Meditation themed
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
void_nothing 41 (+0)
netn10 41 (+1)
folding_music 37 (+2)
JovialJovian 35 (+2)
dyd 34 (+2)
CunningGabe 19
BaconCatBug 19 (+3)
MonoRedMage 16 (+1)
kwanyeegor-ii 8
jamblock 8 (+3)
Hawk 3
Raptorchan 3
Riria 2 (+2)
BeneTleilax 0
.::Note of the Day::.netn10 41 (+1)
folding_music 37 (+2)
JovialJovian 35 (+2)
dyd 34 (+2)
CunningGabe 19
BaconCatBug 19 (+3)
MonoRedMage 16 (+1)
kwanyeegor-ii 8
jamblock 8 (+3)
Hawk 3
Raptorchan 3
Riria 2 (+2)
BeneTleilax 0
Getting in late today, so this round will be shorter than usual by a few hours.
.::Yesterday's Submissions::.
Djinns
JovialJovian wrote: ↑3 years agodyd, BaconCatBug
Maram, the Thousandfold Shah
Legendary Creature - Djinn Spellshaper
Flying
All other permanents are nonlegendary.
, Discard a card: Create a token that's a copy of another target permanent.
3/4
IIW: Overload
dyd wrote: ↑3 years agoVotes: Riria, netn10
Sahabit, Scorn of Survivors
Legendary Creature - Djinn
Flying
When ~ enters the battlefield, choose up to three Desert and/or Curse cards you own from outside the game or in exile, and put them into your graveyard.
You may play Deserts from your graveyard.
During each of your turns, you may cast one Curse spell from your graveyard.
5/5
IIW: things working in reverse (e.g. Laboratory Maniac, Rain of Gore)
Riria wrote: ↑3 years agoVotes: folding_music, jamblock
Djinn of Malevolent Fortune
Creature - Djinn (MR)
Flying
When Djinn of Malevolent Fortune enters the battlefield, draw 3 cards. Then, for the next 3 spells you cast this game that have targets, an opponent chooses those targets. (Even if this card left the battlefield.)
3/3
IIW: Heavy instant/sorcery synergies in atypical colors (green, white)
folding_music wrote: ↑3 years agovotes: Riria, MonoRedMage
Ardestan Caliph
Creature - Djinn Warrior (R)
At the beginning of your upkeep, sacrifice a land of each basic type. If you sacrifice five lands this way, Ardestan Caliph gains trample and double strike until end of turn. (The basic types are plains, island, swamp, mountain and forest.)
Ardestan Caliph's power is equal to the number of land cards in all graveyards.
*/4
IIW:
Incredium wrote: ↑3 years agoVotes: BaconCatBug, Jamblock
Alakazam, Mad Sultan
Legendary Creature - Djinn Noble
Whenever you cast an instant or sorcery spell, put a wish counter on Alakazam, Mad Sultan
, remove a wish counter from Alakazam, Mad Sultan: Alakazam, Mad Sultan deals 4 damage to any target. Draw a card.
At the beginning of your upkeep, if there are seven or more wish counters on Alakazam, Mad Sultan, you may cast an instant or sorcery card in your hand without paying its mana cost.
3/5
IIW: Tribal commanders for unconventional creature types
MonoRedMage wrote: ↑3 years agoVotes - dyd, JovialJovian
Djinn of the Crimson Turban
Creature - Djinn {R}
Flying, first strike
At the beginning of your upkeep, Djinn of the Crimson Turban deals 1 damage to each nonred creature and nonred planeswalker.
4/4
IIW: Prowess variants
void_nothing wrote: ↑3 years agoVotes: folding_music, BaconCatBug
Ojutai's Reviser
Creature - Djinn Wizard (R)
Protection from instants
As Ojutai's Reviser enters the battlefield, choose a legendary card name.
Whenever you play a card with the last chosen name, scry 1, draw a card, put a +1/+1 counter on Ojutai's Reviser, and choose a new name you haven't chosen.
"By the Great Teacher's will, I write the real history of Tarkir."
0/1
IIW: Green Goblins