.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Ink-Treader 29 (+3)
netn10 26 (+4)
OneAndOnly 24 (+3)
Rithaniel 24 (+4)
Komandon 22 (+1)
void_nothing 21
Caspernicus 20 (+1)
AnotherAlias 18 (+2)
somedue1019 13
KB52665 10
YoTed 7 (+0)
LandellXil0cent 4 (+0)
TessaMTG 4 (+2)
.::Yesterday's Submissions::.
0-cost creatures
AnotherAlias wrote: ↑4 months agoVotes: netn10, TessaMTG
Zealots of Prossh
(Red) Creature — Kobold Warrior (U)
When Zealots of Prossh enters the battlefield, you may reveal a Kobold card not named Rosnakht, Heir of Rohgahh or a card named Prossh, Skyraider of Kher from your hand. If you do, put a +1/+1 counter on Zealots of Prossh and you lose 1 life.
0/1
IIW: Design a monocolored creature card of one of the following colors that has or can gain the corresponding ability: White - Deathtouch, Blue - First strike or double strike, Black - Vigilance, Red - Lifelink, or Green - Prowess
shullz wrote: ↑4 months agoVotes: OneAndOnly, AnotherAlias (Had to read it a few times. Could be a nice bargaining chip in Commander.)
Lifehack: To be thematic, play it with a playset of Savannah Lions and Savannah
IIW: A card with at least two of the following: Kicker, Entwine, Cleave, OverloadBonus: My first ideaShowHide
Or if that challenge has already been done: Undercover Planeswalkers
LandellXil0cent wrote: ↑4 months agoVotes: Rithaniel, Caspernicus
Jackal Corpse
Creature - Zombie Dog
When Jackal Corpse is dealt damage, it deals that much damage to you.
If Jackal Corpse would be destroyed, instead exile it and the top three cards of your library. You lose 1 life for each land exiled this way.
3/2
IIW: Brushwagg
OneAndOnly wrote: ↑4 months agoVotes: Rithaniel, Ink-Treader
.
Witherleaf Treefolk --
Creature - Treefolk
(Witherleaf Treefolk is green and black.)
-5/5
.
Next: 0-mana Auras
Caspernicus wrote: ↑4 months agoVotes: shullz, AnotherAlias
Peace Whisperers
Enchantment Creature — Spirit (U)
Flying, lifelink
And there it was I heard them—those spiritual sirens of lore, whose satin voices whispered softly of the tranquility that comes with the morn and the eventide—and lo! I dropped my sword, as did my men with me, and wept aloud at the beauty that is life.
—Entry from the journal of an unknown general
0/1
IIW: Double-faced card with a land on at least one side
Ink-Treader wrote: ↑4 months agoVote: shullz, Rithaniel
Survival Essentia
Creature - Incarnation (U)
Survival Essentia gets +0/+2 and has reach as long as you control another green creature.
Survival Essentia gets +1/+0 and has deathtouch as long as you control another black creature.
0/1
IIW: Transformations, of any kind
Rithaniel wrote: ↑4 months agoVotes: netn10 (Though I wonder if it's a Cursed Scroll in the right deck), Ink-Treader
Temporal Spasm
(color indicator: blue/red)
Creature - Elemental R
When Temporal Spasm enters the battlefield, flip three coins.
When you lose a coin flip, put Temporal Spasm on top of its owner's library.
3/3
IIW: A card with two of the following: Kicker, Entwine, Cleave
netn10 wrote: ↑4 months agoVotes: OneAndOnly, Rithaniel
RithanielShowHide@Rithaniel: Thanks if you're talking about my The Joker design, I agree, it's probably way too easy to enable but I do wonder how much this kind of win con should cost. I should've just made him deal damage instead of outright winning the game though.
Painter's Effigy
Artifact Creature - Scarecrow (Rare)
Painter's Effigy gets +1/+1 for each different color among permanents you control.
, Reveal Painter's Effigy from your hand: Put a color counter of you choice on target nonland permanent you control. (It's that color in addition to its other colors.)
-3/-3
IIW: -3/-3
void_nothing wrote: ↑4 months agoVotes: netn10, Ink-Treader
Voidslime Weird
●●● Creature - Ooze Weird (R)
, , Sacrifice Voidslime Weird: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle.
, , Sacrifice Voidslime Weird: Target creature has base power 0.
, , Sacrifice Voidslime Weird: Creatures with base power, base toughness, and/or mana value 0 you control get +2/+0 until end of turn.
0/1
IIW: Sphinxes