.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
AntGamerG0D 61 (+2)
netn10 42 (+5)
shullz 36 (+2)
void_nothing 34
Lorn Asbord Schutta 33
Komandon 33 (+1)
JovialJovian 29
OneAndOnly 27
Ink-Treader 25
TessaMTG 16
HexBolt0505 16 (+0)
klutzedufus 13
LandellXil0cent 12 (+0)
YoTed 12 (+2)
KB52665 5
Viperousrook 2
.::Note of the Day::.netn10 42 (+5)
shullz 36 (+2)
void_nothing 34
Lorn Asbord Schutta 33
Komandon 33 (+1)
JovialJovian 29
OneAndOnly 27
Ink-Treader 25
TessaMTG 16
HexBolt0505 16 (+0)
klutzedufus 13
LandellXil0cent 12 (+0)
YoTed 12 (+2)
KB52665 5
Viperousrook 2
.::Yesterday's Submissions::.
Battle - Heist (make it crime related with how the defense counters work)
AntGamerG0D wrote: ↑3 weeks agoVotes: YoTed, netn10
Sajhena Bank Robbery
Battle — Heist (R)
(A heist enters under your protection. Whenever an opponent commits a crime, put a defense counter on this battle.)
At the beginning of your upkeep, create a Treasure token, then draw a card.
Whenever Sajhena Bank Robbery is defeated, exile it, then return it to the battlefield under target opponent's control.
{4} (Starting Defense Counters)
Still trying to get use to the creator/posting stuffs, so the starting defense counters on this post will look wierd until I figure it out.
IIW: Spells with Mechanics themed around Music/Art
JovialJovian wrote: ↑3 weeks agoRobbing the Merchant Marine
Battle - Heist (U)
(As a heist enters, choose an opponent to protect it. Whenever you commit a crime against that player, remove a defense counter from it. When the last is removed, sacrifice it.)
When Robbing the Merchant Marine enters, or you commit a crime against the player defending it, you create a Map token.
When Robbing the Merchant Marine is defeated, create a Treasure token for each Map you control.
{4}
vote: netn10, shullz
IIW: a card with two keywords that have never been on a card together
netn10 wrote: ↑3 weeks agoVotes: YoTed, shullz
Gonti's Perfected Robbery
Battle - Heist (Rare)
(As a heist enters the battlefield, choose on opponent. Whenever you commit a crime against that player, remove a defense counter from this battle.)
Whenever you remove a counter from this permanent, create a treasure token. Then, exile the top card of that player's library face-down. You may look at and cast that card as long as it remains exiled with this Battle.
IIW; Mono red merfolk
LandellXil0cent wrote: ↑3 weeks agoVotes: netn10, Komandon
Ocean's 11
Battle - Heist (R)
(Heists enter the battlefield under your control. Whenever you commit a crime, remove a defense counter from this for each of that crime's targets. When the last defense counter is removed, exile it, then cast it transformed.)
When Ocean's 11 enters the battlefield, look at target opponent's hand.
At the beginning of each upkeep surveil 1.
The first spell you cast each turn costs less to cast.
{11}
/ / / / / / / /
150 Million
Sorcery
Create 15 Treasure tokens.
Until end of turn, mana from Treasures can't be spent.
Each opponent sacrifices a nontoken artifact.
IIW: Plant tribal