New Challenge Every Day - March 28th: Battles with intrinsic abilities

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void_nothing
Look On My Sash...
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Post by void_nothing » 1 month ago

Today's Challenge: Battles with intrinsic abilities

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
netn10 60 (+3)
shullz 57 (+1)
void_nothing 55 (+2)
OneAndOnly 55 (+3)
Komandon 36
YoTed 30 (+1)
TessaMTG 29
Dedede3669 28
KB52665 25 (+2)
LandellXil0cent 22
Ink-Treader 16
.::Note of the Day::.

.::Yesterday's Submissions::.

Win-con Planeswalkers
YoTed wrote:
1 month ago
Vote: OneAndOnly, KB52665



IIW: World Enchantments.
KB52665 wrote:
1 month ago
Votes: netn10, voidnothing

Elspeth, Made Splendid 1ww{w/p}{w/p}
Legendary Planeswalker — Elspeth
Compleated
At the beginning of each opponent's upkeep, if that player has 50 or more life, they lose the game.
+2: Until end of turn, whenever another source causes a player to gain life, each other player gains that much life.
0: Target player gets an emblem with "Whenever you cast a spell, you gain 1 life and create a 1/1 white Phyrexian Angel creature token with flying and lifelink that's goaded for the rest of the game."
-7: Until the end of your next turn, all creatures gain vigilance and lifelink and attack or block each turn if able.
5

IIW: wubr Commander that doesn't care about artifacts.
Komandon wrote:
1 month ago
Votes: OneAndOnly (so like the card Reprieve but on yourself), shullz

Comet the Goodest Boy 1WR
Legendary Planeswalker — Comet
At the beginning of each end step if you rolled 4 or more dice with the same result this turn, you win the game.
0: Roll a six sided die.
If an odd result, gain 3 life. Then +2.
If an even result, create a two 1/1 green Squirrel token. Then -1.
-8: You get an emblem that says "1, Sacrifice a two Squirrels: Reroll a dice roll and ignore the first result."
5
OneAndOnly wrote:
1 month ago
Votes: void_nothing, netn10
.
Ruhik of the Great Conflagration -- 1RRR
Planeswalker - Ruhik {M}
Whenever a red instant or sorcery deals damage to another player or a permanent you don't control, put that many loyalty counters on Ruhik.
-10: You gain an emblem with "At the beginning of your upkeep, exile the top card of your library. You may cast it this turn. When you do, it deals damage equal to its mana value to any target."
-15: Ruhik deals 15 damage to any target. If a permanent damaged this way would leave the battlefield, exile it instead.
-35: Ruhil deals 25 damage to each other player and each permanent., and himself.
3
.
Next: Daring
netn10 wrote:
1 month ago
Votes: YoTed, OneAndOnly

Welcome to my Life WW
Sorcery - Adventure (Mythic)
Until end of turn, whenever a planeswalker enters the battlefield under your control, put two loyalty counters on it.
///
Kellen, Wonderboy GUR
Legendary Planeswalker - Kellen (Mythic)
At the beginning of your upkeep, if you have ten or more cards in exile that you can cast, you win the game.
-1: Exile a card with adventure from your hand. You may cast its non-adventure side later from exile.
-X: Plot a card from your hand with mana value X.
{3}

IIW: Wierd card
void_nothing wrote:
1 month ago
Votes: netn10, KB52665

Lukka, Redeemed by Mila 1RW
Legendary Planeswalker - Lukka (M)
+1: Add R. Creatures you control get +1/+1 until end of turn.
+1: You may return a creature you control to its owner's hand. If you do, you gain life equal to that creature's power, then draw a card.
-3: Put your choice of two counters among +1/+1, shield, first strike, reach, trample, indestructible, menace, and haste on target creature you control. You may choose the same one more than once. If that creature has each of those counters on it, you win the game.
3

IIW: Citizens and Peasants
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

KB52665
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Post by KB52665 » 1 month ago

Votes: Komandon, netn10

Battle of Bloody Snows 3{r/g}{r/g}{r/g}
Snow Battle — Siege (M)
Nontoken creatures enter the battlefield tapped and attacking. They don't untap during their controllers' next untap step.
Surrender 1{r/g}ss (You may cast this card transformed for 1{r/g}ss. If you do, it enters the battlefield under target opponent's control.)
5
///////
Red Winter
({r/g}) Snow Enchantment
When Red Winter enters the battlefield, draw a card.
Whenever a creature becomes untapped, it deals 1 damage to its controller.

IIW: Disturb (the Innistrad mechanic)
Last edited by KB52665 1 month ago, edited 1 time in total.

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LandellXil0cent
Posts: 208
Joined: 1 year ago
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Post by LandellXil0cent » 1 month ago

Votes: YoTed, KB52665

Other Idea
SPOILER
Show
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Garrison Clash
Battle - Guild
(A Guild battle enters the battlefield under your control, when it enters the battlefield choose two colors. When the last event counter is removed, transform this battle.)
When Garrison Clash enters the battlefield, create two 1/1 red and white Soldier creature tokens with haste.
Whenever you cast a spell that is both of the chosen colors, remove an event counter from it.
{4}
/ / / / / / / / / / /
Boros Officer
Creature - Minotaur Warrior
Menace, Mentor
5/4
Aqueduct Skirmish
Battle - Guild
(A Guild battle enters the battlefield under your control, when it enters the battlefield choose two colors. When the last event counter is removed, transform this battle.)
When Aqueduct Skirmish enters the battlefield, create a 1/1 black Assassin creature token with "This creature can't be blocked".
Whenever you cast a spell that is both of the chosen colors, remove an event counter from it.
{4}
/ / / / / / / / / / /
Dimir Territory
Land
: Add
: Create a 1/1 black Assassin creature token with "This creature can't be blocked". Surveil 1.

IIW: A three-mana creature with flying
________________________________
First Deck Ranar the Everwatchful
Favorite Deck Jetmir, Nexus of Revels
Current Deck Urza, Prince of Kroog

YoTed
Posts: 3074
Joined: 6 months ago
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Post by YoTed » 1 month ago

Vote: Netn10, KB52665



IiW: Microorganisms.

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OneAndOnly
Posts: 2356
Joined: 4 years ago
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Post by OneAndOnly » 1 month ago

Votes: Komandon, KB52665
.
Battle of Skerr Hill - 1RbW
Battle {R}
Whenever a creature is dealt lethal combat damage, exile it. Its controller gains life equal to its toughness.
If the last counter would be removed from Battle of Skerr Hill, exile it, then put it onto the battlefield transformed instead.
4
///
Battle of Skerr Valley
Battle
Whenever a creature is dealt damage, destroy it. If that damage was combat damage, it's controller may return another creature card with lower mana value from their graveyard to the battlefield with a finality counter on it.
If the last counter would be removed from Battle of Skerr Valley, exile it, then put it onto the battlefield transformed instead.
4

netn10
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Joined: 4 years ago
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Post by netn10 » 1 month ago

Votes: KB52665, Komandon

Siege of the Houses WBG
Battle - Siege (Rare)
Creatures you control can't attack or block and they have "T: Put a +1/+1 counter on this creature, and remove a defense counter from Siege of the Houses. Each opponent loses 1 life and you gain 1 life. Activate this ability only as a sorcery."
{7}
///
Abzan Reign Supreme
(WBG) Sorcery (Rare)
Put a +1/+1 counter on each creature you control. For each creature you control, each opponent loses 1 life and you gain 1 life.
"The walls are torn off. Let the assimilation begin."
- Rataka of the Endurance

IIW: Mono green or mono black prowess

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void_nothing
Look On My Sash...
Posts: 15167
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Location: Tal Terig, Zendikar

Post by void_nothing » 1 month ago

Votes: KB52665, netn10

Whispering in Svogthos 1G
Battle - Dissension (R)
Dissent BBBB (As a Dissension enters, choose an opponent to protect it. You and others can attack it. After your draw step and when you defeat this Dissension, you may cast it transformed for its dissent cost plus 2 for each defense counter.)
At the beginning of your upkeep, you gain 1 life.
4
///
Devkarin Lich
Enchantment (R)
At the beginning of your upkeep, you lose 3 life and exile three cards from your graveyard.
Pay 1 life: Draw a card.
As long as you have ten or more cards in your graveyard, you can't lose the game.

IIW: ___, ___ Golem (legendaries)
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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