This is the last deck that I'm porting over to this site.
Notable changes since the last time I did anything with this deck..
Dark Depths is gone. The indestructible 20/20 token.... basically never kills anyone.
In its place is Field of the Dead, and that card is like the nuts. Getting 4 or more zombies a turn is amazing for both surviving attacks and threatening with a massively lethal army. Also, such an army is expendable and it costs nothing to you other than a land that enters tapped and for you to keep doing what you were doing anyway.
It almost makes me want to run hoof. Only further testing will tell where it goes.
These days, land decks are spoiled for grindy wincons. Before, you had to settle for getting 4/4 tokens with each land played, which often... didn't get the job done, especially when you had to pay 6 for the right to do this in the first place.
Now, you can slam Urborg, Tomb of Yawgmoth and Dread Presence, the latter which either keeps your hand full (important when not drawing fetch lands) or it starts shooting things. The investment is so much lower and Scapeshift can eliminate a board or a player..
Before, our land search had to settle for Sylvan Scrying and Crop Rotation.. While Rotation is still good, now we get our lands without costing land drops via Hour of Promise, repeatedly get the nonbasics we want with Elvish Reclaimer, or we can set our opponents back with Pir's Whim while doing it.
When Avenger of Zendikar starts looking more and more like a cuttable card, you know we have too many options.