Outlaw's Punishment{3}{B} Instant (U) Destroy target creature. Addendum — If you cast this spell during your main phase, that creature's controller discards a card.
Spring's Call{2}{G} Sorcery (C) Reveal the top five cards of your library. You may put a land card revealed this way onto the battlefield tapped and you may put a creature card revealed this way into your hand.
Grazing Jackalope{W} Creature — Rabbit (C) Echo {W}(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, you gain 3 life. "'I am so fat, I cannot feed, so full of grass, I have no needs.'"
—The Magical Jackalope
1/3
Crystal Egg{1}{U} Kindred Artifact — Egg (U) {U}, {T}, Sacrifice this artifact: Create a token that's a copy of target creature you control that entered the battlefield this turn.
Fierce Hunt{G}{W} Instant (U) Choose one —
• This spell deals damage to target creature or planeswalker equal to the number of creatures you control.
• Target creature you control deals damage equal to its power to another target creature or planeswalker.
Deathfield Behemoth{3}{B}{B} Creature — Zombie Giant (R) Zombie tokens you control have base power and toughness 4/4. {4}{B}{B}, {T}: Exile target creature card from a graveyard. Amass 2.
4/4
Unnatural Rebirth{2}{U}{B}{R} Kindred Instant — Zombie (U) Put target creature card from a graveyard onto the battlefield under your control. Choose two of deathtouch, flying, hexproof, lifelink, menace and trample. For each chosen ability put that keyword counter on that creature.
General's Intuition{1}{W} Enchantment (R) {W}, Discard a creature card: Search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Communal Studies{1}{U} Sorcery (R) Each player may search their library for a card and put it into his or her hand. Each player that does shuffles their library.
Abandon Fate{B} Sorcery (R) As an additional cost to cast this spell, discard a card.
Search your library for any number of cards with the same name as the discarded card and bury them. Then shuffle your library.
Teraquasa, Mystery Chaser{2}{R}{G}{W}{U} Legendary Creature — Sphinx (M) Flying, haste
Whenever this creature becomes the target of a spell or ability you don't control, you may exile it, then return it to the battlefield under your control.
Whenever a player searches their library, you may draw a card.
5/5
Verglace Enchanter{2}{G} Snow Creature — Human Wizard (U) When this creature enters, you may sacrifice a nonsnow land. If you do, search your library for a snow land and put it onto the battlefield.
2/2
Brew{1}{U/R} Instant (U) Search your library for an Instant card with mana value 1 and exile it. Then shuffle.
Cast it without paying its mana cost if able.
Measured Teachings{1}{W}{B}{G} Sorcery (U) Search your library for a card. If its a permanent card with mana value 3 or less, you may put it onto the battlefield. Otherwise put it into your hand.
Dralnu's Dominance{1}{U} Instant (U) Return target creature to its owner's hand. If this spell was cast from a graveyard, destroy that creature instead.
Flashback {5}{B}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Crime Udone{W}{B} Sorcery (R) Destroy target creature. You gain life equal to its power. "Punishing the perpetrator is only part of our mission."
—Lesyl, Captain of the Mournwatch
Trained Tunneler{2}{R} Creature — Dwarf Warrior (C) When this creature enters, choose one —
• Undermine — Destroy target creature with defender.
• Tunnel Past — Creatures with power 2 or less can't be blocked this turn.
2/2
Arcspike Predator{1}{G} Artifact Creature — Spike (U) Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) {1}{G}, Remove four +1/+1 counters from this creature: Destroy target noncreature permanent.
0/0
Doom Jar{3} Artifact — Clue Treasure (U) Sacrifice this artifact: Add one mana of any color. {2}, Sacrifice this artifact: Draw a card.
When this artifact is buried, you may pay {5}. If you do, destroy target permanent.
Sabotage Raid{G} Tribal Sorcery (U) (As you cast this spell, choose a skill and enable it by controlling a permanent or revealing two cards from your hand sharing the type.)
Cleric or Wizard skill – Destroy target artifact or enchantment.
Archer or Rogue skill – Destroy target creature with flying.
Visions from the Stars{1}{W} Enchantment (C) When this enchantment enters, you gain 1 life, scry 1 and draw a card. {1}{W}, Sacrifice this enchantment: You gain 1 life, scry 1 and draw a card. Activate as a sorcery and only if you control another brilliant permanent. (Anything that is an enchantment, enchanted or legendary is brilliant.)
Blinking Beebles{3}{U} Creature — Beeble Illusion (U) {2}{U}: Exile this creature. Return it to the battlefield tapped and attacking. Activate this ability only if this creature is blocked.
3/3
Sootborn Cinder{4}{B} Creature — Elemental Warrior (U) As long as you have activated at least three abilities other than mana abilities this turn, this creature has menace and deathtouch.
3/5