I guess my main "like" of Shanid is that he gives the deck direction (in that I focus on "legendary matters") without it dictating the entire deck. I can still do whatever I want as long as the includes are legendary or care about legendary stuff. I think Kelsien pigeonholes you a little or, as you seem to indicate, just makes it seem like he is almost irrelevant.kraus911 wrote: ↑11 months agoI appreciate your thread as I'm on a similar journey with what has been a Kelsien, the Plague deck for a couple of years. The main problem is that Kelsien is seen as a major threat from the CZ and so I've added other experience counters legends to the deck to give it other ways to up the count. All of a sudden I have 20 legendary creatures and I'm realizing it's turned into a legends matters deck, maybe I should switch to Shanid, Sleeper's Scourge or Dihada, Binder of Wills.
I tried that, added some more legendary cards, and all of a sudden the deck feels directionless. With Shanid or Dihada in the CZ I have card advantage, but no clear pattern of play unless I work hard to tutor one of the experience counter cards.
I think Shanid is the way to go, but I need to shift the strategy of the deck to something... something. I guess attacking. Anyway, keep up the updates and I'll let post a link to my decklist when I get something stable.
Primevals' Glorious Rebirth is probably a significant oversight on my part. I will see what I can do to correct that.yeti1069 wrote: ↑11 months agoYou're running a legendary-themed deck without Primevals' Glorious Rebirth?
How does this deck play out? Is it basically just combat with some minor synergies between some of the creatures, and value from Shanid?
As stated above, there isn't a ton of synergy beyond Shanid triggering. In reality, it basically plays out as "play the best legendary creatures you can and see what happens". I sort of wanted a deck that would just get played without worrying about trying to set things up or trying to work together. I know it sounds odd but it sort of lets me just throw big things together and try to win that way without having to worry about how much everything actually works together. They don't have to work together. They basically just need to work on their own and try to overwhelm the table with power.
It isn't the most optimal idea but I don't necessarily want optimization. I just want something fun and something that plays out differently each time. I think it delivers on that but, almost by design, it then isn't static or consistent. It does what it can each time and that's it.
So, yeah, what you said