Djinns
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
void_nothing 41 (+2)
netn10 40 (+1)
folding_music 35 (+0)
JovialJovian 33 (+2)
dyd 32 (+3)
CunningGabe 19 (+3)
BaconCatBug 16 (+1)
MonoRedMage 15
kwanyeegor-ii 8 (+3)
jamblock 5
Hawk 3
Raptorchan 3 (+3)
BeneTleilax 0
.::Note of the Day::.netn10 40 (+1)
folding_music 35 (+0)
JovialJovian 33 (+2)
dyd 32 (+3)
CunningGabe 19 (+3)
BaconCatBug 16 (+1)
MonoRedMage 15
kwanyeegor-ii 8 (+3)
jamblock 5
Hawk 3
Raptorchan 3 (+3)
BeneTleilax 0
.::Yesterday's Submissions::.
Activate from graveyard
dyd wrote: ↑3 years agoVotes: CunningGabe, JovialJovian
Honorable mention: BaconCatBug (I loved the choice, I would have voted it if you had used Plane in the Magic sense instead of making a vehicle)
Eidolon of Passion
Enchantment Creature - Brushwagg
Bequeath ( : Return this card from your graveyard to the battlefield as a non-creature Aura with enchant creature.)
Haste, trample
Enchanted creature gets +3/+1 and has haste and trample.
3/1
IIW: controlling another player
folding_music wrote: ↑3 years agovotes: kwanyeegor-ii, void_nothing
Taj-Nar, Reassembled
Legendary Artifact Land
Taj-Nar, Reassembled enters the battlefield tapped unless you control at least one Cat.
: Add .
, Tap five untapped Cat creatures you control: Put every artifact with converted mana cost zero from graveyards onto the battlefield under your control. Play this ability only if Taj-Nar, Reassembled is in your graveyard.
IIW: tribal effects that don't improve creatures
netn10 wrote: ↑3 years agoVotes: BaconCatBug, dyd
Underworld Guide
Creature - Zombie Scout (Rare)
When Underworld Guide enters the battlefield, if it wasn't from a graveyard, exile all cards in all graveyards. Otherwise, each player returns all creature and enchantment cards from their graveyard to their hand.
Escape - , Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
2/2
IIW: A card that cost one hybrid and one that doesn't share a color with it (E.G: )
JovialJovian wrote: ↑3 years agonetn10, Raptorchan
Frontier Settler
Creature - Human Peasant
When Frontier Settler enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Inherit (As an additional cost to cast a creature spell, you may pay and exile this card from your graveyard. If you do, that creature is this card's heir as long as it remains exiled.)
Frontier Settler's heir gets +2/+2.
1/1
IIW: Bant
BaconCatBug wrote: ↑3 years agoVotes: dyd CunningGabe
IIW: Fruit
Rotting Hydra
Creature — Zombie Hydra
Rotting Hyrda enters the battlefield with X +1/+1 counters on it. If only black mana was spent to cast Rotting Hydra, it enters the battlefield with an additional X +1/+1 counters on it.
, Exile Rotting Hydra from your graveyard: Create X black 1/1 Zombie Hydra creature tokens.
0/0
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void_nothing wrote: ↑3 years agoVotes: Raptorchan, kwanyeegor-ii
Quorum of the Cilia
Creature - Elf Rogue (R)
Flash
As long as Quorum of the Cilia is on the battlefield or in your graveyard, you may activate scavenge abilities at any time you could cast an instant and scavenge abilities of other cards you activate cost less to activate.
When you scavenge Quorum of the Cilia, create four 1/1 green Saproling creature tokens.
Scavenge
4/2
IIW: The Coalition
MonoRedMage wrote: ↑3 years agoVotes - CunningGabe, Raptorchan
Vithian Shaman
Creature - Human Shaman {U}
Prowess
Unearth
2/2
IIW: A world of giant artifacts