I have a seemingly simple pair of questions:
What techniques can be used to design cards that are stronger in Limited than they are in Constructed?
What can a set designer do to make Constructed less reliant on rares?
And the related followup question: what are some existing cards that you think meet this requirement?
(For context, I have made and printed a custom set in the past, where we did meetups of one three-round Draft followed by trading and three rounds of Constructed. **EDIT FOR CLARITY: The Constructed rounds were using decks built from players' collections of all the cards they had ever opened/traded for.** One problem we ran into was that all the best cards in Constructed were rare (surprise), which meant that the best Constructed decks were possessed by those who had said cards, and given the limited print run, no one else could then get their hands on said cards. So I want to alleviate that this time around, by emphasizing the rare slot for Draft instead of Constructed.)
Here are some possible answers to these questions, ranging from massive set architecture decisions to small card-by-card decisions:
- Flat-out swap the power level of rare and uncommon (obvious downside: people get less excited about rares)
- Separate power level from rarity entirely and have it be exclusively about complexity (oddly tougher than it sounds, a 4/4 flying/haste dragon for 3RR at common just feels wrong, even though it's dead-simple)
- Attempt to steer expected Constructed archetypes towards needing cards that can be at common/uncommon but whose critical mass cannot be reached in Limited (one-drop creatures, e.g., often go in Constructed but not Limited decks; maybe artifacts or engine decks that require several pieces?)
- Use rare slot for expensive cards in colors that don't get ramp (many 7- or 8- CMC cards are okay for Limited but may not be top-tier in Constructed; haymakers like Plague Wind level effects or Mass Manipulation)
- Use rare slot for goofy buildarounds that just aren't mechanically consistent enough for Constructed (maybe like Dance of the Manse, although I think that got some Constructed play?)
- Use rare slot for strong artifacts/enchantments which can often go unanswered in Limited due to reduced removal for non-creatures, but in Constructed everyone has efficient answers for
- Similarly, increase quantity/quality of planeswalker removal in the set so that planeswalkers are very strong in Limited but more easily answered in Constructed (I'm not sure this is fun Limited though)
And the flip side would be how do I design cards that are good enough for Constructed but not more powerful in Draft than many commons/uncommons? Some examples might be Bomat Courier, most dual lands, Cauldron Familiar, Claim the Firstborn or Kari Zev's Expertise, 2-cmc mana dorks, extremely color-committing cards like Frilled Mystic (UUGG), taxing spells like Quench, cards with critical mass requirements such as Young Pyromancer, many Thoughtseize/IoK/Duress effects.
Does anyone have additional answers to the questions in bold? Any insights on the listed options I've come up with? Thanks in advance for taking the time to read this and think about it, I really appreciate it!