Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
New month, new scoreboard, new host! I'm taking over from perhaps the greatest Florentine since Michelangelo, and debating on whether I'm actually going to use this space this month...
DCC Scoreboard
bravelion83 6 (+6)
void_nothing 3 (+3)
Raptorchan 3 (+3)
marioguy3 2 (+2)
archemediesx 2 (+2)
Rithaniel 1 (+1)
OneAndOnly 1 (+1)
netn10 0 (+0)
void_nothing 3 (+3)
Raptorchan 3 (+3)
marioguy3 2 (+2)
archemediesx 2 (+2)
Rithaniel 1 (+1)
OneAndOnly 1 (+1)
netn10 0 (+0)
bravelion83 wrote: ↑1 month agoVotes: archemediesx, marioguy3 (though Food should be capitalized, it's a subtype)
"One pierced heart, two mindful horns" Day 2 — Today you'll meet again Sergeant Zonez Namezt of the Boros Legion, also known as just Zonez. He's Roy's sidekick, and also the "two mindful horns" referenced in the title of the story. He has two horns because he's a Minotaur, I think that's obvious! The intended synergy is that both Roy (mono-white legendary creature) and his sister Ceztra who you will meet tomorrow (Gruul legendary creature) can give the bonus to Zonez.
Zonez, the Mindful Horns
Legendary Creature — Minotaur Soldier (R)
First strike
As long as you control another red and/or white legendary creature, Zonez, the Mindful Horns gets +2/+1 and has double strike.
"Roy's dad is my boss. All of us in the Wojek department have seen Roy growing up. In a way, he's our own child too, and he calls us his second family. One thing is for sure: we're always there for each other, like a real family."
2/3
archemediesx wrote: ↑1 month agoVotes: bravelion83 , void_nothing
Fun Police
Creature — Human Soldier (C)
: Tap target creature. This ability costs less to activate if it targets a euphoric creature.
Life on Ambrose is a struggle between those who want to have a good time, and those who want to deny it.
1/1
OneAndOnly wrote: ↑1 month agoVotes: marioguy3, aerchemiedesx
.
Glade Guardian -
Creature - Dryad Druid {C}
Champion a land
Add one mana of any type or color the land championed by Glade Guardian could produce.
2/1
void_nothing wrote: ↑1 month agoVotes: bravelion83, Raptorchan
Maneuvering Master
Creature - Human Pilot (R)
Maneuvering Master crews Vehicles as though its power were 2 greater.
: Target artifact gains indestructible until end of turn.
Other Pilots you control have "This creature crews Vehicles as though its power were 2 greater" and " : Target artifact gains indestructible until end of turn."
2/2
Raptorchan wrote: ↑1 month agoVotes: OneAndOnly, void_nothing
Exultant Alchemist
Creature — Human Wizard (U)
When Exultant Alchemist enters the battlefield, create a Treasure token.
You may populate as though noncreature tokens you control were creature tokens.
1/3
Rithaniel wrote: ↑1 month agoVotes: bravelion83, void_nothing
Sir Fir, Wooden Knight
Legendary Creature - Treefolk Knight M
Sir Fir costs less to cast for each Knight or Noble you control.
Sir Fir costs less to cast for each Treefolk or Dryad you control.
First strike, vigilance, indestructible
"My only creed is the creed of a good heart."
6/6
netn10 wrote: ↑1 month agoVotes: bravelion83 (beautiful stuff thank you for everything!), Raptorchan
Beat It Out of Ya +
Instant (Rare)
Spree (Choose one or more additional costs.)
+ — Target creature gets +1/+1 and gains double strike until end of turn.
+ — Until end of turn, whenever target creature deals combat damage to a player, draw that many cards.
+ — Until end of turn, whenever you draw a card, put a +1/+1 counter on target creature.