.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
shullz 43 (+3)
Ink-Treader 38 (+3)
netn10 37 (+2)
Rithaniel 35 (+3)
OneAndOnly 31 (+0)
Caspernicus 29 (+2)
void_nothing 28 (+1)
Komandon 24
AnotherAlias 18
KB52665 17 (+0)
somedue1019 13
YoTed 12 (+4)
TessaMTG 7
LandellXil0cent 6
.::Note of the Day::.Ink-Treader 38 (+3)
netn10 37 (+2)
Rithaniel 35 (+3)
OneAndOnly 31 (+0)
Caspernicus 29 (+2)
void_nothing 28 (+1)
Komandon 24
AnotherAlias 18
KB52665 17 (+0)
somedue1019 13
YoTed 12 (+4)
TessaMTG 7
LandellXil0cent 6
Since this thread is going up late, the round will be a bit shortened and tomorrow's thread will be posted earlier than this.
.::Yesterday's Submissions::.
Battle with a land on the back
OneAndOnly wrote: ↑3 months agoVotes: YoTed, Caspernicus
.
Battle for Fern Valley --
Battle - Foray
(As a Foray enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it. You may then put it into play transformed, or add mana equal to its pillage value. That mana doesn't empty as steps and phases end.)
When Battle for Fern Valley enters the battlefield, you may reveal any number of cards in your hand. Add one mana for each color amongst cards revealed this way.
{4}
/////
Fern Valley
Land
Pillage
: Add one mana of any color of a permanent you control.
Next: Old television shows as Magic cards
Caspernicus wrote: ↑3 months agoVotes: Ink-Treader, YoTed
Raid of Lambholt
Battle — Ambush (U)
(You protect this Ambush. Your opponents may attack it. When it's defeated, exile it, then return it to the battlefield transformed under the control of the player whose turn it is. You may cast an Ambush at any time you could cast an instant.)
Destroy target creature with power 3 or less. It becomes night.
3
/////
Fields of Lambholt
Land
: Add . Activate only if it's day.
, Exile a creature card from your graveyard: Add and gain 1 life. Activate only if it's night.
Pasture by day, hunting grounds by night.
IIW: Cards with alternative non-mana costs
netn10 wrote: ↑3 months agoVotes: Rithaniel, void_nothing
Kaer Morhen Defend Itself
Enchantment Battle - Saga War (Mythic)
(You defend your Wars. As this Saga enters and after your draw step, add a lore counter. If it's defeated, exile it, then put it onto the battlefield under your control transformed to the bad ending.)
Each opponent must attack Kaer Morhen Defend Itself each turn if able.
I — Create three 1/1 white Witcher creature tokens with prowess and ward .
II — For each Witcher creature you control, destroy up to one target creature with power 3 or greater.
III — Exile this Saga, then cast it transformed to the good ending.
{3}
///
Ruins of Kaer Morhen
(Bad Ending) Land (Mythic)
: Add .
: You draw a card for each opponent you have and each opponent draws a card.
///
Kaer Morhen Have Prevailed
(Good Ending) ( ) Sorcery (Mythic)
Put a +1/+1 counter, an indestructible counter and an hexproof counter on each Witcher creature you control.
IIW: Saga creature/battle/artifact/land
shullz wrote: ↑3 months agoVotes: Ink-Treader, Rithaniel
Attack on the Fomori Fortress
Battle — Conquest (Rare)
(As a Conquest enters, choose a player to protect it. Other players can attack it. When a player defeats it, exile it, then put it onto the battlefield transformed under that player's control.)
Creature spells of the player who protects this battle cost less to cast.
Following the flow of mana, the planeswalkers descended onto the island to face the barbaric giants protecting it.
7
//
Turri Island
Legendary Land — Island (R)
Turri Island enters the battlefield tapped.
: Add .
, : Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
Victorious at last, the planeswalkers ascended the keep of the ancient fortress to claim their mana haven.
IIW: A spell without cost (not )
Ink-Treader wrote: ↑3 months agoVote: YoTed, Rithaniel
Scavenging of Maravale Fen
Battle (U)
(You protect this.)
At the beginning of your upkeep, remove two defense counters from Scavenging of Maravale Fen, then return target creature or artifact card from your graveyard to your hand.
When the last defense counters is removed from this, transform it.
4
//
Bloodstained Fen
Land
, Pay 1 life: Add .
Picked clean of corpses and arms, but the blood spilled in the Maravale Fen never washed away.
IIW: Cost reduction that isn't mana
Rithaniel wrote: ↑3 months agoVotes: shullz, YoTed (though I don't know if that's too much energy to be giving)
Aspiration of Nonten
Battle - Turning Point R
(You protect Turning Points you control. Put a defense counter on this during your upkeep.)
Tip 6 (When this battle has six or more defense counters on it, transform it.)
Whenever one or more defense counters are removed from Aspiration of Nonten, you gain that much life.
At the beginning of your upkeep, create a 0/1 green Plant creature token.
3
//////////
Nonten's Grand Garden
Land R
: Add .
: Create a 0/1 green Plant creature token.
, : Plants you control gain hexproof and have base power and toughness 4/4 until end of turn.
IIW: A card with a mana cost that has never appeared on any card.
KB52665 wrote: ↑3 months agoVotes: Shullz, netn10
The Battle at Argoth
Legendary Battle — Duel (M)
(When you cast a Duel, designate an opponent as your foe and you become theirs. They create a double-faced token that's a copy of this card on either side. When either is defeated, exile it and transform the other.)
Whenever a player attacks your foe or a permanent they control, that player creates a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." It's goaded for the rest of the game.
At the end of combat on your turn, if you have more life than your foe, draw a card.
7
////
Fyndhorn, Beneath the Ice
Legendary Land
When Fyndhorn transforms, exile all nonland permanents that aren't legendary.
, Tap an untapped legendary permanent you control: Add .
IIW: Revamp a Portal 3 Kingdoms legend or an Arabian Nights "legend" that hasn't seen a new card (ie. Stangg from Legends in Dominaria United).
void_nothing wrote: ↑3 months agoVotes: Caspernicus, Ink-Treader
Xander's Lost Deed
Battle - Eviction (R)
(This battle can't be attacked, but players may discard a financing card, sacrifice a financing permanent, or pay and exile a financing card from their graveyard to deal 2 damage to this battle. When it's defeated, return it to the battlefield transformed under your control.)
When Xander's Lost Deed enters the battlefield, target opponent reveals their hand. Choose a nonland permanent card there. That player discards that card.
4
///
Shadow Hostel Passageway
Land (R)
: Add or .
, : Return target permanent card from an opponent's graveyard to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.
Citizens, Treasures, and lands are financing.
IIW: Archers