[mtgnexus] Random Card of the Day - North Star
Community Rules
‖ Commander Rules
-
- Posts: 259
- Joined: 4 years ago
- Pronoun: Unlisted
Im not sure why people are comparing this to corpse dance. Dance only returns the top creature card to play and exiles at the next end step. With burial you can return any creature and kess doesn't really care if it's a sorcery.
-
3drinks Kaalia's Personal Liaison
- Posts: 5001
- Joined: 5 years ago
- Pronoun: he / him
- Location: Ruined City of Drannith, Ikoria
Because a high majority of players - especially new - aren't aware that graveyard order does indeed matter and you're not allowed to rearrange willy nilly.illakunsaa wrote: ↑4 years agoIm not sure why people are comparing this to corpse dance. Dance only returns the top creature card to play and exiles at the next end step. With burial you can return any creature and kess doesn't really care if it's a sorcery.
Steel Sabotage'ng Orbs of Mellowness since 2011.
I collect Kaalia of the Vast normal-size cards. Do you have any extra taking up space in your binder? Help me grow my collection!
Kaalia HQ
I collect Kaalia of the Vast normal-size cards. Do you have any extra taking up space in your binder? Help me grow my collection!
Kaalia HQ
-
3drinks Kaalia's Personal Liaison
- Posts: 5001
- Joined: 5 years ago
- Pronoun: he / him
- Location: Ruined City of Drannith, Ikoria
Steel Sabotage'ng Orbs of Mellowness since 2011.
I collect Kaalia of the Vast normal-size cards. Do you have any extra taking up space in your binder? Help me grow my collection!
Kaalia HQ
I collect Kaalia of the Vast normal-size cards. Do you have any extra taking up space in your binder? Help me grow my collection!
Kaalia HQ
Among my favourite cards from RIX, I bought a foil when the Saheeli precon was spoiled.
I have played it in a Nicol Bolas treasure-themed deck, and it was pretty hype. Unlike Growing Rites of Itlimoc, this is the only way to have a Tolarian Academy analogue, and it occupies a neat space in the format's card pool. It's hella fun, and I love it.
- hyalopterouslemur
- Posts: 3218
- Joined: 4 years ago
- Pronoun: he / him
More that Corpse Dance is a potential wincon and five mana is a lot for Raise Dead, even if you can reuse it (costing every turn). You could say "but whaddabout infinite mana" to which I say "I would play Searing Touch or Recruit the Worthy or Evincar's Justice or or Seething Anger or Elvish Fury or Lab Rats or Haze of Rage or Reiterate or Sprout Swarm (which really doesn't even require infinite mana, thank you convoke) or Wurmcalling. There's even Whispers of the Muse and Laboratory Maniac."3drinks wrote: ↑4 years agoBecause a high majority of players - especially new - aren't aware that graveyard order does indeed matter and you're not allowed to rearrange willy nilly.illakunsaa wrote: ↑4 years agoIm not sure why people are comparing this to corpse dance. Dance only returns the top creature card to play and exiles at the next end step. With burial you can return any creature and kess doesn't really care if it's a sorcery.
Sprout Swarm, by the way, is my favorite of those, since I just need a couple token doublers (or Intruder Alarm) to make it go infinite.
Anyway, Storm the Vault is pretty fun. First, it makes a good case for double strike, since you get two tokens if you do damage during both damage-dealing steps. Secondly, yeah, it's Tolarian Academy. And it's not that hard to get five artifacts. Thopter Assembly does it. So does Myr Battlesphere. So do a lot of treasure or clue cards. Or, you know, Mycosynth Lattice.
Thanks to Feyd_Ruin for the avatar!
Nope.
Because it's from the same frigging set, also has Buyback and interacts with the graveyard in a (usually) more meaningful way.
When combined with any type of sac outlet Corpse Dance can be game-ending. It takes a whole lot of effort to get anywhere near that with Disturbed Burial.
-
folding_music glitter pen on my mana crypt
- Posts: 2437
- Joined: 5 years ago
- Pronoun: they / them
Academy's banned in EDH and good thing too, so I've always assumed Storm the Vault would elicit terrible groans. Kinda want one for my Arjun deck anyway - the sheer amount of ramp and utility trinkets you gather up naturally would open the Vault as an amazing side effect!
It's an interesting card - obviously goes into any blue red deck with a lot of artifacts
But if you have a deck with a lot of evasive creatures, you will also get a lot of value.
I know I put it into a deck but don't remember which. It is not a color combo I use a lot.
But if you have a deck with a lot of evasive creatures, you will also get a lot of value.
I know I put it into a deck but don't remember which. It is not a color combo I use a lot.
The New World fell not to a sword but to a meme
- toctheyounger
- Posts: 4011
- Joined: 5 years ago
- Pronoun: he / him
- Location: Auckland, New Zealand
Yeah, Academy is nuts. This isn't, but that's a good thing. I run it in my Grixis deck purely because there's a predilection towards historic. It doesn't always flip but you're in a good place when it does. That being said, it's an obvious target for removal, so you do need to plan around flipping it quickly.
It compares pretty favorably in the cycle of flip lands from the set, purely because more so than any others from the cycle it gives you continued value even if you don't flip it.
It compares pretty favorably in the cycle of flip lands from the set, purely because more so than any others from the cycle it gives you continued value even if you don't flip it.
Oh, I don't know; it compares favourably to Path of Mettle, Profane Procession and Hadana's Climb, but those are all pretty bad (of those, Hadana's being the most gameable one with a reasonable effect).toctheyounger wrote: ↑4 years agoIt compares pretty favorably in the cycle of flip lands from the set, purely because more so than any others from the cycle it gives you continued value even if you don't flip it.
I think the best one is probably Journey to Eternity/Atzal, Cave of Eternity, which has been a scourge in my group, simply because it is extremely easy to enable, provides some great value as an enchantment, and can cause problems/loops with EWit, or other creatures. The ease of flippage + silly value just crushes it, IMO.
- toctheyounger
- Posts: 4011
- Joined: 5 years ago
- Pronoun: he / him
- Location: Auckland, New Zealand
The bar is pretty low for most of them. Of the mono colours only Itlimoc and Azcanta are widely playable. It probably sits in the middle of these for value if you can't (or don't want to) flip it, with Azcanta topping it and Itlimoc having a relatively tame ETB effect.Sinis wrote: ↑4 years agoOh, I don't know; it compares favourably to Path of Mettle, Profane Procession and Hadana's Climb, but those are all pretty bad (of those, Hadana's being the most gameable one with a reasonable effect).toctheyounger wrote: ↑4 years agoIt compares pretty favorably in the cycle of flip lands from the set, purely because more so than any others from the cycle it gives you continued value even if you don't flip it.
I think the best one is probably Journey to Eternity/Atzal, Cave of Eternity, which has been a scourge in my group, simply because it is extremely easy to enable, provides some great value as an enchantment, and can cause problems/loops with EWit, or other creatures. The ease of flippage + silly value just crushes it, IMO.
For the enemy colours most of them are pretty underwhelming. In my play with Atzal I've found it very resource thirsty. If you're in a deck with lean mana it's not really going to do much for you, and you really need to be able to sac your enchanted creature yourself, because there's no way the table wants Atzal flipped. Besides, it's value really does come from flipping it, the enchantment is fine but it is a one time thing with no real enduring value innately. And that's more what I was getting at with Catlacan; you get an Academy if you flip it, but if you can't or choose not to, you still get a steady stream of treasure tokens provided you can connect, which is pretty decent.
- MeowZeDung
- Posts: 1117
- Joined: 4 years ago
- Pronoun: Unlisted
I really love the design, and the power is certainly there. I've personally only ever flipped it once, and then promptly had access to all the mana in the world. The trick is where to justify a card slot for it. There's plenty of good homes for it, but not in my current decks unfortunately. It comes close in my Jhoira, Weatherlight Captain, but my particular build isn't doing a ton on the combat step, so I wouldn't be making a lot of treasure. The other contender would be Brudiclad, Telchor Engineer, who would love the tokens and is usually connecting with at least one attacker, but currently has better options for token creation beyond 1 treasure per turn. This is in the same "Gosh, I love this card and really want to play it. . . but where?" category that I have Assemble the Legion, Ojutai Exemplars, Mizzium Transreliquat, etc. in.
Kykar primer and other active decks (click!)
Storm the Vault tilts me slightly, mostly because it's another artifact-friendly card for Breya, Etherium Shaper decks that I can't play in my Sharuum the Hegemon deck. Rawr.
Other than that, it's certainly a powerful effect - Tolarian Academy is banned for a reason. That said, it also requires a significant investment to flip - five artifacts is easy for dedicated artifact decks, but difficult to splash for. It does self-enable, at least. You need to have creatures to attack with, which may or may not be available (again, Breya's Thopters are a natural fit here). Note that similar to Thopter Spy Network, you can get multiple triggers in a single combat by attacking multiple people - it triggers once per player hit.
Examining the overall package, if you expect to flip it immediately, it's sort of like a super-Thran Dynamo that enters tapped (unless you have instants to spend your mana on, which you probably do). Which is a pretty good deal. It's also significantly better than Blinkmoth Urn, in that it isn't symmetric and you don't have to wait a full turn cycle for the payoff.
Side note: I really wish Path of Mettle were better - I'd love to play it in my Samut, Voice of Dissent deck, since it seems like a perfect fit there (synergizes with keywords, I have ways to untap lands, etc). Except I'm running a bunch of X/1s that die to the trigger, and I'll never flip it before I hit 5 mana and can play Samut, which means I can't run it as ramp. Rawr again.
Other than that, it's certainly a powerful effect - Tolarian Academy is banned for a reason. That said, it also requires a significant investment to flip - five artifacts is easy for dedicated artifact decks, but difficult to splash for. It does self-enable, at least. You need to have creatures to attack with, which may or may not be available (again, Breya's Thopters are a natural fit here). Note that similar to Thopter Spy Network, you can get multiple triggers in a single combat by attacking multiple people - it triggers once per player hit.
Examining the overall package, if you expect to flip it immediately, it's sort of like a super-Thran Dynamo that enters tapped (unless you have instants to spend your mana on, which you probably do). Which is a pretty good deal. It's also significantly better than Blinkmoth Urn, in that it isn't symmetric and you don't have to wait a full turn cycle for the payoff.
Side note: I really wish Path of Mettle were better - I'd love to play it in my Samut, Voice of Dissent deck, since it seems like a perfect fit there (synergizes with keywords, I have ways to untap lands, etc). Except I'm running a bunch of X/1s that die to the trigger, and I'll never flip it before I hit 5 mana and can play Samut, which means I can't run it as ramp. Rawr again.
- MeowZeDung
- Posts: 1117
- Joined: 4 years ago
- Pronoun: Unlisted
-
3drinks Kaalia's Personal Liaison
- Posts: 5001
- Joined: 5 years ago
- Pronoun: he / him
- Location: Ruined City of Drannith, Ikoria
Tuesday, February 4th, 2020; Gadwick, the Wizened
It feels like it plays similar to a Nin, the Pain Artist;deck without . I'm not sure how accurate that is, or why I would play this over Nin.
It feels like it plays similar to a Nin, the Pain Artist;deck without . I'm not sure how accurate that is, or why I would play this over Nin.
Steel Sabotage'ng Orbs of Mellowness since 2011.
I collect Kaalia of the Vast normal-size cards. Do you have any extra taking up space in your binder? Help me grow my collection!
Kaalia HQ
I collect Kaalia of the Vast normal-size cards. Do you have any extra taking up space in your binder? Help me grow my collection!
Kaalia HQ
Okay, it has a second sentence in there. What can you do with that? Lots of Dismiss into Dream triggers, or shutting down their attack step.3drinks wrote: ↑4 years agoTuesday, February 4th, 2020; Gadwick, the Wizened
It feels like it plays similar to a Nin, the Pain Artist;deck without . I'm not sure how accurate that is, or why I would play this over Nin.
I don't think Gadwick is great, but I don't think she's awful, either.
- toctheyounger
- Posts: 4011
- Joined: 5 years ago
- Pronoun: he / him
- Location: Auckland, New Zealand
She? I assumed as a Merlin archetype that it was a male character. Never really looked closely at the art. You know what they say about assumptions I guess.
I feel like there's enough to do with Gadwick around the second sentence; Dismiss into Dream, Willbreaker and various tap locks . I just don't think that's much fun, personally. She's definitely not in the 99 either. Seems like a card you would have to run as commander.
Gadwick is male. You can tell from the Flavor text (and the art if you look close enough).toctheyounger wrote: ↑4 years agoShe? I assumed as a Merlin archetype that it was a male character. Never really looked closely at the art. You know what they say about assumptions I guess.
I feel like there's enough to do with Gadwick around the second sentence; Dismiss into Dream, Willbreaker and various tap locks . I just don't think that's much fun, personally. She's definitely not in the 99 either. Seems like a card you would have to run as commander.
Speaking of character gender, it was funny to stand around in a shop the other week (right around THB's release) catching bits of different conversations when Ashiok is discussed.
Chainer
(rebuild after Geth)
- toctheyounger
- Posts: 4011
- Joined: 5 years ago
- Pronoun: he / him
- Location: Auckland, New Zealand
Oh, his. Literally the first word. Thanks for that lol. I'll assume typo from Sinis then.WizardMN wrote: ↑4 years agoGadwick is male. You can tell from the Flavor text (and the art if you look close enough).toctheyounger wrote: ↑4 years agoShe? I assumed as a Merlin archetype that it was a male character. Never really looked closely at the art. You know what they say about assumptions I guess.
I feel like there's enough to do with Gadwick around the second sentence; Dismiss into Dream, Willbreaker and various tap locks . I just don't think that's much fun, personally. She's definitely not in the 99 either. Seems like a card you would have to run as commander.
Whoops! My wires are crossed.toctheyounger wrote: ↑4 years agoShe? I assumed as a Merlin archetype that it was a male character. Never really looked closely at the art. You know what they say about assumptions I guess.
I guess, I'm blinded by the fact I like to draw cards, and that she then rewards those card draws by permitting you to squeeze a tiny bit more out of some of them. Perhaps not much fun, though.toctheyounger wrote: ↑4 years agoI feel like there's enough to do with Gadwick around the second sentence; Dismiss into Dream, Willbreaker and various tap locks . I just don't think that's much fun, personally. She's definitely not in the 99 either. Seems like a card you would have to run as commander.
I'm planning to try out Gadwick in a Naban, Dean of Iteration deck (once it gets built, that is), which I think should make Gadwick's output a bit better. Outside of that I'm not sure where he'd fit.
Gadwick is an exceedingly boring Commander option. Someone runs him in my playgroup and the one game I played against him ended after two hours with people conceding out of boredom.
Looking at EDHREC, the two most common cards in Gadwick, after Sol Ring and Counterspell, are Laboratory Maniac and Jace, Wielder of Mysteries. The Dramatic Reversal-Isochron Scepter|MRD combo is missing from a large number of these decks, so at least a quarter of those decks are trying to draw themselves out without infinite draw. It reminds me of the U/W control decks in Standard that ran Teferi, Hero of Dominaria, where the only win con was to get his emblem then use his -3 on himself repeatedly so you never deck out, but eventually your opponent will. Add in an two (or more) extra players and 39 extra cards per deck and you have a recipe for an obnoxious game.
He's probably fine in the 99 as another Blue Sun's Zenith, but as a Commander you have better options whether you're going for combo, wizard tribal or Dismiss into Dream/Willbreaker shenanigans.
Looking at EDHREC, the two most common cards in Gadwick, after Sol Ring and Counterspell, are Laboratory Maniac and Jace, Wielder of Mysteries. The Dramatic Reversal-Isochron Scepter|MRD combo is missing from a large number of these decks, so at least a quarter of those decks are trying to draw themselves out without infinite draw. It reminds me of the U/W control decks in Standard that ran Teferi, Hero of Dominaria, where the only win con was to get his emblem then use his -3 on himself repeatedly so you never deck out, but eventually your opponent will. Add in an two (or more) extra players and 39 extra cards per deck and you have a recipe for an obnoxious game.
He's probably fine in the 99 as another Blue Sun's Zenith, but as a Commander you have better options whether you're going for combo, wizard tribal or Dismiss into Dream/Willbreaker shenanigans.