First, February Round 3 is up. The clarification spoiler is currently empty because I wanted to get the thread out asap. I'll go write it as soon as I'm done with this post. If you have any questions concerning Round 3 in the meantime, just post them right here as usual.
Second, thanks for the congratulations for winning January. It's my first MCC win on Nexus by the way! Of course my thanks also go to the host, judges, and fellow players for a fun (even though long) month. As slimytrout pointed out in the final round thread, we have a winner for the January MCC in March! Regardless of the fact that it's myself, I find it's a really too slow pace, but I don't know if something can be done about it and what. I've brought up this problem before, both here on Nexus and on Salvation in the past, but it looks to me like it only got worse over time. February isn't looking like much of an improvement, with Round 3 launching on the first day of the following month and still one more round to go later. This is very probably linked to the decrease in the player participation in the contest, which is another problem. Currently, I have no ideas about what to do to solve either of them, but if any of you have some, please don't hesitate to share them here.
Third, because I know there are people who like to know the thought process behind a card, I wanted to share mine for Valnik. I've done something which I normally don't do, which is write everything down while I was designing the card. It's usually all in my head, but for this round I've decided to make an exception because I knew it would have been hard. I've done the same for my DCC card from yesterday, the last day of February, but I'll talk about that in the proper thread. Instead, what I'll show you right here and right now are the design notes for Valnik that I've kept in a Google doc since the very first day the final round for January was posted, specifically for the very purpose of eventually posting them here once the round would have been over. I had decided I would have posted these design notes here regardless of whether I would have won or not. So here you go. I'd especially like @slimytrout to read at least the beginning, and @void_nothing will also find the answer to why and how I've come up with the name Valnik if he's interested in that. I'll put these in spoiler tags because they are long and the post is already long as it is.
bravelion83 wrote: ↑2 years agoValnik, Boros Guidelight
Legendary Creature — Angel Warrior (M)
Flying, first strike, haste
Whenever one or more creatures you control attack, exile the top card of your library. Attacking creatures get +X/+0 until end of turn, where X is the exiled card's mana value. Until the end of your next turn, you may play that card.
Whenever you cast a spell from exile, you gain life equal to that spell's mana value.
4/4
February 17th
Many congratulations to @slimytrout for that subchallenge 2! It was a twist I didn't expect, and at first I went "oh my, how do I do it?" I've been involved with this custom card community for many years by now and I don't remember having ever seen something like that in this contest, nor have I ever thought of something like that myself as a host. And as a host, I am very happy with this precedent, it's something that I might also use in a future month I host. Not February though, it's too soon to reuse it and I also have the challenges almost completely planned. But I'm very glad that now this is a weapon in a host's arsenal. Very good job! Now let's try to do it. Let's start by analyzing the challenges.
Subchallenges
Subchallenge 1: Your card's rules text does not include its own name.
Subchallenge 2: Your card satisfies at least one challenge or subchallenge from each of the previous three rounds.
Clarifications
Subchallenge 2: Here's the list for each round: (Leo's note: I'm adding a code to each one for reference.)
Round 1:
1A*Design a creature card with a new creature type.
1B*Your card refers to one or more creature types in its rules text.
1C*Your card is legendary.
Round 2:
2A*Design a non-creature card with a new subtype.
2B*Your card includes a symbol that's not , , , , , , or a generic mana cost.
2C*Your card has flavor text.
Round 3:
3A*Design a card with a new keyword ability or keyword action.
3B*Your card's name includes the name of a Ravnican guild.
3C*Your card's rules text includes the word "named."
I hadn't realized in Round 2 that 2B allowed hybrid mana. I just went to look at that round thread again and apparently nobody else realized it either, maybe @netn10 who was the only one that used twobrid mana, the closest thing in that round to hybrid mana. Nobody used actual hybrid mana that round. Maybe I can use it this round. It's either that or another planeswalker with compleated and Phyrexian hybrid mana. Planeswalkers are now legendary, which would automatically satisfy 1C, but they are also very hard to design. It would be easier to design a legendary creature, or any other card type but planeswalker, and this round looks already hard enough.
So it's 1C and 2B. What do I choose from Round 3? I have already had enough trouble doing that Main Challenge, I don't really want to do that again. About 3C, if I can't use the card name in its rules text, how do I use the word "named"? The only way would be to name a different card, but if I name a card that doesn't exist yet how can the judge know what it's supposed to do and the synergy that's supposed to exist between the card I submit and the one I name? I can't submit two cards or design notes explaining this point. So I should name an already existing card, but which one and why? A random card? No, this doesn't convince me. So the only remaining option is 3B. Which guild? Why not my favorite and the one I identify with, Boros?
So I'd like to do 1C, 2B e 3B, which means a BOROS LEGEND WITH HYBRID MANA.
Main Challenge: Design a card with a new mana cost.
BOROS LEGEND WITH HYBRID MANA
Which hybrid mana costs already exist in Boros colors? Let's do a search. As far as I remember, the only cards with hybrid mana in NEO are Tamiyo in her mana cost and Tatsunari in its rules text, but I want to make sure that I include potential cards from NEO that I'm forgetting about, and NEO isn't in Gatherer yet, so for once I will have to use Scryfall instead.
https://scryfall.com/search?as=grid&ord ... 7BR%2FW%7D
Options with :
1 - or enemy version of the cycles from Alara Reborn - NO, IT'S NOT BOROS
2 - with a single hybrid mana and N greater than or equal to 4
3 - with double hybrid mana and N greater than or equal to 4
4 - with triple hybrid mana and N = 1 or greater than or equal to 3 (2 already exists, it's Balefire Liege)
5 - quadruple hybrid mana or more with generic mana
6 - sextuple hybrid mana or more without generic mana
7 - with N different from 3 (which is Returned Pastcaller)
8 - any other combination of , , and with all three present
All options but 1 are valid.
Missing parts in red, comments in blue.
Version 1
NAME, Boros SOMETHING [Archangel? Battleangel? Swordmaster?] N
Legendary Creature — Angel Warrior (R/M?)
Flying, first strike, haste [a mono W keyword, a RW one, and a mono R one, CHECK KEYWORD ORDER!!!]
Battalion — [battalion trigger, CHECK SPELLING], exile the top card of your library. Attacking creatures [NOT "you control" because if this is attacking it means you're already the active player and also to make it work with your teammates' creatures in 2HG and Archenemy.] get +X/+0 until end of turn, where X is the exiled card's mana value. Until the end of your next turn, you may play that card.
Whenever you cast a spell from exile, you gain life equal to that spell's mana value. [This was originally a reflexive trigger at the end of the battalion ability: "When you do, you gain life equal to that card's mana value." Changed to be broader for Johnny, letting it work with other things that allow you to cast a spell from exile, like rebound, madness, suspend, Misthollow Griffin-like cards, and maybe more things that I'm not thinking about right now.]
[Impulsive draw is mono R, the life gain mono W, the bonus to attackers RW and it also helps make this feel more like a combat Angel because neither impulsive draw nor life gain are combat mechanics and I want a combat mechanic besides the keywords.]
(If it fits, but I don't think it does, CHECK IN MSE, flavor text about Boros angels now fighting with the common people of the Legion under Aurelia's command unlike what they did under Razia.)
?/?
[Anyway big enough for Timmy, Johnny has the impulsive draw and life gain ability to work with, Spike gets a big finisher with a possibly aggressive mana cost, which would probably push this to mythic.]
I just realized I totally forgot about this round's subchallenge 1, which is not to mention the card name in its rules text, which battalion totally does. Do I want to change battalion to a normal attack trigger, or keep it for flavor giving up the subchallenge? I will think about it, I still have several days before the deadline.
On second thought, turning battalion into a normal attack trigger still uses the name of the card: "Whenever CARDNAME attacks," so it doesn't solve the problem. "At the beginning of combat" doesn't work either, there are no attacking creatures yet because attackers haven't been declared. Maybe "Whenever one or more creatures you control attack"? More food for thought.
February 18th
Trying that last trigger ("Whenever one or more creatures you control attack") and checking in MSE if flavor text fits.
MSE shows me that only one line of flavor text would fit at maximum. I'll leave it out for the moment.
Also, it doesn't matter for the text submission, but Returned Pastcaller shows me that this kind of mana cost gives the card a gold frame, not a hybrid one like MSE thinks. I've also fixed that in MSE.
As for P/T, I'm trying a 4/4 for six mana for now.
As for the keyword order, Gatherer tells me that's right. Several cards prove that, among which the original Akroma, Mirri, the Cursed (Planar Chaos, not the best precedent but even with the shifted color pie templating is still valid), and Gurmag Swiftwing (Tarkir, much better precedent, with the same exact keywords in the same exact order. I had gotten it right since the beginning!)
Version 2
NAME, Boros SOMETHING [Archangel? Battleangel? Swordmaster?]
Legendary Creature — Angel Warrior (M)
Flying, first strike, haste
Whenever one or more creatures you control attack, exile the top card of your library. Attacking creatures get +X/+0 until end of turn, where X is the exiled card's mana value. Until the end of your next turn, you may play that card.
Whenever you cast a spell from exile, you gain life equal to that spell's mana value.
(one line of flavor text?)
4/4
I'll think about the flavor later.
Ravnican names are loosely based on Slavic language, particularly Czech. As I usually do in these cases, to find a name let's translate an appropriate word in that language and go from there. Google Translator, what's the Czech way to say "Angel Warrior"? *checks* "andělský válečník". Ok. The first word is too similar to "angel" and "sky", but the second one looks promising. Valnik? Sounds good to me. Let's go with that for now. What about the title?
https://mtg.fandom.com/wiki/Boros_Legio ... rch#Angels
Warleader sounds good, and later in that page it says they still exist: "The Warleader Angels coordinate the efforts of the garrisons, with the Battleforce Angels as their liaisons. Firemane Angels walk regularly among the soldiers, rooting out any hint of deception or corruption." right before the WAR section. That's good. Now, has the word "Warleader" already been used in some card name? *checks* But of course, Aurelia herself: Aurelia, the Warleader. How could I forget? "Battleforge Angel" could easily turn into just "Battleangel", but it feels too generic to me… Wait, I've just had a flash: "Guidelight". A Boros guardian angel. Good enough for now.
Version 3
Valnik, Boros Guidelight
Legendary Creature — Angel Warrior (M)
Flying, first strike, haste
Whenever one or more creatures you control attack, exile the top card of your library. Attacking creatures get +X/+0 until end of turn, where X is the exiled card's mana value. Until the end of your next turn, you may play that card.
Whenever you cast a spell from exile, you gain life equal to that spell's mana value.
(one line of flavor text?)
4/4
Let's go post this for now without flavor text. I'll think more about this in the next few days.
February 19th
Questions to think about:
• 6 or 7 mana?
• How does it compare to, say, Baneslayer Angel?
• Do I want to give the bonus to attackers only until end of combat rather than until end of turn?
• An observation: there is quite a high variance between hitting a land or Emrakul with the implusive draw. +0/+0 and +15/+0 are very different. Do I want this? Maybe it's fine for a mythic?
more to come
February 24th
Ok, I forgot and it's too late now, the deadline has passed. Let's hope for the best. Then I will have to remember to post this after judgments are over.