Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name tothe render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
bravelion83 71 (+3)
Rithaniel 62 (+7)
void_nothing 59 (+1)
netn10 57 (+1)
Sagharri 31 (+3)
archemediesx 23 (+1)
OneAndOnly 17
Raptorchan 9
marioguy3 4
wizyard 3
Rithaniel 62 (+7)
void_nothing 59 (+1)
netn10 57 (+1)
Sagharri 31 (+3)
archemediesx 23 (+1)
OneAndOnly 17
Raptorchan 9
marioguy3 4
wizyard 3
Probation: OneAndOnly (8 days)
netn10 wrote: ↑2 weeks agoVotes: Rithaniel, bravelion83
Cops and Robbers
Enchantment (Rare)
When Cops and Robbers enters the battlefield, each player creates two white Human Soldier creature tokens and two black and red Humans that are also all outlaw types.
All non-outlaws have " , : Exile target outlaw until this creature leaves the battlefield."
All outlaws have " : This creature gains protection from non-outlaw creatures until end of turn."
Rithaniel wrote: ↑2 weeks agoVotes: Sagharri, bravelion83
Search the Cycle
Sorcery R
Choose one—Entwine (Choose all if you pay the entwine cost.)
- Return any number of target nonland cards with total mana value 3 or less from your graveyard to your hand.
- Until end of turn, whenever a land card is put into a graveyard from anywhere, create a 1/1 black and green Insect creature token.
- Each opponent mills cards equal to the number of cards in your hand.
bravelion83 wrote: ↑2 weeks agoVotes: Sagharri, archemediesx
Grave Sanctification
Enchantment (R)
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
At the beginning of your end step, if three or more cards have been put into your graveyard from anywhere this turn, draw a card.
"So many dead... but each one of them is also a potential future saint, so there is still hope."
archemediesx wrote: ↑2 weeks agoVotes: Rithaniel, void_nothing
Partytown Thrifter
Creature – Elf Advisor (C)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
When Partytown Thrifter enters the battlefield, if it was bargained, create a combination of two supply tokens of your choice. (Food, Libation, and Treasure are supply tokens.)
Ambrose has an entire gig economy built on hunting down party supplies.
4/4
void_nothing wrote: ↑2 weeks agoVotes: Rithaniel. netn10
Clan Umezawa Motto
Instant (R)
This spell can't be countered.
Target creature that isn't an Archer, Ninja, Rogue, or Samurai gets -3/-3 until end of turn.
Flashback
"There are no worthy masters: Not kami, not dragons, not mortals most of all."