New Challenge Every Day - February 19th: Saga creature/battle/artifact/land

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void_nothing
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Post by void_nothing » 2 months ago

Today's Challenge: Saga creature/battle/artifact/land

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
shullz 45 (+2)
netn10 42 (+5)
Ink-Treader 39 (+1)
Rithaniel 36 (+1)
OneAndOnly 32 (+1)
void_nothing 31 (+3)
Caspernicus 30 (+1)
Komandon 24
KB52665 20 (+3)
AnotherAlias 18
somedue1019 13
YoTed 12 (+0)
TessaMTG 7
LandellXil0cent 6
.::Note of the Day::.

.::Yesterday's Submissions::.

Golem, Juggernaut, or Construct from Ravnica. Alara, or Tarkir
OneAndOnly wrote:
2 months ago
Votes: netn10, KB52665
.
City Sweeper - 2(R/g)(r/g)RG
Artifact Creature - Juggernaut Vehicle
City Sweeper atacks each turn if able.
Whenever City Sweeper attacks, if it wasn't crewed this turn, destroy target non-creature artifact.
Whenever City Sweeper becomes blocked by a Vehicle, if it was crewed this turn, destroy that Vehicle.
Crew 2
5/6

Note: Yes, it's both an artifact creature (all the time) and a Vehicle. This just means that you can choose to crew it or not. It has different effects it it attacks while bring crewed, as opposed to attacking uncrewed.

Next Magic-powered household objects
YoTed wrote:
2 months ago
Vote: netn10, void_nothing



IIW: Insect tribal.
shullz wrote:
2 months ago
Votes: netn10, Rithaniel
@netn10: At first I wasn't sure about the 3 sided card, but with the two endings not having a lot of text on them. I can really see the Kamigawa flip design coming back for the backside of Wars.



IIW: Battles that are not protected by a player.
netn10 wrote:
2 months ago
Votes: void_nothing, shullz
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I LOVE every single battle from yesterday. Every single one. Good job, you made me realize just how much design space exist in this card type!
@shullz I glad you like it :) Also 3 sided cards exist in other games, maybe Magic can be next.
Ethernium Behemoth RGW
Artifact Creature - Construct Beast (Rare)
Creatures spells you cast with power 5 or more and artifact spells you cast cost WUB less to cast. This effect also reduces the amount of generic mana you pay but no less than one mana.
WUB: Exile Ethernium Behemoth from the battlefield or from your graveyard, then return it to the battlefield tapped under your control.
5/5

IIW: Blink effect
KB52665 wrote:
2 months ago
Votes: Caspernicus (Should read "When ~ enters the battlefield,"), netn10

Effigy of Enlightenment 3
Artifact Creature — Golem (U)
Prowess
Trample
Effigy of Enlightenment can't attack unless its power is 6 or greater.
3/3

IIW: Revamp a Portal 3 Kingdoms legend or an Arabian Nights "legend" that hasn't seen a new card (ie. Stangg from Legends in Dominaria United).
Ink-Treader wrote:
2 months ago
Vote: netn10, void_nothing

Guardian of Arashin 2{G/W}{G/W}
Artifact Creature - Golem (U)
Vigilance
When Guardian of Arashin enters the battlefield, bolster 2. Then, if you have less life than another player, bolster 2.
2/5

IIW: Cost reduction that isn't mana
Rithaniel wrote:
2 months ago
Votes: netn10, Ink-Treader

Mouldering Gold Keeper
Artifact - Golem U
Delve (Each card you exile from your graveyard while casting this spell pays for .)
When Mouldering Gold Keeper, if was spent to cast it, put a lifelink counter on it.
When Mouldering Gold Keeper, if was spent to cast it, put a trample counter on it.
When Mouldering Gold Keeper, if was spent to cast it, draw a card.
3/3

IIW: Legendary Turtle, Frog, or Slug
void_nothing wrote:
2 months ago
Votes: OneAndOnly, KB52665

Horde Battlewagon 1RW
Artifact Creature - Juggernaut (R)
Trample, vigilance
Effects always treat you as though you've attacked with a creature this turn (even on opponents' turns).
B, Pay 2 life, Sacrifice another artifact or creature: Horde Battlewagon gets +2/+3 until end of turn.
3/2

IIW: What if an existing legendary creature became a vampire?
Caspernicus wrote:
2 months ago
Votes: shullz, KB52665

Insurgent's Dragonoid 5
Artifact Creature — Dragon Juggernaut (U)
Flying, protection from Dragons
Insurgent's Dragonoid attacks each combat if able.
: Insurgent's Dragonoid gets +1/+0 until end of turn.
In the absence of trust from the living dragonlords, the outcasts of Tarkir made their own gods.
4/4

IIW: A card that has or grants flanking, rampage or wither.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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OneAndOnly
Posts: 2358
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Post by OneAndOnly » 2 months ago

Votes: KB25665, Ink-Treader
.
Battle of Seeg Spire -- 3RRR
Battle Enchantment - Campaign Saga {R}
(As this enters and at the beginning of your upkeep, add a lore counter. Sacrifice after VII.)
(You defend this campaign. Its defense is equal to the number of lore counters on it.)
I - III. At the beginning of your upkeep, create a 1/1 red Goblin creature.
IV - VI. At the beginning of your upkeep, create a 4/4 red Dragon creature with haste and flying.
VII+. After your first combat phase this turn, there is an additional combat phase. Whenever a creature you control deals combat damage this turn, untap it.
*
.
Next: 0-mana Auras
Last edited by OneAndOnly 2 months ago, edited 1 time in total.

YoTed
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Post by YoTed » 2 months ago

Vote: Rithaniel, Caspernicus



IIW: Saga, World, or Leyline Enchantment from Ravnica, Alara, Tarkir, or Strixhaven.

KB52665
Posts: 326
Joined: 8 months ago
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Post by KB52665 » 2 months ago

Votes: void_nothing, Caspernicus

Homura Shrine Kannushi 1rrr
Enchantment Creature — Saga Monk (R)
I. Put a haste counter on Homura Shrine Kannushi. It's goaded for the rest of the game.
II. Put a trample counter on Homura Shrine Kannushi.
III. Put a flying counter on Homura Shrine Kannushi.
IV. Flip Homura Shrine Kannushi.
2/2
////
Eternal Homura
() Legendary Enchantment Creature — Avatar
Attacking creatures you control get +2/+2, gain flying, and are Dragon creatures in addition to their other types until end of turn.
r, Remove two lore counters from Eternal Homura: Target creature gains indestructible until end of turn.
4/4

IIW: Revamp a Portal 3 Kingdoms legend or an Arabian Nights "legend" that hasn't seen a new card (ie. Stangg from Legends in Dominaria United).
Last edited by KB52665 2 months ago, edited 1 time in total.

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shullz
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Post by shullz » 2 months ago

Votes: KB52665, void_nothing



IIW: Saga with a keyword. (Like Read Ahead on Braids's Frightful Return)

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Caspernicus
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Location: Qal Sisma, Tarkir

Post by Caspernicus » 2 months ago

Votes: shullz, void_nothing

The Likeable Protagonist 1u
Enchantment Creature — Saga Human (R)
(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I: Scry 2, then draw a card.
II: The Likeable Protagonist becomes a Rogue in addition to its other types. It gains skulk and "When this creature attacks, scry 2, then draw a card."
III: If you have five or more cards in hand, remove a lore counter from The Likeable Protagonist and it is not sacrificed. Otherwise, draw cards until you have five cards in hand.
1/2

IIW: A card that breaks color pie conventions
Commanders: Zaffai, Thunder Conductor, Denethor, Ruling Steward
Pet Cards: Etali, Primal Storm, Creative Technique
When doubt does stride with iron-laden foot
and chooses take my pride in my own self,
in ragged chains drag I to hell from wealth
and broken, wear’ly slog through ashen soot.
Doubt’s trumpet sounds, that full religious toot
which howls in pompous, mocking, vibrant health
as I run far away, in fear 'f myself,
and chase away the day I end kaput.
But even in the hand of vill’nous doubt,
I know I’ll rise above in victory.
And even when I’m hit with doubter’s clout,
I have no doubt I’ll see that sun-kissed sea.
For even when some faith in me I lack,
I know — in time — I can my doubt attack.

Komandon
Posts: 1492
Joined: 1 year ago
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Post by Komandon » 2 months ago

Votes: KB52665 , Ink-Treader

Fall of the House of Vess
Enchantment Land — Saga (rare)
(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Fall of the House of Vess gains "T: Add B. You lose 2 life"
II — Fall of the House of Vess gains ", Sacrifice a nontoken creature: Gain 1 life and each other player lose 1 life.
III — Exile all cards in your graveyard. For each creature card exiled in this way create a tapped 2/2 black Zombie token.

IIW: use the name of one of the actual worst mtg cards in history and make a card that has a similar theme but isn't awful.
Last edited by Komandon 2 months ago, edited 1 time in total.

netn10
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Post by netn10 » 2 months ago

Votes: OneAndOnly, Caspernicus

Recitementoid 2UU
Enchantment Creature - Saga Elemental (Uncommon)
Evoke 1U
I - Draw two cards, then discard a card.
II - Exile an instant or sorcery card from your graveyard.
III - You may cast a card exiled with Recitementoid without paying its mana cost.
3/3

IIW: League of Legends/World of Warcraft/Street Fighters/Tekken/Uncharted

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void_nothing
Look On My Sash...
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Post by void_nothing » 2 months ago

Votes: shullz, netn10 (although this is way undercosted)

Urza at Serra's Realm
Enchantment Artifact Land - Urza's Powerstone Saga (M)
I - Urza at Serra's Realm gains "T: Add one mana of any color. This mana can't be spent to cast a nonartifact spell."
II-VI - You may pay 2. If you do, conjure a random nonland artifact or enchantment card with mana value 2 or less onto the battlefield. Otherwise, sacrifice Urza at Serra's Realm.
VII - Urza at Serra's Realm gains "T: Add W for each enchantment you control and U for each artifact you control."
VIII - End all perpetual effects. Destroy all nonland permanents.

IIW: Digital-only mythics
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Rithaniel
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Post by Rithaniel » 2 months ago

Votes: netn10 (though I'm concerned about power level), void_nothing

The Scholar of Calm Futures
Legendary Enchantment Creature - Human Saga R
(As this saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I - Distribute three indestructible counters among permanents you control.
II, III, IV, V - Each player draws a card. You gain 4 life.
VI - Destroy all creatures.
4/4

IIW: Legendary Praying Mantis
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

Ink-Treader
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Post by Ink-Treader » 2 months ago

Vote: shullz, void_nothing

In Search of New Conall
Enchantment Land - Swamp Saga (U)
I - In Search of New Conall gains "T: Add B."
II - You lose 1 life. You may remove a lore counter from this.
III - Each player sacrifices a creature. Each player who doesn't loses 2 life. You may return a Swamp card from your graveyard to the battlefield.

IIW: Cost reduction that isn't mana

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