Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
Make a card that fits the current challenge.
Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.
Investigator Guildmage
Creature - Human Detective Wizard (U)
: Detain target creature an opponent controls with power 3 or less. You and that creature's controller scry X, where X is that creature's power.
: Each player mills four cards. Exile a creature card from a graveyard that was milled this way. You may cast that spell as long as it remains in exile and spend mana as though it was mana of any color.
2/2
Obscura ManagerU
Creature - Cephalid Wizard (Rare)
Vigilance 1U, T: Obscura Manager connives. 3, t: Return target creature card with mana value less than or equal to Obscura Manager's power from your graveyard onto the battlefield.
1/1
Guard Ram2W
Creature — Sheep
Defender
Whenever you gain life, Guard Ram gains +1/+0 and loses defender until till end of turn.
Cycling {2/W}{2/W)({2/W}{2/W), Discard this card: Draw a card.) If you spent three or more white man to cycle Guard Ram. You may put a defender counter on target creature and instead of putting it into your graveyard, shuffle it into you library.
0/5
Glakrik, Strangle-Thrash Shaman3G
Legendary Creature - Viashino Shaman (R)
At the beginning of your end step, put a +1/+1 counter Glakrik on for each creature you control with toughness less than its base toughness.
At the beginning of each opponent's end step, that player sacrifices a noncreature, nonland permanent for each creature they control with toughness less than its base toughness. X{B/R}, T: Another target creature gets +X/-X and gains menace until end of turn.
3/3
IIW: Nonblue Pirates
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.
Platinum Juggernaut4
Artifact Creature - Juggernaut (M)
Trample
You can't lose life unless you've been dealt combat damage this turn. (You can't pay life if you can't lose life.)
Whenever Platinum Juggernaut deals combat damage to a player, choose target creature that player controls. You may put a +1/+1 counter on it and goad it. If you do, put a +1/+1 counter on Platinum Juggernaut.
4/4
IIW: New theme for BGU
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.
Syndicate Savings Bond4
Artifact — Treasure (R)
You have no maximum hand size. Spells and triggered abilities can't cause you to discard. (You must still discard to pay additional costs of spells or activated abilities you control.)
At the beginning of your upkeep, you lose X life, where X is the number of cards in your hand minus four.
, Sacrifice Syndicate Savings Bond, Discard your hand: Add one mana of any color, then draw four cards.
IIW: New Capenna Family + Ravnica Guild Team Up Commander
IIW: card based on a Saturday Night Live skit and/or character.
I love Tchotchke Elemental. And as always: wear your seatbelt, tear up your friend's mill deck, and buh-bye. (Please don't actually tear up your friend's mill deck, no matter how annoying it is.)
@KB52665 Yap, I voted to your today's submission by mistake lol.
Slaver of MindsBBBBBB
Creature - Demon (Mythic)
Trample
When Slaver of Minds enters the battlefield, discard your hand.
You can't draw cards. Free will is his leash - and it's not a long one.
18/18
IIW: Green-Blue aggro
Last edited by netn101 month ago, edited 1 time in total.
Yajello, Patient Mentor{2}{W}{U}
Legendary Creature — Turtle Monk (R)
Ward {2}
You can't cast spells at instant speed.
Whenever an opponent casts a spell, if that spell was cast during another player's turn or while there are spells on the stack, gain 2 life, then draw a card. "Slow and steady wins the war."
2/6
All-Consuming Grief
Enchantment - Curse (U)
Enchant player.
When All-Consuming Grief enters the battlefield, the enchanted player sacrifices four nontoken permanents.
You can't cast spells with mana value 4 or greater.
Discard four cards with mana value 4 or greater: All-Consuming Grief's owner sacrifices it. Only the enchanted player may activate this ability.
Lich's Horcrux5
Artifact (mythic)
Indestructible
You can't cast spells from your hand. At the beginning of your upkeep if you have no cards in your graveyard, sacrifice Lich's Horcrux.
Instants and sorcery spells in your graveyard have flashback. The flash back cost is equal to its mana cost.
Permanent spells in your graveyard have unearth. The unearth cost is equal to its mana cost.