TheAmericanSpirit wrote: ↑2 years ago
EDIT: @pokken @Jemolk I did say it was a radical idea. Someone's gotta represent the heavy-handed response in these discussions. A wide field of opinions adds a nice
je ne sais quoi to a good debate.
I don't disagree, to be clear, and often enough, I'm the one doing it. I just don't think this situation calls for such a dramatic solution -- but just how drastic a solution is called for, and how overwhelming the problem is, is certainly a worthwhile question to answer.
Speaking as someone who does think the current position is mostly pretty good, though admittedly it could use some improvements, I suppose I ought to justify my position, huh? Well, here goes, then. I'm speaking here from mostly personal experience, sadly. It's anecdotal, and nowhere near comprehensive enough to function as any sort of statistical analysis of overall trends (though it should be noted that even EDHRec isn't that useful for statistical analysis of actual play patterns). Even so, I hope it's worth some insight here.
I've been building decks around themes and concepts since I started the with format. However, I've noted a great deal of variance in how much other people follow suit. In my early days, a theme had to have significant non-commander support to be viable because of the tuck rule, which didn't seem, over all, to be a terrible thing at the time. However, it caused everyone to want to run a glut of tutors to grab their commander out of their deck in case it was tucked. Every blue deck ran Hinder and Spell Crumple, no matter what. Every red deck ran Gamble, because it could be relied on 100% to fetch your commander if it had been tucked. And every black deck ran Demonic Tutor, Diabolic Tutor, Vampiric Tutor if they could afford it, and similar. I used to think that all the tuck was keeping problem commanders in check, and was alarmed when the rule was changed. And you know what I observed after that? ...People started building fairer, more niche, more oddball decks with wonky conditions. I was able to change my decks to add to their flavorfulness and strip out universally necessary staples. The incidence of goodstuff decks went
down, not up as I had feared it would.
Since that time, relatively goodstuff-style decks have seen an occasional resurgence, mainly around the time that commanders like Yarok, Muldrotha, Korvold, or Golos were released. And every time, as we got further from release, people got bored of them, and they went away again. Meanwhile, most of the cool jank hung around far better.
So what do I take away from this? I take away that the problem with goodstuff commanders is not that they can't be effectively removed, but that WotC has been spam-printing the wretched things one after another for years now, and each one has reliably made some people think, often incorrectly, that it would be cool to build. The last of these that I can think of is 4c Omnath from Zendikar Rising. Maybe Koma qualifies, but I've never seen him, so I can't say. Regardless, the point is, I think that trend is, thankfully, coming to an end. So... doing something to the commander tax in a desperate bid to freeze out that nonsense despite enormous collateral damage, when it seems to be beginning to pass on its own, seems misguided to me. But maybe this is overly optimistic. As I said, I can only speak to my own experience here.
39 Commander decks and counting. I'm sure this is fine, and not at all a problem.