pokken wrote: ↑3 years ago
Just to add, part of it is that Wizards is printing insanely powerful cards that push the blink and tempo envelopes - while the hatebears they are printing are largely either too narrow or require a whole deck rewrite, (e.g. Hushbringer. I did play Hushbringer for a while but without a sac outlet it's really dangerous in this deck since some of the most powerful cards are in our colors Reveillark and Karmic Guide.
Hard disagree on this one. Hatebears are not necessarily getting narrower or worse.
From your complaints about them, it would almost like
Drannith Magistrate wasn't printed. Furthermore,
Hushbringer is itself an extension of cards that were already seeing play in Ephara -
Hushwing Gryff, giving up flash for lifelink (which makes for a better beater) and hating on a totally new effect which we haven't seen before. There are some very wide effects printed recently - they can't be printed too often because they can warp things a LOT.
pokken wrote: ↑3 years ago
One of the issues I see is that they do not seem to want to give us tools to really engage with planeswalkers
Again, you're forgetting a really cool dude by the name of
Deputy of Detention. Perhaps he's not a total answer to planeswalkers, but he definitely stops them from snowballing, one at a time. In terms of flavor, white's way of dealing with PWs is mostly either
Oblivion Ring effects or killing them with fliers. Now we have
Barrin, Tolarian Archmage to bounce them directly, but before we didn't even have that.
My own two cents on the hatebear heavier build is that it pretty much functions like prison, except your stax pieces come at instant speed, replace themselves in your hand, and present board presence. Players will lose more and more card advantage, while you bury them with your consistent CA that can't be destroyed.
The problem then becomes that you need to protect yourself from the giant bodies that have probably resolved, even without their ETB effects or activated abilities. This is why my stance is that it's no problem getting rid of Torpor Orb effects - you will probably consistently see attackers heading your way, and if not - you're probably winning anyway. If the bodies are too big to handle, wipe everything away, then start over - except this time you probably start with more cards than your opponents.
pokken wrote: ↑3 years ago
First autoinclude of the set. Lifegain on a Deputy of Acquittals that has a very useful activated ability?? What in the world
True, she's a great card for us, but aren't you overstating the lifegain on this card? Our creatures will usually be 2-4CMC, and those amounts of lifegain are nothing to write home about. Also, we don't really have that much legenaries, and even if we do those are cards we rarely want to throw away.
2 cents on LTB creatures - most of them I've found not to be worth it, with the exception of
Vesperlark - cheap, relevant and great body. No complaints.
I agree about
Ghostly Pilferer - even though I'm running the Knowledge Pool combo now there is no way I'd like to run this card.