[OAO] OneAndOnly's Custom Card Thread

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OneAndOnly
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Post by OneAndOnly » 7 months ago

Fire and Forget -- 1RU
Instant
Fire and Forget deals three damage to target creature, planeswalker, or battle. If damage is dealt this way, that permanent loses all abilities until end of turn.

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OneAndOnly
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Post by OneAndOnly » 7 months ago

Curse of Imprecision -- 1RR
Enchantment - Curse {R}
Enchant player
If a spell or ability controlled by enchanted player would target a single target, that spell or ability targets a random target with the same qualifications instead.

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Post by OneAndOnly » 7 months ago

Master of Miniatures -- 1WU
Creature - Human Wizard {U}
When Master of Miniatures enters the battlefield, you may have another target creature become 1/1 and lose all abilities until Master of Miniatures leaves the battlefield.
"So small, so delicate. You'll fit quite nicely into my toy box!"
2/2
Last edited by OneAndOnly 7 months ago, edited 1 time in total.

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OneAndOnly
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Post by OneAndOnly » 7 months ago

Lat-Nam Bookkeeper - 3U
Ceature - Human Wizard {R}
The first time you cast a spell each turn, you may cast a spell that doesn't share a color with it but has the same mana value without paying its cost.
2/2

"The first time you cast a spell" versus "Whenever you cast the first spell each turn". Discuss.
Last edited by OneAndOnly 7 months ago, edited 1 time in total.

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Post by Sporegorger_Dragon » 7 months ago

OneAndOnly wrote:
7 months ago
share a child with it
I beg your pardon?
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021

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OneAndOnly
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Post by OneAndOnly » 7 months ago

What a surprising typo! Now I want to make it mean something.

But the original intent was "doesn't share a color" - a little more typical MtG!




P.S. thanks for reading my thread

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Post by OneAndOnly » 7 months ago

Relentless Repetition -- 1UUUR
Enchantment {R}
Flash
When Relentless Repetition enters the battlefield, counter target spell, then choose one:
* At the beginning of your upkeep, copy that spell and cast it without paying its mana cost.
* At the beginning of your end step, copy that spell and cast it without paying its mana cost.

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Post by OneAndOnly » 7 months ago

Amizura Zoologist -- WRGG
Creature - Human Druid
Haste, flying, reach, trample
At the beginning of your upkeep, create one of the following that hasn't been created this way before:
* A 1/3 white Bird creature token with flying;
* A 3/1 red Centaur creature token with haste;
* A 2/4 green Spider creature token with reach;
* A 4/2 green Beast creature token with trample.
4/4
Last edited by OneAndOnly 7 months ago, edited 1 time in total.

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Post by OneAndOnly » 7 months ago

Humble Brag - 2B
Sorcery {U}
Target creature's base power and toughness become 0/0. Then, that creature gets+5/+5 until end of turn.

More like, "brag, then humble," but you get the drift.

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Post by OneAndOnly » 7 months ago

Junkyard Fire -- 2R
Sorcery
Scrounge (As you cast this spell, you may search your library for a card with an identical mana cost and exile it. If you do, copy this spell, then shuffle.)
Junkyard Fire deals three damage to any target.

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Post by OneAndOnly » 7 months ago

Pick on the Youngest Sibling - UR
Sorcery
Gain control of target creature until the next phase or step begins. If Pick on the Youngest Sibling targets a creature that has or is tied for the lowest mana value, untap that creature and gain control of it until end of turn instead.

I want to keyword this.
Last edited by OneAndOnly 7 months ago, edited 1 time in total.

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OneAndOnly
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Post by OneAndOnly » 7 months ago

A different take on comes-into-play-tapped lands:

Statuary Garden
Land {U}
T: Add C. Statuary Garden becomes a Plains.

Submerged Isle
Land {U}
T: Add C. Submerged Isle becomes an Island.

Petrified Forest
Land {U}
T: Add C. Petrified Forest becomes a Forest.

Probably would be a DFC nowadays, though that has implications.

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Post by OneAndOnly » 7 months ago

Committed to the Struggle -- 2W
Enchantment
Creatures can't attack unless each other creature controlled by that player also attack.

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Post by OneAndOnly » 6 months ago

Zaba the Bondless -- 1UW
Legendary Creature - Snake Artificer {R}
Creatures with more Equipment attached to them than their power can't attack or activate abilities.
3, T: Create a Cursed Sword artifact token with "Equip creature" and "Equipped creature gets -1/-0", then attach it to target creature an opponent controls.
3/2

Yes, it's an equip ability without an associated cost!

EDIT: Forgot an important phrase. Thanks, SGD! Also realized this was soooo much more UW than RBG.
Last edited by OneAndOnly 6 months ago, edited 2 times in total.

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Sporegorger_Dragon
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Post by Sporegorger_Dragon » 6 months ago

OneAndOnly wrote:
6 months ago
Yes, it's an equip ability without an associated cost!
Doesn't this mean you can't attach it at all, because you can't pay the cost? Like Lotus Bloom, etc.

Also, as-worded you can't equip it to an opponent's creature, because the equip ability is specifically tied to "creature you control"; you need a different ability to attach it to an opponent's creature, see Bloodthirsty Blade.
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Post by OneAndOnly » 6 months ago

Novice Militia -- W
Creature - Human Soldier {C}
As long as you control another Soldier, Novice Militia gets +1/+0 and has first strike.
1/1


Core set cycle, obvs.

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Post by OneAndOnly » 6 months ago

Heirloom Sword -- 2
Artifact - Treasure
Whenever a creature you control deals 4 or more damage to an opponent, if Heirloom Sword isn't an Equipment, it becomes an Equipment attached to that creature and gains "Equipped creature gets +4/+0 and has vigilance and indestructible."

Playing around with non-equippable Equipment some more.

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Post by user_938036 » 6 months ago

OneAndOnly wrote:
6 months ago
Heirloom Sword -- 2
Artifact - Treasure
Whenever a creature you control deals 4 or more damage to an opponent, if Heirloom Sword isn't an Equipment, it becomes an Equipment attached to that creature and gains "Equipped creature gets +4/+0 and has vigilance and indestructible."

Playing around with non-equippable Equipment some more.
While a very niche case. It would be cool if it always had "Equipped creature gets +4/+0 and has vigilance and indestructible." To combo with Bludgeon Brawl and any future similar cards.

Regardless, this is some interesting design space. The Troupe of the legendary equipment that has to recognize its wielder.

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Post by void_nothing » 6 months ago

Another minor thing to note is that the Treasure subtype doesn't inherently grant abilities, so you'd have to write out "T, Sacrifice this: Add one mana of any color."
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Post by OneAndOnly » 6 months ago

Undercover Sleuth -- 3U
Creature - Human Rogue {U}
When Undercover Sleuth enters the battlefield, create three Clue Equipment artifact tokens and attach them to it.
As long as Undercover Sleuth has one or more Clues attached to it, it has skulk.
Undercover Sleuth has ward equal to the number of Clues attached to it.
3/3

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Post by OneAndOnly » 6 months ago

Orglit Houndmaster -- 1RR
Creature - Orglit Ranger {U}
1RR, t: Orglit Houndmaster fights target creature. Then, create a 2/2 red Hound creature token, and then that token and that creature fight.
2/2

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Post by OneAndOnly » 6 months ago

Cielissa, Woven from Light -- 1WWW
Planeswalker - Cielissa {M}
Loyalty abilities of Cielissa can be activated whenever you could play an instant.
0: Target creature gains indestructible and inviolate until end of turn.
0: This turn, target creature deals damage in the form of putting loyalty counters on Cielissa.
0: Your life total becomes equal to the number of loyalty counters on Cielissa.
3

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Post by OneAndOnly » 6 months ago

House of Earth and Sky -- 2GG
Sorcery
Search your library for a basic land card and put it onto the battlefield, then shuffle.
Each player builds a house of cards using only lands they control. The player who builds the highest house of cards creates an 8/8 colorless Golem artifact creature.

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Post by OneAndOnly » 6 months ago

Ivy-er Elemental -- XG
Creature - Plant Elemental {U}
Ivy-er Elemental enters the battlefield with X +1/+1 counters on it. If X is 5 or greater, also put a provoke, reach, or trample counter on it.
0/0

A little power creep?

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Post by OneAndOnly » 6 months ago

Darker Half -- 1UB
Sorcery {U}
Create a token copy of target creature. That token and that creature fight.

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