Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
If everything goes according to plan, I'm going to a nearby LGS to draft MKM today. Feels good!
Also, thank you all for the votes!
DCC Scroreboard
netn10 41 (+2)
RattingRots 34
Rithaniel 31 (+3)
bravelion83 30 (+6)
OneAndOnly 27 (+1)
marioguy3 20
void_nothing 11
archemedesx 5
KB52665 4
MonoRedMage 4
RattingRots 34
Rithaniel 31 (+3)
bravelion83 30 (+6)
OneAndOnly 27 (+1)
marioguy3 20
void_nothing 11
archemedesx 5
KB52665 4
MonoRedMage 4
bravelion83 wrote: ↑2 months agoVotes: netn10, Rithaniel
To the Four Winds
Sorcery (R)
Choose one or more. You can choose a mode only if all other modes above it have also been chosen and only if all targets are different.
• Return target creature to its owner's hand.
• Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
• Put target creature on top of its owner's library.
• Put target creature on the bottom of its owner's library.
OneAndOnly wrote: ↑2 months agoVotes: bravelion83, Rithaniel
.
Atarka Battlement --
Artifact - Fortification {R}
Fortified land has " Add or ."
: Fortified land becomes a 4/4 red and green Dragon creature with flying, " This creature gets +1/+0 until end of turn" and " : This creature gains trample until end of turn" until end of turn.
Fortify
marioguy3 wrote: ↑2 months agoVotes: Rithaniel, bravelion83
Day 12: Sudden Riddle
Instant (Rare)
Split Second
Name a nonland card. Target opponent guesses whether the named card is in your hand. If they choose correctly, you and that player each draw a card. If they choose wrong, you draw two cards and create a tapped treasure token.
netn10 wrote: ↑2 months agoVotes: bravelion83, OneAndOnly
Ask for Tranquility
Instant (Uncommon)
Escalate
Choose one or more -
* Create a token that's a copy of target permanent.
* All the nonland permanents of target player controls phases out.
* Counter each activate and triggered ability. Draw a card for each ability countered this way.
Rithaniel wrote: ↑2 months agoVotes: bravelion83, netn10
Mentor of War
Creature - Human Soldier R
First strike, lifelink
Whenever Mentor of War deals combat damage, you may pay . When you do, put a lifelink counter on target creature you control.
, : Up to three target creatures gain first strike until end of turn.
In the classroom, he teaches violence. On the field of battle, he teaches compassion.
2/2