I think this is probably one of the better uses for it but even then it is pretty much required you have it at the right time. At least with something like Song of the Dryads you can get it later and still do that.MeowZeDung wrote: ↑3 years agoI view Mystic Reflection as spot removal or a weird counterspell more than anything - particularly effective against commanders since they still ETB (without any triggers of their own) and it isn't an aura they can remove or anything. Their commander is just a spirit or some other worthless thing now.
Obviously the flexibility is what makes the difference and this was the only time I have gotten the card so I am not sure on how often that flexibility often ends up mattering.
This is one of the main reasons why I figured it made more sense in your build than mine. I don't have any effects like this in my build. No Call the Coppercoats, no Secure the Wastes, no White Sun's Zenith. I have literally no way to make more than one token at a time.Is there an "exact right scenario" for it? Yeah, and that is the exact moment my own Secure the Wastes is resolving. . . and voila - now I own 8 Monastery Mentors or what have you. But - and it's a very important but - the card is almost never dead because nasty opposing creatures ETB all the time in commander.
I agree with this for sure. I figured it was close enough and it was sort of cool enough to be included but it just isn't useful enough in here to make sense with including it. I probably won't change either one for a while since my list online is already out of sync with paper (no Archaeomancer's Map, no Reinterpret, and no reprint of Idol of Oblivion Online yet so I have other cards in their places for now).As for Theoretical Duplication, there is no amenable "almost never dead" clause to it. It's either being awesome and copying a Blightsteel Colossus, or it sucks. I like the card, I just don't think it has enough versatility for us. I think it's a toy for Adrix and Nev, Twincasters or Brudiclad, Telchor Engineer.
Of course, with that being said, this is an interesting idea. I went through some of these things in Gisela and I do really like Thrill of Possibility being an Instant (I think this is important for my build). Not being an Instant is why I kept away from Thrilling Discovery for now. Channeled Force is interesting. It does draw 1 less than Valakut Awakening and costs 1 more mana but it also acts as removal. I wonder if there is anything more like Awakening that rummages but also replaces itself?We've both noted that the way Kykar plays out tends to lend itself to a glut of lands in hand (though that Valakut Awakening was just a real bad beat). Archaeomancer's Map should be a good help moving forward, and Jeskai Ascendancy and Faithless Looting do help. That said, I wonder if it might be worth considering Tectonic Reformation, Seismic Assault, Channeled Force, Leave // Chance, or even the smaller red rummagers a la Cathartic Reunion and Thrill of Possibility. I know some of those can lead to big blowouts if someone wants to counter it, but if you already have a grip of five lands, are you really upset if they "get" you and cause you to discard what was already dead in hand?