Mechanic Game

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lookingupanddown
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Post by lookingupanddown » 2 months ago

Recruiter's Call W
Sorcery
Replicate (2/w)
Create a 1/1 white Soldier creature token. (When you cast this spell, copy it for each time you paid its replicate cost.)
Charisma and salesmanship become less of an issue when the war crawls closer to home.

Next:
Compulsion (At the beginning of your end step, if this permanent is untapped, sacrifice it unless it was put onto the battlefield this turn.)
Contingency [COST] ([COST], Sacrifice this permanent: Scry 1, then draw a card.)
Detain

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OneAndOnly
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Post by OneAndOnly » 2 months ago

Butcher's Mate -- 1BB
Creature - Human Pirate
Menace, compulsion (At the beginning of your end step, if this permanent is untapped, sacrifice it unless it was put onto the battlefield this turn.)
B, Sacrifice a Food: Put a -1/-1 counter on target creature.
3/1

Sharr County Warden -- 1WW
Creature - Human Soldier
When Sharr Country Warden enters the battlefield, detain target creature that has attacked this game. Sharr County Warden gets +1/+2 until that creature becomes untapped.
2/2
.
Next:
Forensic (If you would use this card to collect evidence, it counts as having twice its mana value.)
Heavy (If you would mill or discard this card, it counts as milling or discarding two cards.)
Doubleblock (This creature can block an additional creature each combat.)

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Amuzet
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Post by Amuzet » 1 month ago

Ancestral Tortoise 1UUU
Creature - Turtle
When Ancestral Tortoise enters the battlefield or dies, draw a card.
Heavy (If you would mill or discard this card, it counts as milling or discarding two cards.)
2/6

Sentinel Giant 1WWW
Creature - Giant Soldier
Vigilance, Doubleblock (This creature can block an additional creature each combat.)
4/4

Inscrutable Library
Enchantment
Heavy (If you would mill or discard this card, it counts as milling or discarding two cards.)
As Inscrutable Library enters the battlefield, choose a card type.
Cards of the chosen type you own are heavy.



Next:
Spree (Choose one or more additional costs.)
Plot COST (You may pay COST and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Stealth (This creature can't be blocked except by creatures with vigilance.)

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lookingupanddown
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Post by lookingupanddown » 1 month ago

Sentry Hunter 2WB
Creature - Human Scout Assassin
Stealth (This creature can't be blocked except by creatures with vigilance.)
2, : Destroy target permanent that dealt noncombat damage this turn.
"Send them to the towers. Let's see those archers and their automatons get anything done."
—Zacarias, separatist speaker

2/2

Next:
Spree
Contingency [COST] ([COST], Sacrifice this permanent: Scry 1, then draw a card.)
Malice X (Whenever a creature dealt damage by this creature dies, its controller loses X life.)

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OneAndOnly
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Post by OneAndOnly » 1 month ago

Call Upon the Ancestors -- W+
Instant {U}
Spree
+W: Target creature gets +1/+1 for each creature card in your graveyard,
+W: Target creature gets +1/+1 for each creature card in your graveyard,
+W: You gain 2 life for each creature card in your graveyard,
+W: You gain 2 life for each creature card in your graveyard.

Shock to the Mind -- B+
Sorcery {U}
Spree
+0: Discard your hand.
+0: Sacrifice a creature.
+1B: Draw a card for each card discarded this turn.
+1B: Draw a card for each creature card put into a graveyard this turn.

Fungal Seer -- G
Creature - Fungus Oracle {U}
When Fungal Seer dies, add GG.
Contingency G (G, Sacrifice Fungal Seer: Scry 1, then draw a card.)
1/2
.
Next:
Swirl (This permanent is each color of Auras enchanting it.)
Twirl (Whenever this permanent becomes tapped, tap another target permanent.)
Whirl (When this permanent enters, return another permanent you control that shares one or more colors with it to your hand.)

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folding_music
glitter pen on my mana crypt
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Post by folding_music » 3 weeks ago

Oorta Bagshaw 2bb
Legendary Planeswalker - Oorta (U)
At the end of your turn, if you control a permanent of each color, each opponent discards a card.
-X: Create a colorless 0/0 Spotlight creature token with Swirl and put X +1/+1 counters on it. Then, return an Aura card with mana value X or less from any graveyard enchanting the token. X can't be 0. (The Spotlight is each color of the Auras enchanting it.)
Loyalty: 5

(WAR planeswalkers are best planeswalkers, day 999)

next:
Whirl (When this permanent enters, return another permanent you control that shares one or more colors with it to your hand.)
Peekaboo (alt.cost) (You may cast this spell for its Peekaboo cost if the card is revealed from your hand.) (same timing as Madness)
Trauma X (As an additional cost to activate this ability, remove X counters from among any number of opponents.) (ie, poison, experience, whatever else can be gained in this way)

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lookingupanddown
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Post by lookingupanddown » 3 weeks ago

Soul Essence 1WW
Creature - Spirit Avatar
Whirl (When this permanent enters, return another permanent you control that shares one or more colors with it to your hand.)
When Soul Essence enters with a flying counter on it if the permanent returned to pay for its whirl cost had flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Soul Essence gets +1/+1 for each counter on it.
1/1

Next:
Strengthen (At the beginning of your end step, if a creature you control has greater power than this creature, put a +1/+1 counter on it.)
Malice X (Whenever a creature dealt damage by this creature dies, its controller loses X life.)
Trauma X (As an additional cost to activate this ability, remove X counters from among any number of opponents.) (ie, poison, experience, whatever else can be gained in this way)

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