[OAO] OneAndOnly's Custom Card Thread
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- OneAndOnly
- Posts: 2371
- Joined: 4 years ago
- Pronoun: he / him
Drell Warhopper -
Creature - Toad Warrior {C}
Drell Warhopper can't be blocked by black or artifact creatures.
"Some say the Drell's war-croaks fill them with fear. I find it's a more unsettling emotion ... " - Yannus Ja, remnant captain
2/1
Creature - Toad Warrior {C}
Drell Warhopper can't be blocked by black or artifact creatures.
"Some say the Drell's war-croaks fill them with fear. I find it's a more unsettling emotion ... " - Yannus Ja, remnant captain
2/1
-
void_nothing Look On My Sash...
- Posts: 15305
- Joined: 5 years ago
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- Location: Tal Terig, Zendikar
Mechanize is pretty flavorful, and this is a Mel-satisfying, clever way of hosing it.OneAndOnly wrote: ↑1 year agoDrell Warhopper -
Creature - Toad Warrior {C}
Drell Warhopper can't be blocked by black or artifact creatures.
"Some say the Drell's war-croaks fill them with fear. I find it's a more unsettling emotion ... " - Yannus Ja, remnant captain
2/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.
The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type
The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type
- OneAndOnly
- Posts: 2371
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Mechanize is interesting; I initially found it hard to balance, especially since it's centered in red and blue. Those two traditionally have weaker creatures, but mechanize immediately can boost everything by +1/+1 . That being said, I was looking at Kaladesh and fabricate, which doesn't *quite* play in the same space, and came away with lots of ideas.
- OneAndOnly
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Streamline --
Instant
Target creature's base power and toughness becomes equal to its current power and toughness. Exile all modifications attached to it. (Modifications are Auras, Equipment, and counters.)
.
Harrahaba, the Illness --
Legendary Creature - Human Carrier
Infect, poisonous 1, toxic 1, wither
-1/-1 counters on your opponents' creatures count as stun counters.
2/4
A little much, maybe?
Instant
Target creature's base power and toughness becomes equal to its current power and toughness. Exile all modifications attached to it. (Modifications are Auras, Equipment, and counters.)
.
Harrahaba, the Illness --
Legendary Creature - Human Carrier
Infect, poisonous 1, toxic 1, wither
-1/-1 counters on your opponents' creatures count as stun counters.
2/4
A little much, maybe?
- OneAndOnly
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What Many People Want in Commander -
Legendary Creature - Human Cleric
Eminence - As long as What Many People Want in Commander is on the battlefield or in the command zone, you don't lose the game for having ten poison counters, but twenty instead.
3/3
Legendary Creature - Human Cleric
Eminence - As long as What Many People Want in Commander is on the battlefield or in the command zone, you don't lose the game for having ten poison counters, but twenty instead.
3/3
- OneAndOnly
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Dormus of the Bloody Maul -
Legendary Creature - Human Barbarian {M}
Haste, stature
When Dormus enters the battlefield, spells cast this turn are 2/2 red Barbarian creature spells. (When they resolve, they become a token.)
Whenever Dormus attacks, gain control of target Barbarian token. It gains haste and attacks the same player or planeswalker Dormus is attacking.
3/3
.
Issla of the Flowery Veil -
Legendary Creature - Human Druid
When Issla enters the battlefield, spells cast this turn are green spells named Strew Flowers with "When this spell resolves, search your library for a land card, reveal it, and put it into your hand."
2/4
I'm sure there could be more.
Legendary Creature - Human Barbarian {M}
Haste, stature
When Dormus enters the battlefield, spells cast this turn are 2/2 red Barbarian creature spells. (When they resolve, they become a token.)
Whenever Dormus attacks, gain control of target Barbarian token. It gains haste and attacks the same player or planeswalker Dormus is attacking.
3/3
.
Issla of the Flowery Veil -
Legendary Creature - Human Druid
When Issla enters the battlefield, spells cast this turn are green spells named Strew Flowers with "When this spell resolves, search your library for a land card, reveal it, and put it into your hand."
2/4
I'm sure there could be more.
- OneAndOnly
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Rise from Below -
Sorcery {R}
Choose one. If a creature you controlled died this turn, you may choose both.
* Return target creature card from the graveyard to the battlefield.
* Create a 2/2 black Zombie creature token.
Sorcery {R}
Choose one. If a creature you controlled died this turn, you may choose both.
* Return target creature card from the graveyard to the battlefield.
* Create a 2/2 black Zombie creature token.
Last edited by OneAndOnly 1 year ago, edited 2 times in total.
- OneAndOnly
- Posts: 2371
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Voporwhorl Efreet -
Creature - Efreet {M}
If a red instant, sorcery, or activated ability would deal damage, it deals damage equal to the amount of mana spent to cast that spell or activate that ability instead.
5/3
.
Mindwhirl Djinn -
Creature - Djinn {M}
Flying
If a blue instant, sorcery, or activated ability would cause a player to draw cards, that player mills cards equal to the amount of mana spent to cast that spell or activate that ability instead.
3/5
.
Creature - Efreet {M}
If a red instant, sorcery, or activated ability would deal damage, it deals damage equal to the amount of mana spent to cast that spell or activate that ability instead.
5/3
.
Mindwhirl Djinn -
Creature - Djinn {M}
Flying
If a blue instant, sorcery, or activated ability would cause a player to draw cards, that player mills cards equal to the amount of mana spent to cast that spell or activate that ability instead.
3/5
.
- OneAndOnly
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Triple Threat -
Instant {R}
When you cast Triple Threat, copy it twice. You must choose a different target for each copy.
Triple Threat deals 1 damage to any target.
Instant {R}
When you cast Triple Threat, copy it twice. You must choose a different target for each copy.
Triple Threat deals 1 damage to any target.
Last edited by OneAndOnly 1 year ago, edited 1 time in total.
- OneAndOnly
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Mist Elemental --
Creature - Elemental {U}
Flying
Whenever a creature you control enters the battlefield, exile Mist Elemental from the graveyard. If you do, put a flying counter on that creature.
3/3
/cycle
Creature - Elemental {U}
Flying
Whenever a creature you control enters the battlefield, exile Mist Elemental from the graveyard. If you do, put a flying counter on that creature.
3/3
/cycle
- OneAndOnly
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Recalculate cost - (cost) -Change the text of this spell by increasing our decreasing any number word on it by one for each time the recalculate cost is paid.
More or Less as a set mechanic? It seem much less silver-bordered when it can only reference the card its on, and the cost can be dialed in more precisely. It is essentially a nerdier multi kicker.
Other possible implications... "Good teammates may help recalculate this spell," or "if you recalculated this spell three or more times..."
More or Less as a set mechanic? It seem much less silver-bordered when it can only reference the card its on, and the cost can be dialed in more precisely. It is essentially a nerdier multi kicker.
Other possible implications... "Good teammates may help recalculate this spell," or "if you recalculated this spell three or more times..."
- Sporegorger_Dragon
- Posts: 2022
- Joined: 3 years ago
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Hmmm, probably not as a set mechanic, but something like cleave, to spice up a set. Recalculate reminds me a lot of cleave actually; seemingly wacky, but actually workable in practice.OneAndOnly wrote: ↑1 year agoIt seem much less silver-bordered when it can only reference the card its on, and the cost can be dialed in more precisely.
I understand you used the term "number word" so it would not effect things like mana costs, power and toughness, p/t boost, +1/+1 counters (so that they become +2/+2 counters, etc), but a lot of players are going to be confused by that. That might be a hurdle.
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021
- OneAndOnly
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The joy of having it as a set mechanic is that you can simply not put it on cards that would cause confusion. "Draw two cards" and "Return up to one card from your graveyard to your hand" would be okay; "Target player loses two life and you gain two life" problematic but explainable.
Edit- Also, recalculating "Put one +1/+1 counter on target creature" would yield, "Put two counters on ... " rather than "Put a +2/+2 counter on...." Although I suppose +1/+2 or +2/+1 counters could also be logically inferred.
Edit- Also, recalculating "Put one +1/+1 counter on target creature" would yield, "Put two counters on ... " rather than "Put a +2/+2 counter on...." Although I suppose +1/+2 or +2/+1 counters could also be logically inferred.
- OneAndOnly
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Carrion for Crows --
Instant
The next time a creature would die this turn, you may exile it instead. If you do, choose one -- Its controller loses life equal to its power; or create a number of 1/1 black Bird creature tokens with flying equal to its toughness.
Conjoin -- If you have three or more black creature cards in the graveyard, choose both.
I'm not so sure about Conjoin. It's meant to be a variant on entwine, but checks a condition rather than requires payment. I think it dwells on having three {color} creature cards in the graveyard -- ancestral spirits guiding the energies of the spell -- but it may need more variability than that. Conjoin 3? "Conjoin 3 black" sounds, ugh.
Instant
The next time a creature would die this turn, you may exile it instead. If you do, choose one -- Its controller loses life equal to its power; or create a number of 1/1 black Bird creature tokens with flying equal to its toughness.
Conjoin -- If you have three or more black creature cards in the graveyard, choose both.
I'm not so sure about Conjoin. It's meant to be a variant on entwine, but checks a condition rather than requires payment. I think it dwells on having three {color} creature cards in the graveyard -- ancestral spirits guiding the energies of the spell -- but it may need more variability than that. Conjoin 3? "Conjoin 3 black" sounds, ugh.
- OneAndOnly
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Verlazan Explorer --
Creature - Elf Scout
Whenever you play a foreign land, put a +1/+1 counter on Verlazan Explorer and untap it. (A foreign land is a land that has a subtype not shared amongst lands you already control.)
Whenever you play a familiar land, tap Verlazan Explorer. (A familiar land is a land that shares a subtype with one or more lands you already control.)
2/1
Gets a little weird when you consider lands with more than one subtype; e.g., a Taiga might just be both familiar and foreign. Hrm.
Creature - Elf Scout
Whenever you play a foreign land, put a +1/+1 counter on Verlazan Explorer and untap it. (A foreign land is a land that has a subtype not shared amongst lands you already control.)
Whenever you play a familiar land, tap Verlazan Explorer. (A familiar land is a land that shares a subtype with one or more lands you already control.)
2/1
Gets a little weird when you consider lands with more than one subtype; e.g., a Taiga might just be both familiar and foreign. Hrm.
Last edited by OneAndOnly 1 year ago, edited 1 time in total.
- OneAndOnly
- Posts: 2371
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Recall Resources -
Instant {U}
Return target card with a mana abjlity in your graveyard to your hand.
Instant {U}
Return target card with a mana abjlity in your graveyard to your hand.
- OneAndOnly
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Annonc Celebration -
Sorcery {R}
You and each teammate with less life than you create up to four 1/1 white Citizen tokens. (You decide which players create how many creatures. )
You and each teammates with more life than you distribute up to for+1/+1 counters amongst creatures you collectively control.
Both effects seem to require novel wording. The idea behind the first is that for creature token are created, distributed amongst players A ... Z. (It could be just you, it could be all three player in an Emperor game.)
The second ability would distribute four counters, again amongst some selection of players, regardless of who controls them.
In a 1v1 game, you get to make all four tokens and distribute all four counters, which I feel is appropriately costed.
Thoughts?
Sorcery {R}
You and each teammate with less life than you create up to four 1/1 white Citizen tokens. (You decide which players create how many creatures. )
You and each teammates with more life than you distribute up to for+1/+1 counters amongst creatures you collectively control.
Both effects seem to require novel wording. The idea behind the first is that for creature token are created, distributed amongst players A ... Z. (It could be just you, it could be all three player in an Emperor game.)
The second ability would distribute four counters, again amongst some selection of players, regardless of who controls them.
In a 1v1 game, you get to make all four tokens and distribute all four counters, which I feel is appropriately costed.
Thoughts?
- OneAndOnly
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Orglit Tribe-Caller -
Creature - Orglit Barbarian Shaman {R}
Haste, menace
When Orglit Tribe-Caller enters the battlefield, you may have any number of permanents you control becomes a copy of our until end of turn.
3/1
Creature - Orglit Barbarian Shaman {R}
Haste, menace
When Orglit Tribe-Caller enters the battlefield, you may have any number of permanents you control becomes a copy of our until end of turn.
3/1
- OneAndOnly
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Orglit Firefinger --
Creature - Orglit Archer {C}
: Orglit Fireflinger deals one damage to any target. If that target is a stronger creature, it deals two damage to it instead. (A creature is stronger if it has greater combined power and toughness.)
1/1
.
Orglit Crowdpusher --
Creature - Orglit Barbarian
Orglit Crowdpusher can't be blocked by weaker creatures. (A creature is weaker if it has lower combined power and toughness.)
2/1
Creature - Orglit Archer {C}
: Orglit Fireflinger deals one damage to any target. If that target is a stronger creature, it deals two damage to it instead. (A creature is stronger if it has greater combined power and toughness.)
1/1
.
Orglit Crowdpusher --
Creature - Orglit Barbarian
Orglit Crowdpusher can't be blocked by weaker creatures. (A creature is weaker if it has lower combined power and toughness.)
2/1
- OneAndOnly
- Posts: 2371
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Henneke Lancer --
Creature - Human Knight
Whenever Henneke Lancer becomes blocked by a weaker creature, it gains first strike until end of turn.
Whenever Henneke Lancer becomes blocked by a stronger creature, it gains double strike until end of turn.
3/3
Creature - Human Knight
Whenever Henneke Lancer becomes blocked by a weaker creature, it gains first strike until end of turn.
Whenever Henneke Lancer becomes blocked by a stronger creature, it gains double strike until end of turn.
3/3
- OneAndOnly
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Hide Underground --
Sorcery {R}
Turn any number of creatures face-down. (They're colorless 2/2 creatures.)
Destroy each creature that has one or more colors.
Sorcery {R}
Turn any number of creatures face-down. (They're colorless 2/2 creatures.)
Destroy each creature that has one or more colors.
- OneAndOnly
- Posts: 2371
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Henneke Cavalry -
Creature - Human Knight {U}
Protection from creatures with stun counters
Whenever Henneke Cavalry blocks or becomes blocked by a stronger creature, put a stun counter on that creature.
2/2
.
Lyaza, Mistress of Whips -
Legendary Creature - Gorgon {R}
Whenever Lyaza deals combat damage to a creature, put that many stun counters on that creature.
If damage would be removed from a creature with a stun counter on it, remove a stun counter from it instead.
3/6
Creature - Human Knight {U}
Protection from creatures with stun counters
Whenever Henneke Cavalry blocks or becomes blocked by a stronger creature, put a stun counter on that creature.
2/2
.
Lyaza, Mistress of Whips -
Legendary Creature - Gorgon {R}
Whenever Lyaza deals combat damage to a creature, put that many stun counters on that creature.
If damage would be removed from a creature with a stun counter on it, remove a stun counter from it instead.
3/6
Last edited by OneAndOnly 1 year ago, edited 1 time in total.
- OneAndOnly
- Posts: 2371
- Joined: 4 years ago
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Kirril, Status Climber --
Legendary Creature - Human Noble Assassin
, : Destroy target stronger creature. Put a +1/+1 counter on Kirril.
3/2
Legendary Creature - Human Noble Assassin
, : Destroy target stronger creature. Put a +1/+1 counter on Kirril.
3/2
- OneAndOnly
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Hero of Prasser Point -
Creature - Knight {R}
First strike
Whenever a stronger creature dies, if Hero of Prasser Point dealt combat damage to it this turn, put a +1/+1 counter on each creature you control that's weaker than that creature.
2/2
Creature - Knight {R}
First strike
Whenever a stronger creature dies, if Hero of Prasser Point dealt combat damage to it this turn, put a +1/+1 counter on each creature you control that's weaker than that creature.
2/2
- OneAndOnly
- Posts: 2371
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Intrrestingly, the stronger/weaker dynamic lets me pull off something like the following:
Evening Departure -
Sorcery
Choose two target creatures. Return the stronger one to its owner's hand, then destroy the weaker one.
Separate Ways -
Sorcery
Choose two target creatures. Return the weaker one to its owner's hand, then destroy the stronger one.
These seem to be identical to the following card ...
Get Thee Hence -
Sorcery
Choose two target creatures. Return one to its owner's hand, then destroy the other.
... I find that baking the decision into them clarifies the difference in deckbuilding and playstyles that they represent. But it's possible thst I'm overthinking this.
Evening Departure -
Sorcery
Choose two target creatures. Return the stronger one to its owner's hand, then destroy the weaker one.
Separate Ways -
Sorcery
Choose two target creatures. Return the weaker one to its owner's hand, then destroy the stronger one.
These seem to be identical to the following card ...
Get Thee Hence -
Sorcery
Choose two target creatures. Return one to its owner's hand, then destroy the other.
... I find that baking the decision into them clarifies the difference in deckbuilding and playstyles that they represent. But it's possible thst I'm overthinking this.