plaganegra wrote: ↑2 years ago
I spent some time testing and tuning my curve last night and I actually cut
mana crypt from my list (and added some additional "free spells" - finding room for both
fierce guardianship and
flawless maneuver). It was too awkward that it provides no colors, and taps for 2 when I only really need it to tap for 1 to play Varina. It's great at casting mana rocks and some of our zombies, but didn't do what I wanted it to when I had it in my opening hand. Even with as many colored mana sources and dual color lands I run, I still felt limited by the number of non-black sources in the deck. This is a big downside to the white ramp spells that require you to fetch basics and/or plains especially. Limiting me from playing two spells a turn sometimes because of mana requirements.
This is one of the reasons why we have been looking at cutting down rocks as well, a few of us have opted to no longer run
Sol Ring because it enjoys eating removal and colorless mana isn't what we necessarily want.
Tithe is a good card to consider for our ramp package, the reason I don't run it is simply budgeting. That card costs a bit to acquire and is not likely to go down.
Sevinne's Reclamation is a card I've been using more or less early on as a way to ramp as well, it works quite well if you fill your hand with Land Tax, pitching them to Varina or end of turn discard. Late game it can get back any essential creatures to spice things up or even slightly filter your colors. For the same reason I run
Frantic Search, it gives me card draw but the untap clause often lets me tweak what colors I have available to me. Their not perfect solutions, like
Land Tax ,
Archaeomancer's Map and
Sword of the Animist but it comes down to what you feel makes things work for your deck (and budget).
And slightly back to AFR, it's not been an too interesting set for me. For Varina I'm only looking at
Wand of Orcus and
Death Tyrant. The wand might end up getting some testing, while I'm still debating the Tyrant. It's nice when you have the wand out or
Death Baron, while also gaining some advantages of opponents attacking each other, but still feels rather situational to me. It has a high CMC and its not a zombie on top of that. It could be interesting if you bring in something like
Rout as you can do some fun with instant speed boardwiping (or even our old friend Nev), but for me all that does is upping the deck's curve again and having stuff that mostly look at perfect situations. Chances of pulling these things off are just limited,
Rise of the Dread Marn was a good example of that for me, while it had potential to me in the end I simply never saw that playing out on the board. Which makes our non-zombie tyrant an expensive card to run.