.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
LandellXil0cent 5 (+5)
shullz 5 (+1)
OneAndOnly 5 (+3)
KB52665 5 (+4)
void_nothing 4
YoTed 3 (+3)
netn10 2 (+0)
Dedede36699 2 (+2)
.::Yesterday's Submissions::.
Cost reduction that isn't mana
OneAndOnly wrote: ↑2 months agoVotes: Dedede3669, YoTed
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The Maker's Call --
Enchantment
Activation costs that include "Sacrifice this permanent" cost "Sacrifice this permanent" less and "Return this permanent to its owner's hand" more to activate,
Next: 0-mana value Auras
netn10 wrote: ↑2 months agoVotes: LandellXil0cent, KB52665
Thoughtweft Convertor
Artifact (Rare)
Activated abilities of creatures you control cost less and , more to activate.
Most kithkins lack the ability to separate their individual thoughts from the collective consciousness, and most don't feel a need to do so. This invention is designed for and by those who have awakened to their individuality.
IIW: Hybrid artifact
Ink-Treader wrote: ↑2 months agoVote: OneAndOnly, LandellXil0cent
Solar Font
Enchantment (U)
Once each turn, if you would pay life, you may pay 3 less life.
, Sacrifice Solar Font: Exile the top three cards of your library. You may play those cards until end of turn. At the beginning of the next upkeep, you lose 1 life for each card exiled with Solar Font.
IIW: Low mana value, big numbers
void_nothing wrote: ↑2 months agoVotes: OneAndOnly, YoTed
Merchant of Horizons
Enchantment Creature - Human Peasant (U)
Escape costs you pay cost "Exile one other card from your graveyard" less to pay. (For example, pay the cost of "Escape - , Exile five other cards from your graveyard" by paying and exiling four other cards from your graveyard.)
At the beginning of your upkeep, you may pay . If you do, surveil 2.
1/3
IIW: High mana value, small numbers
Dedede3669 wrote: ↑2 months agovotes: KB52665, LandellXil0cent
Eldrazi Invocations
Legendary Enchantment
At the beginning of your end step, sacrifice Eldrazi Invocations if you control more than two colored permanents.
When you cast a spell, you may sacrifice any number of permanents. Spells cost your choice of , , , , or less to cast for each spell cast this way.
IIW: "Land - Gate" synergiesSPOILERShowHide
Komandon wrote: ↑2 months agoVotes: KB52665 (🤣) , YoTed
The Art of the Grift
Enchantment
Spells or abilities that require you to tap two or more untapped permanents as part of a cost, you may tap one less permanent instead.
IIW: Card name that has the name of a Greek letter other than alpha, beta, gamma and omega.