Cruel Delight{2}{B}{B} Instant (R) Destroy target creature you control and target creature you don't control, then draw a card for each creature destroyed this way.
Phantasm of the Flock{3}{W/B}{W/B} Creature — Spirit (R) Flying, lifelink
When ~ enters the battlefield, create two 1/1 white Bird creature tokens with flying.
Birds and other Spirits you control have lifelink.
2/4
Sanguine Vial{1} Artifact (U) Whenever you pay 2 or more life to activate an ability or cast a spell, put a blood counter on ~. {T}, Remove a blood counter from ~: You gain 1 life. {W}{B}, {T}, Sacrifice ~, Remove X blood counters from ~: Each opponent loses X life. You gain X life.
Surveilance Thopter{1}{U} Artifact Creature — Thopter(C) Flying
Whenever ~ and at least one other artifact creature attack, draw a card, then discard a card.
1/1
Pestilent Scarecrow{2}{B} Artifact Creature — Scarecrow (C) Menace
Whenever ~ and at least one other artifact creature attack, each opponent loses 2 life.
1/3
Dominance Juggernaut{3}{R} Artifact Creature — Juggernaut (C) ~ attacks each turn if able.
Whenever ~ and at least one other artifact creature attack, target creature can't block artifact creatures this turn.
4/3
Idempotence Construct{6} Artifact Creature — Construct (R) Whenever ~ and at least one other artifact creature you control attack, create a token that's a copy of ~. It enters the battlefield tapped and attacking.
3/3
Confluence Chimera{2/W}{2/U}{2/B}{2/R}{2/G} Artifact Creature — Chimera (M) Whenever ~ and at least one other artifact creature you control attack, choose an attacking artifact creature you control. The next time an ability of that permanent would trigger this turn, it triggers twice instead. When you choose it, attacking artifact creatures you control get +1/+1 until end of turn.
5/7
Power Struggle{2}{U}{U}{U} Conspiracy Enchantment (M) (You may start the game with this conspiracy face up in the command zone.)
• Battlefield — At the beginning of each upkeep, each player chooses a permanent he or she controls and an opponent. The chosen opponent gains control of the chosen permanent.
• Command zone — You make all choices for cards named Power Struggle you control.
Aswan Jaguar{1}{B}{B} Creature – Cat (R) Reveal ~ as you draft it. Then each other player reveals the most recent card they drafted. Note all creature types among cards revealed this way. {B}{B}, {T}: Destroy target creature with a creature type you noted for a card named ~.
2/2
Prismatic Griffin{2}{W}{W} Creature – Griffin (U) Flying (This creature can't be blocked except by creatures with flying or reach.)
~ has each cardname noted or chosen for a face-up conspiracy owned by any player.
~ is each color noted or chosen for a face-up conspiracy owned by any player.
Dragon-Whim Faerie{1}{R}{R} Creature — Faerie Shaman (U) Flying
When ~ enters the battlefield, if you cast it from your hand, exile the top six cards of your library. Shuffle all instant and sorcery cards with mana value 3 or less exiled this way into your thaumaturgy deck, then ensorcel. (To ensorcel, reveal the top card of your thaumaturgy deck and cast it.)
1/3
Aswan Stalker{1}{G}{G} Creature — Cat (U) When ~ enters the battlefield, search your library for a creature card with a name you have named or noted for a face-up conspiracy or a creature you control, reveal it, and put it into your hand, then shuffle.
2/2
Gift of the Fairy-Dragon{X}{G}{U}{R} Instant (M) Each player may reveal a card with converted mana cost X they own from outside the game or from their hand and cast it without paying its mana cost. You may reveal and cast a card from both outside the game and your hand this way.
Gem Bazaar Land — Market (C) As ~ enters the battlefield, an opponent chooses a color not chosen for a permanent named ~ this game. {T}: Add one mana of any color chosen for a permanent named ~ this game to your mana pool.
Hallowed Hoard{R}{W} Artifact — Treasure (U) {T}, Sacrifice a Treasure: Create a 3/2 red and white Spirit creature token. {T}, Sacrifice ~: Add one mana of any color.
Vibrant Exhibition{U}{R} Sorcery (U) You may sacrifice a Treasure. If you do, create a 4/4 blue and red Elemental creature token. Otherwise, create two Treasure tokens.
Recursive Growth{G}{U} Sorcery (U) You may choose exactly two Fractals you control. If you do, create a 0/0 blue and green Fractal creature token, then put X +1/+1 counters on it, where X is the total number of counters on the chosen Fractals. Otherwise, create two 0/0 blue and green Fractal creature tokens, then put a +1/+1 counter on each of them.
Vicious Pamphlet{W}{B} Artifact (U) When ~ enters the battlefield, create a 2/1 white and black Inkling creature token with flying. {T}: Target unblocked attacking creature gets +1/+0 until end of turn.
Irritant Mess{B}{G} Enchantment (U) When ~ enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
At the beginning of each end step, if you gained life this turn, each opponent loses 1 life.
Aswan Jaguar{1}{B}{B} Artifact (R) {T}: Add {C}.
At the beginning of each end step, if six or more creatures died this turn, sacrifice ~. If you do, create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."