[OAO] OneAndOnly's Custom Card Thread

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OneAndOnly
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Post by OneAndOnly » 1 year ago

Drell Warhopper - 1b
Creature - Toad Warrior {C}
Drell Warhopper can't be blocked by black or artifact creatures.
"Some say the Drell's war-croaks fill them with fear. I find it's a more unsettling emotion ... " - Yannus Ja, remnant captain
2/1

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Post by void_nothing » 1 year ago

OneAndOnly wrote:
1 year ago
Drell Warhopper - 1b
Creature - Toad Warrior {C}
Drell Warhopper can't be blocked by black or artifact creatures.
"Some say the Drell's war-croaks fill them with fear. I find it's a more unsettling emotion ... " - Yannus Ja, remnant captain
2/1
Mechanize is pretty flavorful, and this is a Mel-satisfying, clever way of hosing it.
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Post by OneAndOnly » 1 year ago

Mechanize is interesting; I initially found it hard to balance, especially since it's centered in red and blue. Those two traditionally have weaker creatures, but mechanize immediately can boost everything by +1/+1 . That being said, I was looking at Kaladesh and fabricate, which doesn't *quite* play in the same space, and came away with lots of ideas.

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Post by OneAndOnly » 1 year ago

Streamline -- W
Instant
Target creature's base power and toughness becomes equal to its current power and toughness. Exile all modifications attached to it. (Modifications are Auras, Equipment, and counters.)
.
Harrahaba, the Illness -- 2BB
Legendary Creature - Human Carrier
Infect, poisonous 1, toxic 1, wither
-1/-1 counters on your opponents' creatures count as stun counters.
2/4

A little much, maybe?

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Post by OneAndOnly » 1 year ago

What Many People Want in Commander - 3W
Legendary Creature - Human Cleric
Eminence - As long as What Many People Want in Commander is on the battlefield or in the command zone, you don't lose the game for having ten poison counters, but twenty instead.
3/3

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Post by OneAndOnly » 1 year ago

Dormus of the Bloody Maul - 2RR
Legendary Creature - Human Barbarian {M}
Haste, stature
When Dormus enters the battlefield, spells cast this turn are 2/2 red Barbarian creature spells. (When they resolve, they become a token.)
Whenever Dormus attacks, gain control of target Barbarian token. It gains haste and attacks the same player or planeswalker Dormus is attacking.
3/3
.
Issla of the Flowery Veil - 2gg
Legendary Creature - Human Druid
When Issla enters the battlefield, spells cast this turn are green spells named Strew Flowers with "When this spell resolves, search your library for a land card, reveal it, and put it into your hand."
2/4


I'm sure there could be more.

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Post by OneAndOnly » 1 year ago

Rise from Below - 2WB
Sorcery {R}
Choose one. If a creature you controlled died this turn, you may choose both.
* Return target creature card from the graveyard to the battlefield.
* Create a 2/2 black Zombie creature token.
Last edited by OneAndOnly 1 year ago, edited 2 times in total.

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Post by OneAndOnly » 1 year ago

Voporwhorl Efreet - 3RR
Creature - Efreet {M}
If a red instant, sorcery, or activated ability would deal damage, it deals damage equal to the amount of mana spent to cast that spell or activate that ability instead.
5/3
.
Mindwhirl Djinn - 3uu
Creature - Djinn {M}
Flying
If a blue instant, sorcery, or activated ability would cause a player to draw cards, that player mills cards equal to the amount of mana spent to cast that spell or activate that ability instead.
3/5


.

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Post by OneAndOnly » 1 year ago

Triple Threat - R
Instant {R}
When you cast Triple Threat, copy it twice. You must choose a different target for each copy.
Triple Threat deals 1 damage to any target.
Last edited by OneAndOnly 1 year ago, edited 1 time in total.

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Post by OneAndOnly » 1 year ago

Mist Elemental -- 3U
Creature - Elemental {U}
Flying
Whenever a creature you control enters the battlefield, exile Mist Elemental from the graveyard. If you do, put a flying counter on that creature.
3/3

/cycle

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Post by OneAndOnly » 1 year ago

Recalculate cost - (cost) -Change the text of this spell by increasing our decreasing any number word on it by one for each time the recalculate cost is paid.

More or Less as a set mechanic? It seem much less silver-bordered when it can only reference the card its on, and the cost can be dialed in more precisely. It is essentially a nerdier multi kicker.

Other possible implications... "Good teammates may help recalculate this spell," or "if you recalculated this spell three or more times..."

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Post by Sporegorger_Dragon » 1 year ago

OneAndOnly wrote:
1 year ago
It seem much less silver-bordered when it can only reference the card its on, and the cost can be dialed in more precisely.
Hmmm, probably not as a set mechanic, but something like cleave, to spice up a set. Recalculate reminds me a lot of cleave actually; seemingly wacky, but actually workable in practice.

I understand you used the term "number word" so it would not effect things like mana costs, power and toughness, p/t boost, +1/+1 counters (so that they become +2/+2 counters, etc), but a lot of players are going to be confused by that. That might be a hurdle.
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Post by OneAndOnly » 1 year ago

The joy of having it as a set mechanic is that you can simply not put it on cards that would cause confusion. "Draw two cards" and "Return up to one card from your graveyard to your hand" would be okay; "Target player loses two life and you gain two life" problematic but explainable.

Edit- Also, recalculating "Put one +1/+1 counter on target creature" would yield, "Put two counters on ... " rather than "Put a +2/+2 counter on...." Although I suppose +1/+2 or +2/+1 counters could also be logically inferred.

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Post by OneAndOnly » 1 year ago

Carrion for Crows -- 3B
Instant
The next time a creature would die this turn, you may exile it instead. If you do, choose one -- Its controller loses life equal to its power; or create a number of 1/1 black Bird creature tokens with flying equal to its toughness.
Conjoin -- If you have three or more black creature cards in the graveyard, choose both.

I'm not so sure about Conjoin. It's meant to be a variant on entwine, but checks a condition rather than requires payment. I think it dwells on having three {color} creature cards in the graveyard -- ancestral spirits guiding the energies of the spell -- but it may need more variability than that. Conjoin 3? "Conjoin 3 black" sounds, ugh.

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Post by OneAndOnly » 1 year ago

Verlazan Explorer -- 1G
Creature - Elf Scout
Whenever you play a foreign land, put a +1/+1 counter on Verlazan Explorer and untap it. (A foreign land is a land that has a subtype not shared amongst lands you already control.)
Whenever you play a familiar land, tap Verlazan Explorer. (A familiar land is a land that shares a subtype with one or more lands you already control.)
2/1

Gets a little weird when you consider lands with more than one subtype; e.g., a Taiga might just be both familiar and foreign. Hrm.
Last edited by OneAndOnly 1 year ago, edited 1 time in total.

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Post by OneAndOnly » 1 year ago

Recall Resources - BG
Instant {U}
Return target card with a mana abjlity in your graveyard to your hand.

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Post by OneAndOnly » 1 year ago

Annonc Celebration - 4GG
Sorcery {R}
You and each teammate with less life than you create up to four 1/1 white Citizen tokens. (You decide which players create how many creatures. )
You and each teammates with more life than you distribute up to for+1/+1 counters amongst creatures you collectively control.

Both effects seem to require novel wording. The idea behind the first is that for creature token are created, distributed amongst players A ... Z. (It could be just you, it could be all three player in an Emperor game.)

The second ability would distribute four counters, again amongst some selection of players, regardless of who controls them.

In a 1v1 game, you get to make all four tokens and distribute all four counters, which I feel is appropriately costed.

Thoughts?

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Post by OneAndOnly » 1 year ago

Orglit Tribe-Caller - 1RRR
Creature - Orglit Barbarian Shaman {R}
Haste, menace
When Orglit Tribe-Caller enters the battlefield, you may have any number of permanents you control becomes a copy of our until end of turn.
3/1

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Post by OneAndOnly » 1 year ago

Orglit Firefinger -- R
Creature - Orglit Archer {C}
T: Orglit Fireflinger deals one damage to any target. If that target is a stronger creature, it deals two damage to it instead. (A creature is stronger if it has greater combined power and toughness.)
1/1
.
Orglit Crowdpusher -- 1R
Creature - Orglit Barbarian
Orglit Crowdpusher can't be blocked by weaker creatures. (A creature is weaker if it has lower combined power and toughness.)
2/1

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Post by OneAndOnly » 1 year ago

Henneke Lancer -- 3W
Creature - Human Knight
Whenever Henneke Lancer becomes blocked by a weaker creature, it gains first strike until end of turn.
Whenever Henneke Lancer becomes blocked by a stronger creature, it gains double strike until end of turn.
3/3

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Post by OneAndOnly » 1 year ago

Hide Underground -- 3WWU
Sorcery {R}
Turn any number of creatures face-down. (They're colorless 2/2 creatures.)
Destroy each creature that has one or more colors.

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Post by OneAndOnly » 1 year ago

Henneke Cavalry - 2w
Creature - Human Knight {U}
Protection from creatures with stun counters
Whenever Henneke Cavalry blocks or becomes blocked by a stronger creature, put a stun counter on that creature.
2/2
.
Lyaza, Mistress of Whips - 2bb
Legendary Creature - Gorgon {R}
Whenever Lyaza deals combat damage to a creature, put that many stun counters on that creature.
If damage would be removed from a creature with a stun counter on it, remove a stun counter from it instead.
3/6
Last edited by OneAndOnly 1 year ago, edited 1 time in total.

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Post by OneAndOnly » 1 year ago

Kirril, Status Climber -- WWBB
Legendary Creature - Human Noble Assassin
WB, T: Destroy target stronger creature. Put a +1/+1 counter on Kirril.
3/2

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Post by OneAndOnly » 1 year ago

Hero of Prasser Point - 2ww
Creature - Knight {R}
First strike
Whenever a stronger creature dies, if Hero of Prasser Point dealt combat damage to it this turn, put a +1/+1 counter on each creature you control that's weaker than that creature.
2/2

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Post by OneAndOnly » 1 year ago

Intrrestingly, the stronger/weaker dynamic lets me pull off something like the following:

Evening Departure - UB
Sorcery
Choose two target creatures. Return the stronger one to its owner's hand, then destroy the weaker one.

Separate Ways - UB
Sorcery
Choose two target creatures. Return the weaker one to its owner's hand, then destroy the stronger one.


These seem to be identical to the following card ...

Get Thee Hence - UB
Sorcery
Choose two target creatures. Return one to its owner's hand, then destroy the other.

... I find that baking the decision into them clarifies the difference in deckbuilding and playstyles that they represent. But it's possible thst I'm overthinking this.

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