New Challenge Every Day - August 21st: Meditation themed

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void_nothing
Look On My Sash...
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Post by void_nothing » 3 years ago

Today's Challenge:
Meditation themed

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
void_nothing 41 (+0)
netn10 41 (+1)
folding_music 37 (+2)
JovialJovian 35 (+2)
dyd 34 (+2)
CunningGabe 19
BaconCatBug 19 (+3)
MonoRedMage 16 (+1)
kwanyeegor-ii 8
jamblock 8 (+3)
Hawk 3
Raptorchan 3
Riria 2 (+2)
BeneTleilax 0
.::Note of the Day::.

Getting in late today, so this round will be shorter than usual by a few hours.

.::Yesterday's Submissions::.
Djinns
JovialJovian wrote:
3 years ago
dyd, BaconCatBug

Maram, the Thousandfold Shah 2UUU
Legendary Creature - Djinn Spellshaper
Flying
All other permanents are nonlegendary.
2UU, T, Discard a card: Create a token that's a copy of another target permanent.
3/4

IIW: Overload
dyd wrote:
3 years ago
Votes: Riria, netn10

Sahabit, Scorn of Survivors 5ub
Legendary Creature - Djinn
Flying
When ~ enters the battlefield, choose up to three Desert and/or Curse cards you own from outside the game or in exile, and put them into your graveyard.
You may play Deserts from your graveyard.
During each of your turns, you may cast one Curse spell from your graveyard.
5/5

IIW: things working in reverse (e.g. Laboratory Maniac, Rain of Gore)
Riria wrote:
3 years ago
Votes: folding_music, jamblock

Djinn of Malevolent Fortune 2UB
Creature - Djinn (MR)
Flying
When Djinn of Malevolent Fortune enters the battlefield, draw 3 cards. Then, for the next 3 spells you cast this game that have targets, an opponent chooses those targets. (Even if this card left the battlefield.)
3/3

IIW: Heavy instant/sorcery synergies in atypical colors (green, white)
folding_music wrote:
3 years ago
votes: Riria, MonoRedMage

Ardestan Caliph 2r
Creature - Djinn Warrior (R)
At the beginning of your upkeep, sacrifice a land of each basic type. If you sacrifice five lands this way, Ardestan Caliph gains trample and double strike until end of turn. (The basic types are plains, island, swamp, mountain and forest.)
Ardestan Caliph's power is equal to the number of land cards in all graveyards.
*/4

IIW: {pink}
netn10 wrote:
3 years ago
Votes: JovialJovian, jamblock

Advisory of Sphinxes 2WU
Creature - Djinn (Rare)
Spells cost 2 more to cast.
Whenever a player cast a spell, that player draws two cards.
"Tax, and you shell receive."
4/4

IIW: Exciting mechanic for Selesnya or Boros.
Incredium wrote:
3 years ago
Votes: BaconCatBug, Jamblock

Alakazam, Mad Sultan 2ur
Legendary Creature - Djinn Noble

Whenever you cast an instant or sorcery spell, put a wish counter on Alakazam, Mad Sultan

3ur, remove a wish counter from Alakazam, Mad Sultan: Alakazam, Mad Sultan deals 4 damage to any target. Draw a card.

At the beginning of your upkeep, if there are seven or more wish counters on Alakazam, Mad Sultan, you may cast an instant or sorcery card in your hand without paying its mana cost.

3/5

IIW: Tribal commanders for unconventional creature types
MonoRedMage wrote:
3 years ago
Votes - dyd, JovialJovian

Djinn of the Crimson Turban 3RR
Creature - Djinn {R}
Flying, first strike
At the beginning of your upkeep, Djinn of the Crimson Turban deals 1 damage to each nonred creature and nonred planeswalker.
4/4

IIW: Prowess variants
void_nothing wrote:
3 years ago
Votes: folding_music, BaconCatBug

Ojutai's Reviser 2UU
Creature - Djinn Wizard (R)
Protection from instants
As Ojutai's Reviser enters the battlefield, choose a legendary card name.
Whenever you play a card with the last chosen name, scry 1, draw a card, put a +1/+1 counter on Ojutai's Reviser, and choose a new name you haven't chosen.
"By the Great Teacher's will, I write the real history of Tarkir."
0/1

IIW: Green Goblins
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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dyd
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Post by dyd » 3 years ago

Votes: JovialJovian, Riria

Here 1g
Sorcery
Untap target land or creature. You may put a land card from your hand onto the battlefield.
Fuse (You may cast one or both halves of this card from your hand.)
//
Now 1u
Sorcery
Scry 2, then draw a card.
Fuse (You may cast one or both halves of this card from your hand.)

IIW: your opening hand

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folding_music
glitter pen on my mana crypt
Posts: 2356
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Post by folding_music » 3 years ago

votes: void_nothing, Incredium

Shut It All Out 2u
Enchantment (M)
As an additional cost to cast Shut It All Out, exile your hand and skip your next turn.
When you receive damage or have at least one card in hand, sacrifice Shut It All Out.
At the beginning of your upkeep, return up to four target non-land permanents to their owner's hands and draw four cards.

IIW: cards you'd use with Spy Kit

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Riria
Posts: 771
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Contact:

Post by Riria » 3 years ago

Votes: dyd, folding_music (I'll simp for anything resembling Knight of the Reliquary tbh)

Yogi of Fiery Resolve 2R
Creature - Human Monk (u)
Defender
At the beginning of combat on your turn, create a token that's a copy of Yogi of Fiery Resolve tapped and attacking.
"Mind over matter is quite the empty statement unless the mind can actually influence matter." - Narset
4/1

IIW: Spellshapers.

netn10
Posts: 4059
Joined: 4 years ago
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Post by netn10 » 3 years ago

Votes: JoviaJovian, dyd

State of Being 1WW
Enchantment (Rare)
As long as your life total is 10, 20, 30 or 40, your life total can't change except by this card's activated ability.
3: You lose 1 life. Any player may activate this ability.
The only obstacle between and your true potential is your self debt about what others will do.

IIW: Spells that sometimes can cost 0.

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void_nothing
Look On My Sash...
Posts: 15315
Joined: 5 years ago
Answers: 126
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Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Votes: dyd, folding_music

Searing Discipline 1RW
Enchantment (R)
Whenever you gain life, put that many training counters on Searing Discipline.
Remove X training counters from Searing Discipline: Creatures with power X or less you control gain your choice of flying, first strike, trample, haste, vigilance, or mentor until end of turn.
Wojek power is born from firemane meditation.

IIW: Gems and jewels
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

kwanyeegor-ii
Posts: 1939
Joined: 4 years ago
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Post by kwanyeegor-ii » 3 years ago

jovialjovian netn10

Meditation Partners 3U
Creature--Human Monk (Uncommon)
Prowess, defender
When Meditation Partners enters the battlefield, search your library and/or graveyard for a card named Meditation Partners, reveal it, and put it into your hand. Then shuffle your library if you searched it in this way.
1/4

iiw powerful triggered abilities
畫龍點睛

I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

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