![Image](https://i.imgur.com/R9iNjxi.png)
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
Rithaniel 66 (+7)
netn10 42 (+2)
void_nothing 42 (+1)
Riria 29 (+2)
bravelion83 25 (+0)
wizyard 17 (+2)
Surging Chaos 16
marioguy3 10
kwanyeegor-ii 4 (+2)
Jafaaf 2
Apellosine 1
RattingRots 0
OneAndOnly 0
netn10 42 (+2)
void_nothing 42 (+1)
Riria 29 (+2)
bravelion83 25 (+0)
wizyard 17 (+2)
Surging Chaos 16
marioguy3 10
kwanyeegor-ii 4 (+2)
Jafaaf 2
Apellosine 1
RattingRots 0
OneAndOnly 0
netn10 wrote: ↑1 year agoVotes: Rithaniel, kwanyeegor-ii
Parapet Defender
Creature - Kithkin Soldier (Common)
: Parapet Defender gets +0/+1 until end of turn.
: Transform Parapet Defender. Activate only as a sorcery.
Only the most paranoid of the kithkin doun are tasked to watch its walls...
1/1
//// DFC ////
Obsessive Defender
( ) Creature - Phyrexian Kithkin Soldier (Common)
: Obsessive Defender gets +0/+1 until end of turn.
And there is nothing more receptive to the Great Synthesis than an obsessive mind.
1/1
bravelion83 wrote: ↑1 year agoThank you. I think we've reached the point where the joke isn't funny anymore and we should just move on.
Votes: Rithaniel, kwanyeegor-ii
Funeral Procession
Enchantment (R)
Whenever a nontoken creature you control dies, you may pay . If you do, create a 1/1 white and black Cleric creature token and you gain 1 life.
Whenever a nontoken creature an opponent controls dies, you may pay . If you do, create a 1/1 white and black Cleric creature token and that player loses 1 life.
All those who follow the coffin will eventually end up in one themselves.
Riria wrote: ↑1 year agoVotes: wizyard, Rithaniel
Captured Dynamism
Enchantment (U)
At the beginning of your end step, put a charge counter on Captured Dynamism for each creature with haste that entered the battlefield but did not attack this turn.
Remove a charge counter from Captured Dynamism: Add one mana of any color.
wizyard wrote: ↑1 year agoRiria, netn10
Plasmancer
Creature - Weird Wizard (R)
Whenever you cast an instant or sorcery spell that targets Plasmancer, flip a coin. If the coin comes up heads, copy that spell. You may choose new targets for the copy. If the coin comes up tails, create a token that's a copy of Plasmancer.
2/2
void_nothing wrote: ↑1 year agoVotes: netn10, Rithaniel
Confessor's Shackles
Enchantment - Aura (U)
Enchant creature
Enchanted creature can't attack and its activated abilities cost more to activate.
: Enchanted creature's controller discards a card. Activate only as a sorcery.
Rithaniel wrote: ↑1 year agoVotes: Riria, void_nothing
World Rip
Sorcery R
Kicker
Each player may put a creature they control on top of their library. Destroy each other creature. Then, if World Rip was kicked, target player exiles cards from the top of their library until they exile a creature card with converted mana cost X. When a creature card is exiled this way, create up to five tokens that are copies of it.