Create a Mechanic.

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lookingupanddown
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Post by lookingupanddown » 7 months ago

Covetous Duke 3UU
Creature - Human Noble
Clique5, : Gain control of target nonland permanent. Covetous Duke doesn't untap during your next untap step unless you controll three or more Nobles.
"It's not like those peasants were going to do anything else with that, wouldn't you agree?"
2/2

Next:
Insight — Whenever you look at the top card of your library, [ABILITY].

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LandellXil0cent
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Post by LandellXil0cent » 7 months ago

Doomseer Pacifist
Creature - Human Shaman (R)
When another creature enters the battlefield, scry 1.
Insight - When you look at the top card of your library, detain target creature.
"I see the end come. And I do nothing. And neither will you, for who can stop Phyrexia?" - Rakef, omenreader
0/4

Next: Doomed (When a doomed creature would leave the battlefield, exile it instead)
________________________________
First Deck Ranar the Everwatchful
Favorite Deck Jetmir, Nexus of Revels
Current Deck Urza, Prince of Kroog

Komandon
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Post by Komandon » 7 months ago

Renounced Priest 1B
Creature - Human Cleric
Players can't gain life.
When Renounced Priest enters or leaves the battlefield all players lose 1 life.
Doomed (When a doomed creature would leave the battlefield, exile it instead)
1/1

Weakness to [insert color or type] (When this permanent would be targeted by a spell or ability or dealt damage from a [color or type] source, sacrifice it.)

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lookingupanddown
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Post by lookingupanddown » 7 months ago

Nyctophobia 2B
Enchantment - Aura
Devoid
Enchant creature
Enchanted creature has weakness to black. (When this permanent would be targeted by a spell or ability or dealt damage from a black source, sacrifice it.)
1BB: Return Nyctophobia from your graveyard to your hand. Activate only as a sorcery and only if a creature dealt damage by a black source died this turn.
"The darkness? No, I banished you! The second darkness . . ."
—Willia Verlasen


Next: Contract X (This spell costs X less to cast if you lost 3 or more life this turn.)

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AnotherAlias
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Post by AnotherAlias » 6 months ago

Soul Snatch
Instant
Create Soul Jar, an artifact token with "When Soul Jar enters the battlefield, exile target creature until Soul Jar leaves the battlefield."
Contract 2 (This spell costs 2 less to cast if you lost 3 or more life this turn.)

Lucrative Business Deal
Sorcery
Kicker
For each player that lost life this turn, you draw a card, you create a tapped Treasure token, and you lose 1 life. If this was kicked, exile Lucrative Business Deal instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Contract 2 (This spell costs 2 less to cast if you lost 3 or more life this turn.)

Next:

Living lore (As this creature enters and after your draw step, add a lore counter. Lose this ability after III.)

Komandon
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Post by Komandon » 6 months ago

Wandering Story Teller 1W
Creature - Human Nomad
Living lore (As this creature enters and after your draw step, add a lore counter. Lose this ability after III.)
I - Return an enchantment from your graveyard to your hand.
II - Enchantment spells cast 1 to cast until end of turn.
III - Shuffle Wandering Story Teller into its owners library and gain 1 life for each enchantment you control.
0/2

Destiny [cost] (If this card is the first card you drew this turn you may cast it for its Destiny cost.)

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lookingupanddown
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Post by lookingupanddown » 6 months ago

Blaze of Glory 1RR
Instant
Destiny R (If this card is the first card you drew this turn you may cast it for its Destiny cost.)
Blaze of Glory deals 3 damage to any target. Target creature you control gets +3/+0 and has trample and must attack or block this turn if able.
The oracle told Caelin of a white flame from the sky that would herald his death. Watching the meteor strike the dragon, he knew his time of glory had come.

Next: Dreamspell [cost] (You may cast this spell for its dreamspell cost only during your upkeep.)

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shullz
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Post by shullz » 6 months ago

Visions of the Past
Instant
Dreamspell (You may cast this spell for its dreamspell cost only during your upkeep.)
Return target instant or sorcery card from your graveyard to your hand.
If you cast this spell for its dreamspell cost, return X target instant or sorcery cards from your graveyard to your hand instead.

Next: Rematerialize [cost] (You may cast this card from exile for its rematerialize cost.)

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LandellXil0cent
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Post by LandellXil0cent » 6 months ago

Dark Lord
Creature - Nightmare Wizard (M)
Intimidate
Black creatures you control get +1/+1.
Nightmare and Shade creatures you control get +1/+1.
Creatures you control with fear, intimidate, or shadow get +1/+1.
When Dark Lord deals damage to a creature, if it doesn't have a destiny counter, put a destiny counter on it. Otherwise, exile it.
Rematerialize . (You may cast this card from exile for its rematerialize cost.)
1/2

If it works how I think it should, it's actually a 4/5, but i could be wrong.

next: Network with X. (When this creature enters the battlefield choose a creature an opponent controls, it becomes networked with that creature. Whenever one untaps, so does the other. Both share activated abilities)

It's like soulbond, also, not originally my design, credit to my brother
________________________________
First Deck Ranar the Everwatchful
Favorite Deck Jetmir, Nexus of Revels
Current Deck Urza, Prince of Kroog

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lookingupanddown
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Post by lookingupanddown » 6 months ago

Diplomatic Automaton 2W
Artifact Creature - Assembly-Worker
Network with artifact creature (When this creature enters the battlefield choose an artifact creature an opponent controls, it becomes networked with that creature. Whenever one untaps, so does the other. Both share activated abilities.)
: You and target player that controls a creature networked with Diplomatic Automaton draw a card.
2/2

Next: Fighter (Knights, Monks, Samurai, Soldiers, and Warriors are fighters.)

Komandon
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Post by Komandon » 5 months ago

Way of the Fist 2RR
Enchantment
When Way of the Fist enters the battlefield create a two red 1/1 Monk creature tokens with Prowess.
Fighters gain +1/+1 when attacking or blocking. (Knights, Monks, Samurai, Soldiers, and Warriors are fighters.)

Next: Mindstorm (This spell cost 1 less for each card you drew this turn past the first.)

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OneAndOnly
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Post by OneAndOnly » 5 months ago

Fourhead Smash -- 5U
Sorcery {R}
Mindstorm (This spell costs 1 less for each card you drew this turn past the first.)
Reveal your hand. For each blue card revealed this way, Fourhead Smash deals damage to any target not already targeted this way equal to that card's mana value.
Ettins and hydras were good at headbutting their opponents, but Vuhdalken were friggin' GREAT.

From an alternate universe where blue only thinks its smart.

Next: Rock Solid (This creature has power and toughness equal to the number of counters on it.)

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lookingupanddown
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Post by lookingupanddown » 4 months ago

Volcanic Guardian 3RR
Creature - Elemental Knight
Rock Solid (This creature has power and toughness equal to the number of counters on it.)
Volcanic Guardian enters the battlefield with a number of lava counters on it equal to the number of Mountains you control and a menace counter.
Sacrifice a Mountain: Volcanic Guardian deals 2 damage to target creature or planeswalker. Put a lava counter on Volcanic Guardian. Activate only once per turn.
0/0

Next: Shields up (Creatures you control gain defender until end of turn.)

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OneAndOnly
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Post by OneAndOnly » 2 months ago

Vinewrithe Glade Seer -- 1G
Creature - Elf Druid
Shields Up -- At the beginning of your upkeep, you may scry a number of cards equal to the number of creatures you control. If you do, creatures you control gain defender until end of turn.
3/1
.
Next: Hard Drive (When this creature dies, you may exile it. Cast in on a later turn for its mana value in E.)

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