TheGildedGoose wrote: ↑1 year ago
I'm lukewarm on Hostile Negotiations. It's a very cool card and digs us deep at instant speed, but there's no guarantee we'll get what we actually need.
You read my mind! playing with Hostile Negotions has been just fine so far. Don't hate it, don't love it either.
TheGildedGoose wrote: ↑1 year ago
What are we using the mana from Squandered Resources? I think, like Tireless Provisioner, it's winmore.
This was my take, i think if you want to play Torment as a win con it's got a slot. Other then that i'm not sure about it. We don't have enough big mana dumps. Looping with
Splendid Reclamation is fun but soo greedy lol.
TheGildedGoose wrote: ↑1 year ago
Assuming you meant World Shaper instead of Worldslayer, it was in an earlier draft of the deck but without a way to consistently sacrifice it (outside of TATGM, of course) I don't think it's worth playing.
Correct lol, and yeah i love the effect, but there's not just room for two of them unfortunately it feels like. At this point cutting is VERY difficult.
TheGildedGoose wrote: ↑1 year ago
Wow, 4 lands on turn 5? That seems far-fetched to me. That would be 3 fetches and an attack step with TATGM, right? There's a roughly 10% chance of that happening if my math is right.
Not exactly, You don't need 3 fetches. There's a few more ways to get there. You can
Knight of the Reliquary,
Elvish Reclaimer Crop Rotation all before turn + 5 to get lands in the yard.
Example:
Turn 1 Fetch + Birds - (1 land in yard)
Turn 2 KOTR Non Fetch Land - (1 Land in Yard)
Turn 3 1 Non Fetch Land + TATGM + another Non Fetch Land (Forest/plains), activate KOTR sac one of your 4 lands (Forest/plains). Get flagstones (2 Lands in Yard)
Turn 4 Attack TATGM sac Flagstones get plains Draw a card, Activate KOTR sac plains get FOTD. (4 lands in yard and you haven't even played either of your land drops from hand yet on this turn).
Turn 5 profit?
The above requires a turn 1 ramp which we have like 4/5 of? 1 fetch land and KOTR or Elvish Reclaimer (sequencing is a bit different but i think you have a similar outcome since you can play reclaimer on turn 1 or 2). Add those scenarios to the situations where you have 2+ fetch lands and/or sac lands and the yard fills up pretty quick and pretty consistently.
Turn 6 is more reasonable for sure, But the point I was trying to make is that each time I cast
Splendid Reclamation It was for at least 4 lands and it was earlier then I expected to do it. but i don't think expected turn 5 is out of the question either. Also, i know
Flagstones of Trokair wasn't in your last iteration but in playing with it seems fantastic.
TheGildedGoose wrote: ↑1 year ago
The decklist in the OP is now up-to-date.
Nice!
Edit: I think the only differences i'll have from the OP list to mine will be:
-
Elves of Deep Shadow
-
Seasons Past
+
Deathrite Shaman
+
Elesh Norn, Mother of Machines
I've given up on SP unfortunately i tested with it enough to feel like it didn't have a good opportunitty to cast it and if i did it wasn't impactful enough. Having
Eternal Witness is good recursion plus i maybe get to double up on the effect with new mommy. I realize i'm not making any friends with this deck so might as lean lean in on that and take advantage of such a generically good card.
For Deathrite, there's a bit of GY effects in my meta so I want to be able to interact with that when i can. Also, i see a bit of fetchlands so hopefuly more often i'm exiles other peoples lands instead of my own. I realize it may be a little less consistent but willing to give it a shot.