Over 280 creature types exist in Magic. Some of them have been more prominent than others. All of them deserve some time in the sun. That's where this daily contest thread comes in. The rules are detailed below:
To Enter:
- Note the type for the day, which will be the creature type directly after the previous day's in alphabetical order.
- Design a creature (or tribal) card that has the day's specified creature type. This is the only restriction - as long as you have the right typeline, you can design any card you want. You can include any other types you like, as long as you have the specified one for the day.
- Vote for two of the other entrants from the previous day. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
A running score tally will be kept for all players' totals throughout the length of this contest. In addition, an honor roll of the winners of each day (the champions of that day's creature type) will also be maintained in spoilered form in each day's thread. Once all the creature types have been cycled through, and voting for the final alphabetical type (presently Zubera) is done, there will be a highly prestigious overall winner as well!
Other Rules:
Just like any other daily contests, anyone is free to enter as many or as few days as they like and begin entering at any time.
The list of creature types that will be used in this contest is the Comprehensive Rules list, which includes "canon" creature types, those which are only used on tokens at this time, ones only used in Universes Beyond or D&D crossover products, and ones only used in Unfinity, the most recent acorn set. If new types are added to the Comprehensive Rules list during the run of this contest, they will be included in a thread if and only if they are alphabetically later than the current day's type.
The penalty for entering without exactly two votes for the previous day's cards will be 7 days probation, during which there will be no restrictions on continuing to enter the contest or score points. However, if a player fails to vote properly again during probation, their card will not be eligible for voting the next day.
Threads will be archived by letter: Once the first day with a type starting with B is posted, for example, all threads for types starting with A will be sent to the Contest Archives.
Scores:
Ink-Treader 34 (+1)
ApocalypseChive 26 (+1)
Henlock 24 (+4)
Subject16 22 (+4)
netn10 19 (+0)
void_nothing 16 (+0)
OneAndOnly 15 (+1)
lookingupanddown 9 (+1)
kwanyeegor-ii 7 (+2)
MonoRedMage 4
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Army: OneAndOnly
Artificer: slimytrout, Subject16
Assassin: Henlock, Subject16
Excited that it's time for Space Marines, but a bit apprehensive that we'll have low turnout for the Universe Beyond-specific types. Fingers crossed.
Yesterday's Submissions:
(Yesterday's Type: Assembly-Worker)
ApocalypseChive wrote: ↑1 year agovote: Subject16, slimytrout
Santa's Little Helper
Artifact Creature - Elf Assembly-Worker (U)
: Choose one at random:
• Create a 1/1 colorless Servo artifact creature token.
• Put up to two +1/+1 counters on target creature.
• Gain 3 life.
2/2
Ink-Treader wrote: ↑1 year agoVote: Henlock, Subject16
Geralf's Assistant
Creature - Zombie Assembly-Worker (U)
: Mill two cards.
, Exile a creature card from your graveyard: Add one mana of any color. Spend this mana only to cast Zombie spells or activate abilities of Zombie permanents.
, Discard a creature card from your hand: Create a tapped copy of Geralf's Assistant.
1/1
netn10 wrote: ↑1 year agoVotes: Subject16, ApocalypseChive
Orchestrator of Machinery
Creature - Assembly-Worker (Rare)
Ward - Tap or untap Orchestrator of Machinery.
, : Untap each other Assembly-Worker.
, : Untap each other Assembly-Worker.
It is of a song which reinvents itself, which is never tiring, of metallic precision and truth.
3/3
OneAndOnly wrote: ↑1 year agoVotes: Henlock, kwanyeegor-ii
.
Clanktown Clinkman -
Artifact Creature - Assembly-Worker Assassin {U}
: Put a -1/-1 counter on Clanktown Clinkman and another target creature.
Sacrifice Clanktown Clinkman: Destroy target creature with one or more -1/-1 counters on it.
Change all -1/-1 counters on Clanktown Clinkman to stun counters.
"You don't belong here, sonny! If gears don't grind you down to dust, I sure as cogs will!!"
2/2
slimytrout wrote: ↑1 year agoHenlock, lookingupanddown
Abandoned Assembler
Artifact Creature - Assembly-Worker (R)
At the beginning of your upkeep, put a rust counter on Abandoned Assembler.
: Create a token that's a copy of Abandoned Assembler, except its base power and toughness are each reduced by the number of rust counters on Abandoned Assembler.
4/4
void_nothing wrote: ↑1 year agoVotes: Henlock, OneAndOnly
Sleepless Instiller
Artifact Creature - Phyrexian Assembly-Worker (U)
: Put an oil counter on target permanent. Activate only as a sorcery.
, Pay 4 life, Sacrifice Sleepless Instiller: Draw two cards. Activate only as a sorcery.
3/3
Henlock wrote: ↑1 year agoSlimytrout, kwanyegor
Cogworker
Artifact Creature - Assembly Worker (c)
A deck can have any number or cards named Cogworker.
, tap X untapped Assembly Workers you control: Target Assembly-Worker gets +X/+X until end of turn. If X is 3 or greater, draw a card. If X is 6 or greater, destroy target nonland permanent an opponent controls.
1/1
kwanyeegor-ii wrote: ↑1 year agosubject16 ink-treader
Repair Assembler
Artifact Creature - Assembly-Worker (Rare)
Flash
Lifelink
When Repair Assembler enters the battlefield, choose target artifact card with mana value 2 or less or Assembly-Worker card not named Repair Assembler in your graveyard. Return that card to the battlefield.
3/3