Today's Challenge: Hybrid mana activated abilities
.::To Enter::.
In a single post:
Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
Make a card that fits the current challenge.
Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.
Great Balls of FireRrr
Sorcery
Creature two X/1 red Elemental token creatures with trample and haste, where X is equal to the amount of mana used to cast Great Balls of Fire. Sacrifice these tokens at the beginning your next endstep.
Flashback — 3RRR Goodness Gracious….
IIW: new kind of batch creatures larger than two types (Party, Outlaws)
"The Biggest Lightning Bolt in the History of Lightning"
Instant (Un-R)
Buyback
Cleave
Kicker
This spell can't be countered.
When you cast this spell, deal 1 damage to each creature and each player.
This spell deals X damage to any target [and to you]. X is equal to the amount of mana spent to cast this spell. If this spell was kicked, [discard two cards then] draw two cards. "Have you got anything stronger?"- Loki "I just hit her with the biggest lightning bolt in the History of lightning! It did nothing." -Thor
Kulnan GemsingerRRR
Legendary Creature - Giant Artificer (R)
First strike, trample
Whenever Kulnan Gemsinger deals combat damage to a player, reveal that many cards from the top of your library. You may put an artifact card with a mana ability revealed this way onto the battlefield. Put the rest on the bottom of your library in any order.
Reinforce 4 - RRR, Sacrifice an artifact.
4/2
IIW: "You can't"
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.
I love Tchotchke Elemental. And as always: wear your seatbelt, tear up your friend's mill deck, and buh-bye. (Please don't actually tear up your friend's mill deck, no matter how annoying it is.)
Investigator Guildmage
Creature - Human Detective Wizard (U)
: Detain target creature an opponent controls with power 3 or less. You and that creature's controller scry X, where X is that creature's power.
: Each player mills four cards. Exile a creature card from a graveyard that was milled this way. You may cast that spell as long as it remains in exile and spend mana as though it was mana of any color.
2/2
Obscura ManagerU
Creature - Cephalid Wizard (Rare)
Vigilance 1U, T: Obscura Manager connives. 3, t: Return target creature card with mana value less than or equal to Obscura Manager's power from your graveyard onto the battlefield.
1/1
Guard Ram2W
Creature — Sheep
Defender
Whenever you gain life, Guard Ram gains +1/+0 and loses defender until till end of turn.
Cycling {2/W}{2/W)({2/W}{2/W), Discard this card: Draw a card.) If you spent three or more white man to cycle Guard Ram. You may put a defender counter on target creature and instead of putting it into your graveyard, shuffle it into you library.
0/5
Glakrik, Strangle-Thrash Shaman3G
Legendary Creature - Viashino Shaman (R)
At the beginning of your end step, put a +1/+1 counter Glakrik on for each creature you control with toughness less than its base toughness.
At the beginning of each opponent's end step, that player sacrifices a noncreature, nonland permanent for each creature they control with toughness less than its base toughness. X{B/R}, T: Another target creature gets +X/-X and gains menace until end of turn.
3/3
IIW: Nonblue Pirates
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.