New Challenge Every Day - February 12th: a card with an ability like Ante but in game playable

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void_nothing
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Post by void_nothing » 4 months ago

Today's Challenge: a card with an ability like Ante but in game playable

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
shullz 32 (+3)
Ink-Treader 22 (+2)
Komandon 21 (+5)
netn10 19 (+2)
Rithaniel 19 (+3)
void_nothing 18 (+1)
AnotherAlias 16
OneAndOnly 16 (+1)
Caspernicus 15 (+1)
somedue1019 13
KB52665 10
YoTed 6 (+0)
LandellXil0cent 4
TessaMTG 2
.::Note of the Day::.

.::Yesterday's Submissions::.

Any card related to a non-MTG villain
OneAndOnly wrote:
4 months ago
Votes: shullz, Komandon
.
Thanos -- 5B
Legendary Creature - Titan {M}
Monstrous 5 - WUBRG
When Thanos becomes monstrous, put an indestructible counter on it.
The Snap -- BBBBB, Remove an indestructible counter from Thanos: For each other creature, flip a coin. If the result is heads, exile that creature. Activate this ability only if Thanos is monstrous.
6/6

Challenge: 0-cost creatures
YoTed wrote:
4 months ago
Vote: Ink-Treader, Caspernicus



IIW: A sword or similar equipment (axe, mace, etc) from Ravnica, Alara, or Tarkir.
shullz wrote:
4 months ago
Votes: netn10, Komandon
Additional Comments
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@OneAndOnly: I usually include a text version, if I think the render is uncomfortable to read, like for double-faced or split cards. Maybe also if the text is too small. Is this what you meant or do you have a problem with renders in general?
@YoTed: I don't think your card does what you intended it to do. Since you control the Aura, the "you" in the rules text refers to yourself. So you are the one who has to pay the tax and loses life. What you should have done is write "Enchanted permanent has [the effect of your card]".

My card is a character from Baldur's Gate 3. Light spoilers for Act 3 ahead. (Not for the story. Just the existence and a few quirks of that character.)
Orin the Red
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Orin the Red 2BB
Legendary Creature — Shapeshifter Assassin (M)
At the beginning of your upkeep, if there are 10 or more blood counters on Orin the Red, transform her.
Whenever a creature dies, put a blood counter on Orin the Red. You may have Orin the Red become a copy of that creature until your next turn.
BB, : Another target creature gets -X/-X until end of turn, where X is the number of blood counters on Orin the Red. Activate only as a sorcery.
"Come to me, Father. Set my flesh to your unholy purpose."
3/3

//

Orin's Slayer Form
Legendary Creature — Horror (M)
Fear, Wither
Ward—Pay X life, where X is the number of blood counters on Orin's Slayer Form.
Orin's Slayer Form attacks each combat if able.
If damage would be dealt to Orin's Slayer Form while it has a blood counter on it, prevent that damage and remove a blood counter from it.
"My Chosen. My Slayer. Violence incarnate. You will become a testament in blood."
6/6
IIW: Undercover Planeswalkers
Caspernicus wrote:
4 months ago
Votes: Rithaniel, void_nothing

Megamind, Master of All Villainy 2ubr
Legendary Creature — Alien Artificer (M)
Ward — Sacrifice a nontoken artifact
When Megamind, Master of All Villainy enters the battlefield, create two 1/1 colorless Robot artifact creature tokens with flying named Brainbot.
PRESENTATION!— Whenever you craft, Megamind deals 2 damage to each opponent, then you may create a copy of target token you control. It's an artifact in addition to its other types.
"I chose something a little more humble..."
3/3

IIW: Noncreatures with morph/megamorph/disguise
netn10 wrote:
4 months ago
Votes: shullz, Komandon

The Joker 2BR
Legendary Creature - Human Clown (Mythic)
Ward - Pay 6 life and sacrifice a permanent.
At the beginning of each player's end step, that player sacrifices another permanent at random. Then, if four or more permanents of different type were put into graveyards from the battlefield this turn, you win the game.
1/1

IIW: New ward cost
Komandon wrote:
4 months ago
Votes: Ink-Treader , Rithaniel

ED-209 7
Artifact Creature — Robot (rare)
Trample.
ED-209 does not untap during its your untap step. When ED-209 becomes untapped, it deals 1 damage to another target creature or planeswalker and 1 damage to you.
3: Untap ED-209.
"You have five seconds to comply…. Four... three... two... one... I am now authorized to use physical force!
6/6

IIW: card related to the number six or eight other than its power, toughness, mana cost, or type of die.
Ink-Treader wrote:
4 months ago
Vote: Rithaniel, Komandon

Scarlet Elixir 1R
Artifact (R)
T, Sacrifice Scarlet Elixir: Target creature gets +3/+3 and gains menace until end of turn. Goad it.
4RRR, T, Sacrifice Scarlet Elixir: All creatures get +3/+3 and gain menace until your next turn. Goad them. Activate as a sorcery.
"The opening ceremony of my cathedral will be the perfect moment to test your work, Velnorte."
-Tytos, lord commander of the Scarlet Wings
Rithaniel wrote:
4 months ago
Votes: OneAndOnly, Komandon

Omnipresence of Jobu Tupaki
Enchantment M
If a spell or ability would require a player to make a choice as part of its resolution, they choose all possible options. If this would lead to contradiction, the spell or ability instead does nothing.
"If nothing matters, then all the pain and guilt you feel for making nothing of your life goes away"
—Jobu Tupaki


IIW: A card with two of the following: Kicker, Entwine, Cleave
void_nothing wrote:
4 months ago
Votes: shullz, netn10

Devilry of Saruman 3BR
Enchantment (U)
When Devilry of Saruman enters the battlefield, the Ring tempts you.
Whenever the Ring tempts you, Devilry of Saruman deals 2 damage to target opponent and 1 damage to each creature that player controls.
4U, Sacrifice an artifact or a creature: Draw a card. The Ring tempts you.

IIW: Flightless Birds
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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OneAndOnly
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Post by OneAndOnly » 4 months ago

Votes: Ink-Treader, void_nothing. HM to Lady MacB having madness - that's an inspired touch!
.
Etherspace Bolt -- (2/R)(2/R)
Transfinite Instant {R}
(You may choose one transfinite card from your library to begin the game in the command zone. As long as this card is in your command zone, each other player may cast a copy of this card.)
Etherspace Bolt deals three damage to target battle, creature, or planeswalker.
.
Next 0-cost Auras
Last edited by OneAndOnly 4 months ago, edited 4 times in total.

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shullz
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Post by shullz » 4 months ago

Votes: OneAndOnly, Rithaniel

Not 100% sure if this is what was meant with the prompt.


Mirror of Possibilities
Artifact (M)
If Mirror of Possibilities is in your opening hand, you may begin the game with it on the battlefield. If you do, each player exiles a random card from their library face-up. For as long as Mirror of Possibilities is on the battlefield, those cards can be played as if they were in their owner's hand.
Artifactcycling (, Discard this card: Search your library for an artifact card, reveal it, put it into your hand, then shuffle.)

IIW: A nonland card without mana cost (Not mana cost )
Last edited by shullz 4 months ago, edited 1 time in total.

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TessaMTG
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Post by TessaMTG » 4 months ago

Votes: YoTed, Caspernicus (this card is honest to Nylea better than the Megamind 2 trailer.)

IIW: Blood token with no relation to Vampires.
I love Tchotchke Elemental. And as always: wear your seatbelt, tear up your friend's mill deck, and buh-bye. (Please don't actually tear up your friend's mill deck, no matter how annoying it is.)

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LandellXil0cent
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Post by LandellXil0cent » 4 months ago

Votes: OneAndOnly, Caspernicus (i loved both of these designs.)

Betting Pool
Enchantment
Counci'ls Dilemna - Starting with you each player votes to raise or call. When a player votes to raise, they exile the top card of their library face down, then repeat this process, but each player that voted call must vote raise or lose the game. Repeat this process until all players have consecutively voted call.
(Every player must consecutively vote raise to remain in game. A card is exiled every time a player votes raise. To end the process, all players must consecutively vote call.)
When Betting Pool enters the battlefield, players gain 1 luck counter for each card exiled with it. Whenever a creature deals combat damage to a player, that player loses a luck counter. The last player to have any luck counters on it becomes the winner.
: Put a card exiled with Betting Pool into your hand. Add . Only the winner may activate this ability.

That was a huge chunk of text, so I hope that makes sense. It's like poker in essence.

IIW: A really simple design that would fit into Alpha magic.
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void_nothing
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Post by void_nothing » 4 months ago

Votes: OneAndOnly, netn10
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

YoTed
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Post by YoTed » 4 months ago

Vote: TessaMtG, LandellXil0cent



IIW: An Aura or Equipment with a win/lose or can't win/lose condition.

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Caspernicus
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Location: Qal Sisma, Tarkir

Post by Caspernicus » 4 months ago

Votes: Ink-Treader, shullz
HMs: Rithaniel (your card made me laugh, even though it's practically unmakeable in its current wording), void_nothing (I just don't think it's an uncommon)

Ante-Thesis
Enchantment (R)
When Ante-Thesis enters the battlefield, each player exiles the top card card of their library.
Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Whenever a time counter is removed from Ante-thesis while it's in exile, scry 2.

IIW: Non-Eldrazi and nonartifact colorless creature
Commanders: Zaffai, Thunder Conductor, Denethor, Ruling Steward
Pet Cards: Etali, Primal Storm, Creative Technique
When doubt does stride with iron-laden foot
and chooses take my pride in my own self,
in ragged chains drag I to hell from wealth
and broken, wear’ly slog through ashen soot.
Doubt’s trumpet sounds, that full religious toot
which howls in pompous, mocking, vibrant health
as I run far away, in fear 'f myself,
and chase away the day I end kaput.
But even in the hand of vill’nous doubt,
I know I’ll rise above in victory.
And even when I’m hit with doubter’s clout,
I have no doubt I’ll see that sun-kissed sea.
For even when some faith in me I lack,
I know — in time — I can my doubt attack.

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AnotherAlias
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Post by AnotherAlias » 4 months ago

Votes: void_nothing, Caspernicus

Criminal's Contract
Sorcery
When Criminal's Contract enters the battlefield, each player exiles cards from the top of their library until they exile a nonland card. Then put land cards exiled this way into their owners' graveyards. At the beginning of the next end step, for each five cards in target opponent's graveyard, choose a card exiled by Criminal's Contract. Cast spells chosen this way without paying their mana costs. Then target opponent casts each spell exiled by Criminal's Contract not chosen this way without paying their mana costs.

IIW: Extinct Animals
Last edited by AnotherAlias 4 months ago, edited 1 time in total.

netn10
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Post by netn10 » 4 months ago

Votes: OneAndOnly, Ink-Treader

Hedge on Red R
Enchantment (Rare)
Bet (At the start of the game, choose a card from your sideboard and exile it.)
At the beginning of your upkeep, draw a card, then discard a card at random. Then, if you discard a card with mana value equal to a card you betted, you may put it into your hand. Otherwise, target opponent may cast it without paying its mana value.

IIW: Bet

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Rithaniel
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Post by Rithaniel » 4 months ago

Votes: netn10 (like the idea, but also, it's way too easy to enable), Ink-Treader (I don't know the reference, though)
Caspernicus wrote:
4 months ago
your card made me laugh, even though it's practically unmakeable in its current wording
Finding effective wordings for novel effects can be tricky. My goal was to make it so that the reader knew what it was meant to do, and we know it succeeds there.

Novel effects are fun, though. I always appreciate netn10's designs for the fact that they try new things.

Auction of Fate
Sorcery R
Each player exiles the top card of their library. As long as those cards are exiled, during each player's turn, that player may cast those cards and may spend mana as though it were mana of any color to cast them.

IIW: A card with two of the following: Kicker, Entwine, Cleave
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

Ink-Treader
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Post by Ink-Treader » 4 months ago

Vote: OneAndOnly, void_nothing

Magnanimity 3WWW
Creature - Incarnation (R)
Lifelink
When Magnanimity enters the battlefield and at the beginning of your upkeep, exile the top card of your library. For as long as that card is in exile, creatures you control get +1/+1, and your opponent's may play that card, and may spend mana as if it were any color to do so. Whenever they do, draw a card.
6/6

Komandon
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Post by Komandon » 4 months ago

Votes: Caspernicus , netn10

Bet Your Life 5BB
Instant (mythic)
Make a Wager cost X less where X is 2 minus the number of players.
Each player shuffles their library and exiles card face down with an ante counter.
For the rest of the game at the beginning of each players upkeep, if that player life total when down by 10 or more since their last turn. Each other play may choose to cast a copy of the exiled card without paying its casting cost. The ante counter is removed and card revealed. The owner of that card loses life equal to its mana value. If the revealed card was a land, each other player than the owner loses 5 life.

IIW: a new enchantment subtype.

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