NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Gnomes
BTW, you're also allowed to take existing cards and give them a Star Trek skin, like the 40k secret lairs or Godzilla/dracula cards.
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spacemonaut Bauble reclaimer
- Posts: 1398
- Joined: 5 years ago
- Pronoun: she / her
- Location: Scotland
Set Phasers to Stun
Instant (R)
Prevent all combat damage that would be dealt this turn. Whenever combat damage that would be dealt to a creature an opponent controls is prevented this turn, tap that creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Set Phasers to Kill
Sorcery (R)
Damage can't be prevented this turn. Creatures you control get +3/+0 until end of turn. Whenever excess combat damage is dealt to a creature an opponent controls this turn, its controller discards a card and mills two cards.
Instant (R)
Prevent all combat damage that would be dealt this turn. Whenever combat damage that would be dealt to a creature an opponent controls is prevented this turn, tap that creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Set Phasers to Kill
Sorcery (R)
Damage can't be prevented this turn. Creatures you control get +3/+0 until end of turn. Whenever excess combat damage is dealt to a creature an opponent controls this turn, its controller discards a card and mills two cards.
I feel like that wouldn't satisfy the constraint of an actual custom card since I'd only be making a name at most, but I have to nominate Captivating Crew as William Riker, Diplomat.
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spacemonaut Bauble reclaimer
- Posts: 1398
- Joined: 5 years ago
- Pronoun: she / her
- Location: Scotland
I also want to make a Neelix and Tuvok that meld into Tuvix but I don't know those characters well enough to do them justice
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- Posts: 452
- Joined: 3 years ago
- Pronoun: he / him
Shut Up, Wesley!
Instant (U)
Counter target activated or triggered ability of a creature. That creature's activated abilities can't be activated until end of turn, and its triggered abilities don't trigger until end of turn.
Draw a card.
Holodeck Malfunction
Sorcery (R)
Reveal a non-(Star Trek) Universes Beyond card you own from outside the game. Put that card into your hand.
IIW: Cartoons
Instant (U)
Counter target activated or triggered ability of a creature. That creature's activated abilities can't be activated until end of turn, and its triggered abilities don't trigger until end of turn.
Draw a card.
Holodeck Malfunction
Sorcery (R)
Reveal a non-(Star Trek) Universes Beyond card you own from outside the game. Put that card into your hand.
IIW: Cartoons
Winner of August '22 DCC and September '22 NCED
- Sporegorger_Dragon
- Posts: 2060
- Joined: 3 years ago
- Pronoun: he / him
Bald Captain
Creature - Human Soldier (U)
Vigilance
At the beginning of your upkeep, if no damage was dealt to you or Bald Captain since your last upkeep, each player draws a card.
2/3
IIW: Mario enemies
Creature - Human Soldier (U)
Vigilance
At the beginning of your upkeep, if no damage was dealt to you or Bald Captain since your last upkeep, each player draws a card.
2/3
IIW: Mario enemies
Last edited by Sporegorger_Dragon 1 year ago, edited 1 time in total.
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021
meme time
Kobayashi Maru
Enchantment
Remove ten quest counters from Kobayashi Maru and sacrifice it: You win the game.
Picard, his Palm Covering his Face
Enchantment
Whenever a spell you control fizzles, draw a card.
Red Shirt Uniform
Equipment
Equipped creature has haste and "Other creatures you control have ward "
Equip
Kobayashi Maru
Enchantment
Remove ten quest counters from Kobayashi Maru and sacrifice it: You win the game.
Picard, his Palm Covering his Face
Enchantment
Whenever a spell you control fizzles, draw a card.
just noticed Holodeck Malfunction was used, spoiler cause I still like it
Show
Hide
Holodeck Malfunction
Sorcery
Play a subgame of magic using each player's libraries, and each player having 6 life. If you win, you may choose a creature with the greatest mana cost played during that game, and keep it aside for the real game, under your control. If you don't, draw three cards.
Sorcery
Play a subgame of magic using each player's libraries, and each player having 6 life. If you win, you may choose a creature with the greatest mana cost played during that game, and keep it aside for the real game, under your control. If you don't, draw three cards.
Equipment
Equipped creature has haste and "Other creatures you control have ward "
Equip
Space: The final Frontier. These are the GPs of the event team Enterprise. Its ongoing mission: explore strange new lands. To seek out new creatures and new combos. To boldly draw where no one has drawn before!
HM: Juancu for displaying a wide variety of different aspects of Star Trek.
Winner: Meggido for Darmok and Jalad at Tanagra
Next: Teammates or other multiplayer things.
I add star trek quotes to your submissions
Show
Hide
I cannae get a lock, captain, you've never actually said that in the show.
The line must be drawn here, this far, no farther!Mergatroid_Jones wrote: ↑1 year agoPhaser
Artifact- Equipment (U)
Equip
Stun Mode-- (This permanent enters the battlefield in Stun mode. You can change its mode by paying as a sorcery.)[]: Stun- When equipped creature blocks or becomes blocked by a creature, tap that creature, remove it from combat, and put a stun counter on it.
[]: Kill- When equipped creature blocks or becomes blocked by a creature, destroy that creature.
The Prime Directive
Enchantment (U)
When you attack, sacrifice The Prime Directive.
At the beginning of your end step, create a 1/1 white Officer creature token with vigilance.
IIW: Blue or green goblins
Temba, His arms wide.Megiddo wrote: ↑1 year agoDarmok and Jalad at Tanagra
Enchantment — Saga {R}
{I}: Create a 3/3 green Warrior creature token.
{II}: Put two +1/+1 counters on target creature your team controls.
{III}: Two target creatures your team controls each deal damage equal to their power to target creature an opponent controls.
IIW: teammates or other multiplayer things
so bubbly and cloying, and happy... just like the FederationJuancu wrote: ↑1 year agoTransporter Mishap
Instant (U)
You may put a creature card with mana value X or less from your hand into the battelfield. That creature gains hexproof until end of turn. When you do, exile target creature an opponent controls with mana value X or less for as long as you control the first creature.
Quark, Ferengi Entrepreneur
Legendary Creature - Ferengi Advisor (R)
Lifelink
, Pay 1 life: Exile the top card from each player's library. Then you may put a trade counter on each of those cards. (If a player doesn't have more trade counters than all other players, that player may take a trade counter from a card they don't own, and play that card. They may pay mana as if it was any color to cast it.)
1/3
IIW: one word but modal
Mr. Worf... Fire!spacemonaut wrote: ↑1 year agoSet Phasers to Stun
Instant (R)
Prevent all combat damage that would be dealt this turn. Whenever combat damage that would be dealt to a creature an opponent controls is prevented this turn, tap that creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Set Phasers to Kill
Sorcery (R)
Damage can't be prevented this turn. Creatures you control get +3/+0 until end of turn. Whenever excess combat damage is dealt to a creature an opponent controls this turn, its controller discards a card and mills two cards.
I feel like that wouldn't satisfy the constraint of an actual custom card since I'd only be making a name at most, but I have to nominate Captivating Crew as William Riker, Diplomat.
The first duty of every Starfleet officer is to the truth, whether it's scientific truth, or historical truth, or personal truth!CunningGabe wrote: ↑1 year agoShut Up, Wesley!
Instant (U)
Counter target activated or triggered ability of a creature. That creature's activated abilities can't be activated until end of turn, and its triggered abilities don't trigger until end of turn.
Draw a card.
Holodeck Malfunction
Sorcery (R)
Reveal a non-(Star Trek) Universes Beyond card you own from outside the game. Put that card into your hand.
IIW: Cartoons
(I know you mean Picard, but DS9 is my favorite series, so I'm gonna use a Sisko quote.) MAJOR, SHUT THAT THING OFF! COMMANDER WORF, PREPARE TO LAUNCH TORPEDOES!Sporegorger_Dragon wrote: ↑1 year agoBald Captain
Creature - Human Soldier (U)
Vigilance
At the beginning of your upkeep, if no damage was dealt to you or Bald Captain since your last upkeep, each player draws a card.
2/3
IIW: Mario enemies
Hundreds of warriors were sent to track them down throughout the galaxy. An armada obliterated the tribbles' homeworld. By the end of the 23rd century, they had been eradicated
I don't believe in the no win scenario.Juancu wrote: ↑1 year agomeme time
Kobayashi Maru
Enchantment
Remove ten quest counters from Kobayashi Maru and sacrifice it: You win the game.
Picard, his Palm Covering his Face
Enchantment
Whenever a spell you control fizzles, draw a card.
Red Shirt Uniformjust noticed Holodeck Malfunction was used, spoiler cause I still like itShowHideHolodeck Malfunction
Sorcery
Play a subgame of magic using each player's libraries, and each player having 6 life. If you win, you may choose a creature with the greatest mana cost played during that game, and keep it aside for the real game, under your control. If you don't, draw three cards.
Equipment
Equipped creature has haste and "Other creatures you control have ward "
Equip
Winner: Meggido for Darmok and Jalad at Tanagra
Next: Teammates or other multiplayer things.
- Mergatroid_Jones
- Posts: 2635
- Joined: 5 years ago
- Pronoun: Unlisted
Steam Machine
Artifact Creature- Construct
Accomplice (As you cast this spell, you may choose another player as accomplice. That player may pay any amount of mana to add to X.)
Trample, Vigilance, First Strike
Steam Machine enters the battlefield with X +1/+1 counters. When it does, it fights another target creature not controlled by the accomplice. Then the accomplice gains puts a +1+1 counter on up to X target creatures.
0/1
IIW: All those mechanics they dropped: landwalk, regeneration, banding, etc.. Those are basic evergeen keywords i this world.
Artifact Creature- Construct
Accomplice (As you cast this spell, you may choose another player as accomplice. That player may pay any amount of mana to add to X.)
Trample, Vigilance, First Strike
Steam Machine enters the battlefield with X +1/+1 counters. When it does, it fights another target creature not controlled by the accomplice. Then the accomplice gains puts a +1+1 counter on up to X target creatures.
0/1
IIW: All those mechanics they dropped: landwalk, regeneration, banding, etc.. Those are basic evergeen keywords i this world.
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Cythare Say You'll Dismember Me
- Posts: 707
- Joined: 5 years ago
- Pronoun: he / him
- Location: Studying at the Judge Academy
Steam Mate
Artifact Creature — Construct Advisor (M)
When Steam Mate enters the battlefield, exile the top card of your library.
Whenever you exile a card from your library or at the beginning of your precombat main phase, you may play a card exiled with Steam Mate without paying its mana cost. Then exile the top card of your library. This ability triggers only once each turn.
3/3
IIW: Eldraine but modern day
Artifact Creature — Construct Advisor (M)
When Steam Mate enters the battlefield, exile the top card of your library.
Whenever you exile a card from your library or at the beginning of your precombat main phase, you may play a card exiled with Steam Mate without paying its mana cost. Then exile the top card of your library. This ability triggers only once each turn.
3/3
IIW: Eldraine but modern day
Level 2 Judge circa 2016
Draft my cube! (630 cards)
Draft my cube! (630 cards)
Azorious Rising
Enchantment - Saga
Read Along (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III. Other players may trigger the current chapter after their draw step, if they do, you get an ink counter.)
I - Draw a card and gain 2 life.
II - Create a 2/2 blue drake creature token with flying.
III - You may spend four ink counters. If you do, draw two cards.
IIW: cold
Enchantment - Saga
Read Along (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III. Other players may trigger the current chapter after their draw step, if they do, you get an ink counter.)
I - Draw a card and gain 2 life.
II - Create a 2/2 blue drake creature token with flying.
III - You may spend four ink counters. If you do, draw two cards.
IIW: cold
Last edited by Juancu 1 year ago, edited 1 time in total.
- Sporegorger_Dragon
- Posts: 2060
- Joined: 3 years ago
- Pronoun: he / him
Stealing that read along idea
Simic Clades Joining
Enchantment - saga
Read along
| - put a +1/+1 counter on each of up to 2 creatures you control
|| - draw a card for each creature with a +1/+1 counter on it you control, then discard that many cards.
||| - You may pay any number of Ink counters. Target creature you control gets +x/+x and gains trample until end of turn, where x is the number of ink counters you paid.
Iiw: help green out in standard or alchemy
Simic Clades Joining
Enchantment - saga
Read along
| - put a +1/+1 counter on each of up to 2 creatures you control
|| - draw a card for each creature with a +1/+1 counter on it you control, then discard that many cards.
||| - You may pay any number of Ink counters. Target creature you control gets +x/+x and gains trample until end of turn, where x is the number of ink counters you paid.
Iiw: help green out in standard or alchemy
Last edited by chetoos 1 year ago, edited 2 times in total.
luckily not today.Sporegorger_Dragon wrote: ↑1 year agoW-what kind of baseball are you guys playing?! Are you the ball?!
MEG
- Mergatroid_Jones
- Posts: 2635
- Joined: 5 years ago
- Pronoun: Unlisted
Politening Bolt
Instant
Politening Bolt deals 3 damage to any target. If the target was an opponent, or a permanent controlled by an opponent, that player may have Politening Bolt deal 3 damage to any target other than you or a permanent you control.
IIW: Do it yourself
Instant
Politening Bolt deals 3 damage to any target. If the target was an opponent, or a permanent controlled by an opponent, that player may have Politening Bolt deal 3 damage to any target other than you or a permanent you control.
IIW: Do it yourself
i'm sufficiently calmed down to judge. to be clear on what was going on earlier, i was watching this happen live and in person:
on to the cards. we'll be short and sweet tonight.
I liked both Read Along cards, but I have to go with juancu for creating the mechanic. I do like the refinement that chetoos did—that's the kind of stuff you need to do to find a great mechanic.
winner: juancu
next: cold
on to the cards. we'll be short and sweet tonight.
I believe this is largely Assist (see Gang Up in particular) with some added tracking of who assisted and bonuses for that player. I think this card is too strong?Mergatroid_Jones wrote: ↑1 year agoSteam Machine
Artifact Creature- Construct
Accomplice (As you cast this spell, you may choose another player as accomplice. That player may pay any amount of mana to add to X.)
Trample, Vigilance, First Strike
Steam Machine enters the battlefield with X +1/+1 counters. When it does, it fights another target creature not controlled by the accomplice. Then the accomplice gains puts a +1+1 counter on up to X target creatures.
0/1
IIW: All those mechanics they dropped: landwalk, regeneration, banding, etc.. Those are basic evergeen keywords i this world.
Good pun. Not what we're looking for in this challenge though. Also, seems broken.Cythare wrote: ↑1 year agoSteam Mate
Artifact Creature — Construct Advisor (M)
When Steam Mate enters the battlefield, exile the top card of your library.
Whenever you exile a card from your library or at the beginning of your precombat main phase, you may play a card exiled with Steam Mate without paying its mana cost. Then exile the top card of your library. This ability triggers only once each turn.
3/3
IIW: Eldraine but modern day
I like Read Along conceptually. Would need to test and turn the knobs to make sure the payoffs work, but the Group Hug Guys out there would love it.Juancu wrote: ↑1 year agoAzorious Rising
Enchantment - Saga
Read Along (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III. Other players may trigger the current chapter after their draw step, if they do, you get an ink counter.)
I - Draw a card and gain 2 life.
II - Create a 2/2 blue drake creature token with flying.
III - You may spend four ink counters. If you do, draw two cards.
IIW: cold
Ooh, how often do we see this in NF? I prefer this to the other because getting 3 ink counters and missing would feel so bad. Versus any number so you will be able to get some value. Knobs.chetoos wrote:Simic Clades Joining
Enchantment - saga
Read along
| - put a +1/+1 counter on each of up to 2 creatures you control
|| - draw a card for each creature with a +1/+1 counter on it you control, then discard that many cards.
||| - You may pay any number of Ink counters. Target creature you control gets +x/+x and gains trample until end of turn, where x is the number of ink counters you paid.
Iiw: help green out in standard or alchemy
Also a good pun. Chain Lightning for the modern age. My first reaction is that it's a bit wordy for what it does.Mergatroid_Jones wrote: ↑1 year agoPolitening Bolt
Instant
Politening Bolt deals 3 damage to any target. If the target was an opponent, or a permanent controlled by an opponent, that player may have Politening Bolt deal 3 damage to any target other than you or a permanent you control.
IIW: Do it yourself
I liked both Read Along cards, but I have to go with juancu for creating the mechanic. I do like the refinement that chetoos did—that's the kind of stuff you need to do to find a great mechanic.
winner: juancu
next: cold
MEG
- Mergatroid_Jones
- Posts: 2635
- Joined: 5 years ago
- Pronoun: Unlisted
Coldersteel Heart
Snow Artifact (U)
Coldersteel Heart enters the battlefield tapped.
As Coldersteel Heart enters the battlefield, choose a color.
: Add two mana of the chosen color.
Colder-Eyed Selkie
Creature- Merfolk Rogue (R)
Islandwalk, Forestwalk (This creature can't be blocked as long as defending player controls an Island or a Forest.)
Whenever Colder-Eyed Selkie deals combat damage to a player, you may draw that many cards.
1/5
Lovisa Coldereyes
Legendary Creature- Human Noble (M)
Affinity for Barbarians, Warriors, Berserkers, Knights, and Soldiers
Each creature that's a Barbarian, a Warrior, or a Berserker, Knight, or Soldier, gets +2/+2. Those creatures have rampage 2 and haste
4/3
Colder Storage
Artifact (R)
: Exile target creature you control.
,Sacrifice Colder Storage: Return each creature exiled with Colder Storage to the battlefield under your control.
(Just a strict upgrade to Cold Storage... because that card is waaaay too inefficient. )
IIW: Equines
Snow Artifact (U)
Coldersteel Heart enters the battlefield tapped.
As Coldersteel Heart enters the battlefield, choose a color.
: Add two mana of the chosen color.
Colder-Eyed Selkie
Creature- Merfolk Rogue (R)
Islandwalk, Forestwalk (This creature can't be blocked as long as defending player controls an Island or a Forest.)
Whenever Colder-Eyed Selkie deals combat damage to a player, you may draw that many cards.
1/5
Lovisa Coldereyes
Legendary Creature- Human Noble (M)
Affinity for Barbarians, Warriors, Berserkers, Knights, and Soldiers
Each creature that's a Barbarian, a Warrior, or a Berserker, Knight, or Soldier, gets +2/+2. Those creatures have rampage 2 and haste
4/3
Colder Storage
Artifact (R)
: Exile target creature you control.
,Sacrifice Colder Storage: Return each creature exiled with Colder Storage to the battlefield under your control.
(Just a strict upgrade to Cold Storage... because that card is waaaay too inefficient. )
IIW: Equines
Last edited by Mergatroid_Jones 1 year ago, edited 8 times in total.
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Cythare Say You'll Dismember Me
- Posts: 707
- Joined: 5 years ago
- Pronoun: he / him
- Location: Studying at the Judge Academy
Iceheart Reaver
Snow Artifact — Vehicle (R)
Menace
Whenever Iceheart Reaver deals combat damage to a player, they choose artifact, creature, or land. That player can untap only permanents of the chosen type during their next untap step.
Tap two other nonland snow permanents you control: Iceheart Reaver becomes an artifact creature until end of turn.
4/2
IIW: Modern-day Eldraine
Snow Artifact — Vehicle (R)
Menace
Whenever Iceheart Reaver deals combat damage to a player, they choose artifact, creature, or land. That player can untap only permanents of the chosen type during their next untap step.
Tap two other nonland snow permanents you control: Iceheart Reaver becomes an artifact creature until end of turn.
4/2
IIW: Modern-day Eldraine
Level 2 Judge circa 2016
Draft my cube! (630 cards)
Draft my cube! (630 cards)
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void_nothing Undersea Emperor
- Posts: 15440
- Joined: 5 years ago
- Pronoun: he / him
- Location: Lodrux, Arakanta
The Phils think the singular of their team name is spelled "Phillie"?
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.
The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type
The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type
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- Posts: 452
- Joined: 3 years ago
- Pronoun: he / him
'S Cold
Instant (C)
Tap target creature and put a stun counter on it. Put an additional stun counter on it for each used to cast this spell.
IIW: Add/remove/change 1 letter in a card name
Instant (C)
Tap target creature and put a stun counter on it. Put an additional stun counter on it for each used to cast this spell.
IIW: Add/remove/change 1 letter in a card name
Winner of August '22 DCC and September '22 NCED
Mild Infection
Enchantment - Aura
Enchant Creature
Enchanted creature gets -1/-0 and has "whenever this creature becomes tapped, put a stun counter on this creature."
Whenever a creature enters the battlefield, you may attach this aura to that creature.
"It's very interesting to me that a similar infection carries a name related to low temperatures on almost every plane I've visited." - Jace
Dish Best served cold
Sorcery
Destroy target creature, then put a stun counter on each tapped creature that creature's controller controls.
"Have you heard the ancient Obscura proverb about Revenge, Mr. Nixilis?" - Evelyn, the covetous
IIW: Help green aggro and/or stompy in standard/alchemy.
Enchantment - Aura
Enchant Creature
Enchanted creature gets -1/-0 and has "whenever this creature becomes tapped, put a stun counter on this creature."
Whenever a creature enters the battlefield, you may attach this aura to that creature.
"It's very interesting to me that a similar infection carries a name related to low temperatures on almost every plane I've visited." - Jace
Dish Best served cold
Sorcery
Destroy target creature, then put a stun counter on each tapped creature that creature's controller controls.
"Have you heard the ancient Obscura proverb about Revenge, Mr. Nixilis?" - Evelyn, the covetous
IIW: Help green aggro and/or stompy in standard/alchemy.
? how else would you spell it?void_nothing wrote: ↑1 year agoThe Phils think the singular of their team name is spelled "Phillie"?
MEG