn't put into your graveyard this turn.
5/4
Ink-Treader wrote: ↑1 year agoVote: Subject16, void_nothing
Spellwither Beholder
Creature - Beholder (R)
Flying
Antimagic Gaze - As long as Spellwither Beholder is untapped, creatures your opponents' control can't be the target of spells or abilities, and their abilities can't be activated or triggered.
Pay 2 life: Tap or untap Spellwither Beholder. Activate once each turn.
3/4
OneAndOnly wrote: ↑1 year agoBee-Holder -
Creature - Beeble Beholder {?}
Flying
Bee-Holder gets +1/+1 for each Eye you control.
As long as you control four or more Eyes, Bee-Holder can't be blocked and has indestructible.
2/2
slimytrout wrote: ↑1 year agoHive Mother
Creature - Beholder (R)
At the beginning of your end step, choose one:
• Charm Ray - Roll a d4, then gain control of a creature with mana value less than or equal to the result.
• Enervation Ray - Roll a d6, then each opponent loses life equal to the result.
• Sleep Ray - Roll a d8, then put a stun counter on a number of creatures less than or equal to the result.
6/6
netn10 wrote: ↑1 year agoVotes: OneAndOnly (mad respect for that flavor text lol), lookingupanddown
The flavor of your Beebles is so good. Good job everyone!
Boss Encounter- Beholder
Creature Encounter - Beholder (Mythic)
(Encounters are oversized cards that can be cast from your sideboard.)
When this creature dies, you lose the game.
At the beginning your upkeep, roll a d10 -
1 Charm Ray - Gain control of target creature.
2 Paralyzing Ray - Put a stun counter on each other creature.
3 Fear Ray - Creatures you control gains menace until end of turn.
4 Slowing Ray - Tap all other permanents.
5 Enervation Ray - Each other creature gets -2/-2 until end of turn.
6 Telekinetic Ray - Untap each creature you control.
7 Sleep Ray - Tap each creature you don't control.
8 Petrification Ray - Destroy each enchantment you don't control.
9 Disintegration Ray - Destroy each land you don't control.
10 Death Ray - Destroy up to two other creatures.
10/10
Subject16 wrote: ↑1 year agoApocalypseChive, void_nothing
Large Luigi
Legendary Creature — Beholder (M)
Vigilance, ward
Whenever Large Luigi enters the battlefield or attacks, each player creates a Food token.
: Add two mana of any one color. You gain 2 life.
Whenever one or more players gain life, you and those players each draw a card.
At the Laughing Beholder, you can enjoy great ale and even greater secrets.
5/5
Edit: Large Luigi is a 100% canonical character in D&D lore. A beholder who, after gaining near omniscience, settled down to run a tavern.
Henlock wrote: ↑1 year agoJovialJovial, OneandOnly
Mathurath, Cackling Tyrant
Legendary Creature - Beholder (r)
Whenever a player discards a permanent card, exile that card with a tyranny counter on it.
You may cast cards from exile with a tyranny counter on them. You may spend black mana as if it were of any color to cast those cards
Sacrifice a permanent you don"t own: Add . Each opponent discards a card at random.
5/5
void_nothing wrote: ↑1 year agoVotes: lookingupanddown, Henlock
Beholder Archmage
Creature - Beholder Wizard (R)
Dead-Eye Casting - Instant and sorcery spells you cast cost less and 2 life more to cast.
Dimension Door - , : Return Beholder Archmage and up to one other target artifact or creature to their owners' hands.
Bloodstars - , : Beholder Archmage deals 1 damage to each of up to seven targets.
4/3