Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Sorry for the delay. Real life stuff.
DCC Scoreboard
netn10 48 (+1)
bravelion83 41 (+4)
OneAndOnly 39 (+2)
Rithaniel 38 (+4)
RattingRots 34
marioguy3 22 (+2)
void_nothing 11
archemedesx 9 (+4)
KB52665 4
MonoRedMage 4
bravelion83 41 (+4)
OneAndOnly 39 (+2)
Rithaniel 38 (+4)
RattingRots 34
marioguy3 22 (+2)
void_nothing 11
archemedesx 9 (+4)
KB52665 4
MonoRedMage 4
bravelion83 wrote: ↑3 months agoVotes: Rithaniel, OneAndOnly (I like that Fortification cycle, the only thing that makes me think is why would you want to move it among your lands, they could probably be just Auras... also, missing rarity, but I'll ignore that today for once)
Unbreakable Light
Sorcery (R)
Destroy target artifact. When you do, search your library for an enchantment card, reveal that card, put that card into your hand, then shuffle.
An act of destruction turns into an act of creation.
archemediesx wrote: ↑3 months agoVotes: marioguy3 , Rithaniel
Last Call
Instant (C)
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Libation token. (It's an artifact with " , , Sacrifice this artifact: Put a +1/+1 counter on target creature. It becomes euphoric. Activate only as a sorcery.)
Drinking on Ambrose is a mystery game of where you'll wake up the next morning.
OneAndOnly wrote: ↑3 months agoVotes: archemiedesx, bravelion83
.
Deep Shadow Bastion --
Artifact - Fortification Equipment
Fortified land or equipped creature has " : Add or ,"
: Fortified land or equipped creature becomes a 3/2 black and green Elf creature with "Whenever this creature deals combat damage to a player, create a 1/1 black and green Elf creature token."
Equip - Pay 1 life
Fortifiy
Rithaniel wrote: ↑3 months agoVotes: OneAndOnly (you've forgotten rarity on the last few, by the way), marioguy3
This would be one card in a cycle of 5 (which, of course, would later be extended to a cycle of 10).
Brass Canopy
Land R
Brass Canopy enters the battlefield tapped.
: Add , , or .
, Sacrifice Brass Canopy: Add or .
The mirror-bright leaves of the Grand Tzazedet seem brilliant from above. But they only hide ever deeper shadows below.
netn10 wrote: ↑2 months agoVotes: bravelion83, archemediesx
Trailblazer's Train
Artifact - Vehicle (Rare)
Trample, haste
When Trailblazer's Train deals combat damage to a player, draw that many cards, then put that many land cards and/or creature cards with mana value 3 or less from your hand onto the battlefield.
Crew 6 or two Horses
Visioned by Esperian seers, forged with the finest Kaladeshian metal, and blessed by Axgard's best, is the embodiment of what Thunder Junction is.
7/7
RattingRots wrote: ↑2 months agobravelion83, Rithaniel (although I think equipment works better mechanically -- I assume you were deciding between aura and equipment)
Trainee's Blade
Artifact - Equipment (C)
When ~ enters the battlefield, put a wield counter on target creature you control. (Creatures with wield counters on them have "Equip abilities that target this creature cost 1 less to activate for each wield counter on it.)
Equip
Equipped creature gets +2/+0.